[Mod] Nether [nether]
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Re: [Mod] Nether [nether]
A good miner is always looking around for surprise ninja oerkki attacks, pros should be able to dodge said lava :)
What is SCP-055?
- scottwolff
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Re: [Mod] Nether [nether]
I think it is essential to have this mod installed before first worldgen. It tended to not work when I tested it when I had a server under minetest 0.4.13
- Wolfshippie
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Re: [Mod] Nether [nether]
Of course it is :)scottwolff wrote:I think it is essential to have this mod installed before first worldgen.
- TechNolaByte
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Re: [Mod] Nether [nether]
Well not really.Wolfshippie wrote:Of course it is :)scottwolff wrote:I think it is essential to have this mod installed before first worldgen.
the only place where things world gen spawn is sooooo deep -20000 that it isn't usually ever loaded unless you have a portal to it
there for a old world will still generate the nether properly, also same with the hell mod
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Re: [Mod] Nether [nether]
It's always better, if you load a mapgen thing mod before loading the default map.RSLRedstonier wrote:Well not really.Wolfshippie wrote:Of course it is :)scottwolff wrote:I think it is essential to have this mod installed before first worldgen.
the only place where things world gen spawn is sooooo deep -20000 that it isn't usually ever loaded unless you have a portal to it
there for a old world will still generate the nether properly, also same with the hell mod
Okay... in this case it's maybe not *essential*, if you haven't been in these depths before.
But in some singleplayer worlds of me I reached those without the nether or any portals.
Edit: If you haven't been in these depths before, some old worlds could work with the nether gen of course.
- davidthecreator
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Re: [Mod] Nether [nether]
Should still generate, even if you were at -20000... just that you'll need to dig further away from your explored areaWolfshippie wrote: If you haven't been in these depths before, some old worlds could work with the nether gen of course.
Re: [Mod] Nether [nether]
Hi. Why default bricks = nether stairs and slabs? How to solve this problem?
- ShallowDweller
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Re: [Mod] Nether [nether]
I had the same problem. I think the solution I found is not ideal, but what I did was replacle "brick" with "nether:brick" in the init.lua file (line 523).fexinel wrote:Hi. Why default bricks = nether stairs and slabs? How to solve this problem?
Code: Select all
-- StairsPlus
if minetest.get_modpath("moreblocks") then
stairsplus:register_all(
"nether", "brick", "nether:brick", {
description = "Nether Brick",
groups = {cracky = 2, level = 2},
tiles = {"nether_brick.png"},
sounds = default.node_sound_stone_defaults(),
})
end
stairs.register_stair_and_slab("brick", "nether:brick",
{cracky=3, oddly_breakable_by_hand=1},
{"nether_brick.png"},
"nether stair",
"nether slab",
default.node_sound_stone_defaults())
When I simply deleted the "brick" it crashed the game (I did something wrong, but I don't know what it was).
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Re: [Mod] Nether [nether]
how do you mine nether brick? I just teleported to the nether for the first time and my stone pickaxe won't mine anything but glowstone.
Re: [Mod] Nether [nether]
Hey how about rather then "Nether" we call it the "Under-Below" cuz if Minecraft tells us the Nether is basically hell that would put it "Below" the caves in the game. So "Under-Below" makes a good name. At least I think so.
Re: [Mod] Nether [nether]
Hi there,
I'm having trouble activating the nether portal.
Minetest version 5.0.1 for ubuntu
Nether mod is enabled in the configure menu
Hosting server in creative mode
Can build a 3x4 portal with obsidian blocks
But right-click with the "mese crystal fragment" does nothing (no purple bubbly stuff filling up the hole)
I probably overlooked something here...
Please advice
I'm having trouble activating the nether portal.
Minetest version 5.0.1 for ubuntu
Nether mod is enabled in the configure menu
Hosting server in creative mode
Can build a 3x4 portal with obsidian blocks
But right-click with the "mese crystal fragment" does nothing (no purple bubbly stuff filling up the hole)
I probably overlooked something here...
Please advice
- FreeGamers
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Re: [Mod] Nether [nether]
I never came across issues like that. I've seen issues with the nether crashing when I adjust the height of the biome to be lower.
