[Mod] Nether [nether]

User avatar
PilzAdam
Member
 
Posts: 4026
Joined: Fri Jul 20, 2012 16:19
Location: Germany
GitHub: PilzAdam
IRC: PilzAdam

by PilzAdam » Thu Apr 17, 2014 12:35

bajanhgk wrote:plizadem can we let fire burn forever if we light it on netherract like in minecraft?

No, I want netherrack to be as useless as possible.
 

User avatar
Achilles
Member
 
Posts: 247
Joined: Sun Dec 15, 2013 11:55
Location: Excuse Me???? -_-
In-game: Achilles

by Achilles » Thu Apr 17, 2014 17:04

bajanhgk wrote:plizadem can we let fire burn forever if we light it on netherract like in minecraft?


That would be so cool :)
The Ironic Thing About Common Sense Is That It Isn't Very Common
 

User avatar
Achilles
Member
 
Posts: 247
Joined: Sun Dec 15, 2013 11:55
Location: Excuse Me???? -_-
In-game: Achilles

by Achilles » Thu Apr 17, 2014 17:05

Hybrid Dog wrote:
Achilles wrote:
Hybrid Dog wrote:I don't like this nether mod, I prefer my modified one.


Can you post a link to it?
Yes.
It's a fork from lkjoel/minetest-nether, depends on the default, riesenpilz and glow mod and it's not finished yet, eg. the portal needs to be changed.
https://github.com/HybridDog/minetest-nether


Thanks, and dont worry if it not finished... Will download it when it is :)
The Ironic Thing About Common Sense Is That It Isn't Very Common
 

User avatar
Hybrid Dog
Member
 
Posts: 2733
Joined: Thu Nov 01, 2012 12:46

by Hybrid Dog » Fri Apr 18, 2014 20:06

https://github.com/HybridDog/minetest-nether/blob/test/nether/init.lua#L420
I tried to add buildings looking like pyramids out of netherrack_brick but for any reason it didn't work.
(maxp.x-minp.x)*(maxp.z-minp.z) didn't seem to be 16² when I looked what num2 changes to.
Last edited by Hybrid Dog on Fri Apr 18, 2014 20:10, edited 1 time in total.

‮‪‮
‮‪‮
‮‪‮
‮‪‮
‮‪‮
‮‪‮
‮‪‮
‮‪‮
‮‪
 

User avatar
paramat
Developer
 
Posts: 3580
Joined: Sun Oct 28, 2012 00:05
Location: UK
GitHub: paramat
IRC: paramat

by paramat » Sat Apr 19, 2014 10:59

For a mapblock, maxp.x - minp.x = 15 not 16.
For a chunk, = 79 not 80.
side length = maxp.x - minp.x + 1
 

User avatar
Hybrid Dog
Member
 
Posts: 2733
Joined: Thu Nov 01, 2012 12:46

Re: [Mod] Nether [nether]

by Hybrid Dog » Sun Apr 20, 2014 10:43

somehow (maxp.x-minp.x)*(maxp.z-minp.z) was more than 250
 

User avatar
JPRuehmann
Member
 
Posts: 334
Joined: Fri Mar 21, 2014 21:40
Location: Germany

Re: [Mod] Nether [nether]

by JPRuehmann » Mon Apr 21, 2014 15:51

Hello
sorry for the long wait. ;-)
I just ried it out and waited a quarter of an hour in the Portal but nothings hapened.
could you tell me what´s wrong?
thanks,
JPR

Build the Portal with
OB,OB,OB,OB
OB,NP,NP,OB
OB,NP,NP,OB
OB,NP,NP,OB
OB,OB,OB,OB activated it with mese_shard (no reaction) go into the Portal waited, but nothings happening.

I Test with local Singleplayer in Survival mode
on kubuntu 12.04 LTS and the latest Build of minetest.
 

User avatar
PilzAdam
Member
 
Posts: 4026
Joined: Fri Jul 20, 2012 16:19
Location: Germany
GitHub: PilzAdam
IRC: PilzAdam

Re: [Mod] Nether [nether]

by PilzAdam » Mon Apr 21, 2014 15:59

JPRuehmann wrote:Hello
sorry for the long wait. ;-)
I just ried it out and waited a quarter of an hour in the Portal but nothings hapened.
could you tell me what´s wrong?
thanks,
JPR

Build the Portal with
OB,OB,OB,OB
OB,NP,NP,OB
OB,NP,NP,OB
OB,NP,NP,OB
OB,OB,OB,OB activated it with mese_shard (no reaction) go into the Portal waited, but nothings happening.

I Test with local Singleplayer in Survival mode
on kubuntu 12.04 LTS and the latest Build of minetest.

"no reaction" when activating the portal? Does that mean there is still nothing inside the obsidian blocks? Are you sure you have the mod correctly installed and enabled?
 