However, can you confirm that you enabled the mod? Also, try left-clicking? I run a server with version 5.0.1 and as long as it was enabled, it mostly worked fine but I never saw a problem like yours, eggminer.
However, can you confirm that you enabled the mod? Also, try left-clicking? I run a server with version 5.0.1 and as long as it was enabled, it mostly worked fine but I never saw a problem like yours, eggminer.
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Re: [Mod] Nether [nether]
I changed all the "nether" references to "hell" in my game. But then I populated it with demons to fight.Fatty0666 wrote:Hey how about rather then "Nether" we call it the "Under-Below" cuz if Minecraft tells us the Nether is basically hell that would put it "Below" the caves in the game. So "Under-Below" makes a good name. At least I think so.
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Re: [Mod] Nether [nether]
When type in the cli,FreeGamers wrote:I never came across issues like that. I've seen issues with the nether crashing when I adjust the height of the biome to be lower.
However, can you confirm that you enabled the mod? Also, try left-clicking? I run a server with version 5.0.1 and as long as it was enabled, it mostly worked fine but I never saw a problem like yours, eggminer.
Code: Select all
/mods
perhaps it has something to with version 5 or perhaps mapgen 7? just guessing...
- paramat
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Re: [Mod] Nether [nether]
Your problem seems familiar, i think others have had this problem, maybe it is discussed earlier in the thread?
- Hume2
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Re: [Mod] Nether [nether]
You can call it Belgium :DFatty0666 wrote:Hey how about rather then "Nether" we call it the "Under-Below" cuz if Minecraft tells us the Nether is basically hell that would put it "Below" the caves in the game. So "Under-Below" makes a good name. At least I think so.
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Re: [Mod] Nether [nether]
I frequently see this fatal crash occur from this mod. It used to happen frequently when I had set the nether to only be -26000 in the .lua file. However, I currently have the depth set to -16000 and this still frequently happens. Reporting this now because this is the only remaining fatal bug in my server that I am aware of at the moment.
I've seen this occur on 5.01, 5.10, 5.2.0-dev
I've seen this occur on 5.01, 5.10, 5.2.0-dev
Code: Select all
2020-01-11 13:20:19: ERROR[Main]: ServerError: AsyncErr: environment_Step: Runtime error from mod 'nether' in callback environment_Step(): ....2.0-dev-linux/bin/../mods/lib_world/nether/init.lua:300: attempt to index local 'objpos' (a nil value)
2020-01-11 13:20:19: ERROR[Main]: stack traceback:
2020-01-11 13:20:19: ERROR[Main]: ....2.0-dev-linux/bin/../mods/lib_world/nether/init.lua:300: in function 'func'
2020-01-11 13:20:19: ERROR[Main]: ...test-5.2.0-dev-linux/bin/../builtin/common/after.lua:20: in function '?'
2020-01-11 13:20:19: ERROR[Main]: ...est-5.2.0-dev-linux/bin/../builtin/game/register.lua:429: in function <...est-5.2.0-dev-linux/bin/../builtin/game/register.lua:413>
2020-01-11 13:20:19: ERROR[Main]: stack traceback:
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- DrFrankenstone
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Re: [Mod] Nether [nether]
A fix for this was committed to the github repo 4 days agoFreeGamers wrote:I frequently see this fatal crash occur from this mod:
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Re: [Mod] Nether [nether]
Nice! Thanks DoctorF.
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Re: [Mod] Nether [nether]
I changed the register stair and slab section to look like this
because i thought the lower case formatting in the sfinv menus looked sloppy.
Code: Select all
-- Register stair and slab
stairs.register_stair_and_slab(
"nether_brick",
"nether:brick",
{cracky = 2, level = 2},
{"nether_brick.png"},
"Nether Stair",
"Nether Slab",
default.node_sound_stone_defaults()
)
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- DrFrankenstone
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Re: [Mod] Nether [nether]
A Nether portals update has been merged.
- The Nether can be used for fast-travel now. (or this can be disabled in options).
- Portals interact with mesecons
- Portals usually spawn on the surface instead of underground
- Various other changes, I'll probably make a separate thread for the Portals API as it doesn't affect the Nether.
Last edited by DrFrankenstone on Sun Feb 23, 2020 12:34, edited 1 time in total.
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Re: [Mod] Nether [nether]
So nether mod has a portal API now?
I may end up using this for a way to get to unaccessible space biomes. I just added luckyportal last night to give players a small change to randomly end up in space and hopefully get to those biomes. Now to decide if luckyportals still have a place in the game or not.
Now with Nether portal API, it looks like I can create a function to craft portals to the moon and mars? Neat. That maybe a more controlled way to handle this.
>Portals usually spawn on the surface instead of underground
Does this refer to if you make a nether portal in the nether? It will create a surface portal? Sounds good. I like this update. Will try it out when I get a chance.
Thank you for fixing those text sting formatting issues I pointed out earlier.
The only request I have is to add a settingtype for the nether depth. I have to manually change it each update.This looks like quite the update though! Cool!
I may end up using this for a way to get to unaccessible space biomes. I just added luckyportal last night to give players a small change to randomly end up in space and hopefully get to those biomes. Now to decide if luckyportals still have a place in the game or not.
Now with Nether portal API, it looks like I can create a function to craft portals to the moon and mars? Neat. That maybe a more controlled way to handle this.
>Portals usually spawn on the surface instead of underground
Does this refer to if you make a nether portal in the nether? It will create a surface portal? Sounds good. I like this update. Will try it out when I get a chance.
Thank you for fixing those text sting formatting issues I pointed out earlier.
The only request I have is to add a settingtype for the nether depth. I have to manually change it each update.This looks like quite the update though! Cool!
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- DrFrankenstone
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Re: [Mod] Nether [nether]
This is in PR13, but I may have already spent all my Krock's-spare-time credits on the last PR :)FreeGamers wrote:The only request I have is to add a settingtype for the nether depth. I have to manually change it each update.This looks like quite the update though! Cool!
Yeah, I believe [hope] these kinds of portals will add a lot to a game, both in allowing Minetest servers to have different realms which can be discovered and explored organically, and in creating game progression and gating/tech-trees. It seemed a shame to have the concept reserved only for the Nether... which was barren in MT.FreeGamers wrote:Now with Nether portal API, it looks like I can create a function to craft portals to the moon and mars? Neat.
Yes - I meant building portals in the Nether to go to the surface. Sometimes the portal they create will still appear underground (if you're teleporting to the middle of a lake, somewhere someone has built, mountains etc.), but now they usually appear on the surface.FreeGamers wrote:>Portals usually spawn on the surface instead of underground
Does this refer to if you make a nether portal in the nether? It will create a surface portal?
And since Nether portals can be used as fast travel now I expect there'll be more interest in building portals from the Nether to the surface.
- FreeGamers
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Re: [Mod] Nether [nether]
DrFrankenstone,
I just wanted to let you know that I implemented some portals with the API. They came our pretty nicely. I used the api.txt and examples.lua as templates. They are pretty basic implementations but I tested them and tweaked them. They definitely work well as early implementations for my game. Players now have a way to access the moon and martian biomes on their own without an admin setting things up with other portal mods beforehand. :)
https://www.notabug.org/FreeGamers/Sara ... portal.lua
https://www.notabug.org/FreeGamers/Sara ... portal.lua
If you have any suggestions feel free to let me know. I am still get a bit familiar with the functions and such that are in this.
I just wanted to let you know that I implemented some portals with the API. They came our pretty nicely. I used the api.txt and examples.lua as templates. They are pretty basic implementations but I tested them and tweaked them. They definitely work well as early implementations for my game. Players now have a way to access the moon and martian biomes on their own without an admin setting things up with other portal mods beforehand. :)
https://www.notabug.org/FreeGamers/Sara ... portal.lua
https://www.notabug.org/FreeGamers/Sara ... portal.lua
If you have any suggestions feel free to let me know. I am still get a bit familiar with the functions and such that are in this.
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- DrFrankenstone
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Re: [Mod] Nether [nether]
I've put the response to this in the Portals API thread
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