User avatar
Hybrid Dog
Member
 
Posts: 2733
Joined: Thu Nov 01, 2012 12:46

Re: [Mod] Nether [nether]

by Hybrid Dog » Mon Apr 21, 2014 18:05

̣
Last edited by Hybrid Dog on Fri May 23, 2014 17:46, edited 1 time in total.

‮‪‮
‮‪‮
‮‪‮
‮‪‮
‮‪‮
‮‪‮
‮‪‮
‮‪‮
‮‪
 

User avatar
JPRuehmann
Member
 
Posts: 334
Joined: Fri Mar 21, 2014 21:40
Location: Germany

Re: [Mod] Nether [nether]

by JPRuehmann » Mon Apr 21, 2014 21:44

in the Portal.jpg
In the Portal
(9.03 KiB) Downloaded 64 times

In Front of the Portal.jpg
in front of the Portal
(21.4 KiB) Downloaded 64 times

nether is the only mod active nin that Testgame.
Thanks,
JPR
 

User avatar
Hybrid Dog
Member
 
Posts: 2733
Joined: Thu Nov 01, 2012 12:46

Re: [Mod] Nether [nether]

by Hybrid Dog » Fri Apr 25, 2014 19:53

̣

‮‪‮
‮‪‮
‮‪‮
‮‪‮
‮‪‮
‮‪‮
‮‪‮
‮‪‮
‮‪
 

User avatar
Hybrid Dog
Member
 
Posts: 2733
Joined: Thu Nov 01, 2012 12:46

Re: [Mod] Nether [nether]

by Hybrid Dog » Fri Apr 25, 2014 22:17

̣
Last edited by Hybrid Dog on Fri May 23, 2014 18:03, edited 1 time in total.

‮‪‮
‮‪‮
‮‪‮
‮‪‮
‮‪‮
‮‪‮
‮‪‮
‮‪‮
‮‪
 

User avatar
Hybrid Dog
Member
 
Posts: 2733
Joined: Thu Nov 01, 2012 12:46

Re:

by Hybrid Dog » Fri May 23, 2014 18:03

Achilles wrote:
Hybrid Dog wrote:Yes.
It's a fork from lkjoel/minetest-nether, depends on the default, riesenpilz and glow mod and it's not finished yet, eg. the portal needs to be changed.
https://github.com/HybridDog/minetest-nether


Thanks, and dont worry if it not finished... Will download it when it is :)

It should work now: http://wiki.minetest.net/User:HybridDog#Nether

‮‪‮
‮‪‮
‮‪‮
‮‪‮
‮‪‮
‮‪‮
‮‪‮
‮‪‮
‮‪
 

Thedarksoldier
New member
 
Posts: 8
Joined: Mon May 26, 2014 11:12
In-game: subham
 

User avatar
Hybrid Dog
Member
 
Posts: 2733
Joined: Thu Nov 01, 2012 12:46

Re: [Mod] Nether [nether]

by Hybrid Dog » Mon May 26, 2014 17:38

Thedarksoldier wrote:HELP NOT WORKING!!!
Which nether do you mean?

‮‪‮
‮‪‮
‮‪‮
‮‪‮
‮‪‮
‮‪‮
‮‪‮
‮‪‮
‮‪
 

User avatar
TenPlus1
Member
 
Posts: 2670
Joined: Mon Jul 29, 2013 13:38
GitHub: tenplus1

Re: [Mod] Nether [nether]

by TenPlus1 » Tue Jun 17, 2014 19:55

The nether can be a really good mod once the realm itself has been generated without the user getting stuck in walls and such... As a quick test I tweaked the Crystal Realms mod and made a make-shift nether realm which is quite expansive with rack and glowstone throughout and the very bottom floor pooled with lava... unpack 'nether' folder into mods from attached .zip file and teleport to -6000,-6000,-6000 on a blank v7 map for a preview...
Attachments
nether_test.zip
(9.07 KiB) Downloaded 59 times
 

sss123next
New member
 
Posts: 5
Joined: Sat Jul 12, 2014 05:35
In-game: sss123next

Re: [Mod] Nether [nether]

by sss123next » Thu Jul 17, 2014 06:32

good day. i have installed nether from https://github.com/HybridDog/minetest-nether, working fine, added one addition null check to avoid crash on user going to portal, but one question, how to exit from nether, i tried to buiild portal inside, and it's just does not activating, i see "[nether] tries to enable a portal", but portal does not activating, ot i need some other way to exit ?
 

User avatar
PilzAdam
Member
 
Posts: 4026
Joined: Fri Jul 20, 2012 16:19
Location: Germany
GitHub: PilzAdam
IRC: PilzAdam

Re: [Mod] Nether [nether]

by PilzAdam » Thu Jul 17, 2014 14:35

sss123next wrote:good day. i have installed nether from https://github.com/HybridDog/minetest-nether, working fine, added one addition null check to avoid crash on user going to portal, but one question, how to exit from nether, i tried to buiild portal inside, and it's just does not activating, i see "[nether] tries to enable a portal", but portal does not activating, ot i need some other way to exit ?

Sorry, but this is the wrong topic for that mod.
 

sss123next
New member
 
Posts: 5
Joined: Sat Jul 12, 2014 05:35
In-game: sss123next

Re: [Mod] Nether [nether]

by sss123next » Thu Jul 17, 2014 19:16

understood, but i have not found correct one, sorry for messages in wrong topic...
 

FredTitmus
New member
 
Posts: 4
Joined: Sun Aug 03, 2014 18:17

Re: [Mod] Nether [nether]

by FredTitmus » Sun Aug 03, 2014 18:27

Hello, trying to get into the nether after a lot of nagging from my children :)

I have Minetest 0.4.9 (Ubuntu package). I downloaded and unzipped nether-voxelmanip.zip into ~/.minetest/mods/ and renamed the directory to 'nether'.

When I start minetest I see 'nether' in my list of Installed Mods. It says Depends "default" and "stairs?". The question mark there makes me wonder.

I built what I hoped would become a portal, 4 across 5 high out of of 14 obsidian blocks.

I'm not sure how to activate it. Some threads talk about nether pearls, but I can't find anything else about those. Other threads talk about activating the portal with a mese crystal fragment, but when I wave one of those at my portal nothing happens.

Given I'm not sure if the nether mod is working, or if I don't satisfy "stairs?" or something else, can someone provide more information, or even debugging info.

Thanks,
 

User avatar
cx384
Member
 
Posts: 498
Joined: Wed Apr 23, 2014 09:38
GitHub: cx384
IRC: cx384

Re: [Mod] Nether [nether]

by cx384 » Sun Aug 03, 2014 21:51

sss123next wrote:good day. i have installed nether from https://github.com/HybridDog/minetest-nether, working fine, added one addition null check to avoid crash on user going to portal, but one question, how to exit from nether, i tried to buiild portal inside, and it's just does not activating, i see "[nether] tries to enable a portal", but portal does not activating, ot i need some other way to exit ?

Today he finished the nether guide.
Can your read this?
 

User avatar
cx384
Member
 
Posts: 498
Joined: Wed Apr 23, 2014 09:38
GitHub: cx384
IRC: cx384

Re: [Mod] Nether [nether]

by cx384 » Sun Aug 03, 2014 21:55

FredTitmus wrote:Hello, trying to get into the nether after a lot of nagging from my children :)

I have Minetest 0.4.9 (Ubuntu package). I downloaded and unzipped nether-voxelmanip.zip into ~/.minetest/mods/ and renamed the directory to 'nether'.

When I start minetest I see 'nether' in my list of Installed Mods. It says Depends "default" and "stairs?". The question mark there makes me wonder.

I built what I hoped would become a portal, 4 across 5 high out of of 14 obsidian blocks.

I'm not sure how to activate it. Some threads talk about nether pearls, but I can't find anything else about those. Other threads talk about activating the portal with a mese crystal fragment, but when I wave one of those at my portal nothing happens.

Given I'm not sure if the nether mod is working, or if I don't satisfy "stairs?" or something else, can someone provide more information, or even debugging info.

Thanks,

You must make right click with the mese crystal fragment. ;)
Can your read this?
 

FredTitmus
New member
 
Posts: 4
Joined: Sun Aug 03, 2014 18:17

Re: [Mod] Nether [nether]

by FredTitmus » Mon Aug 04, 2014 20:42

I did that -- I left and right clicked mese crystal fragments at my portal, at the obsidian blocks, at the middle of it, nothing seems to work. Can I verify the mod is working properly, somehow?

Edit: my portal: http://i.imgur.com/cZ81kmG.png
 

Xanthin
Member
 
Posts: 126
Joined: Fri Mar 07, 2014 14:05
Location: Germany
GitHub: Xanthin
IRC: Xanthin
In-game: Xanthin

Re: [Mod] Nether [nether]

by Xanthin » Mon Aug 04, 2014 23:50

Hello FredTitmus,
sorry, I only can say that I just downloaded and tested it with minetest 0.4.9-dev and 0.4.10-dev on Windows and for me it works with right click with a mese crystal fragment on an obsidian block to activate it.
http://i.imgur.com/22YeBj0.jpg

Oh, and afaik "default" and "stairs" are mods that comes with minetst_game itself, so this should not be the issue. A question mark means that it has a soft dependency (nice you have it) instead of a hard dependency without a question mark (grrr, no way - you dont have it: Error!:))
 

FredTitmus
New member
 
Posts: 4
Joined: Sun Aug 03, 2014 18:17

Re: [Mod] Nether [nether]

by FredTitmus » Tue Aug 05, 2014 19:39

I'm on Linux, if it matters.

I added a simple print statement to the top of ~/.minetest/mods/nether/init.lua but it doesn't appear in my console.

A similar statement added to ~/.minetest/mods/mobs/init.lua *does* appear.

Does this mean minetest isn't even trying to run the nether mod? Or is it perhaps meaningless? :) I'm not familiar with the mod architecture.
 

PreviousNext

Return to Mod Releases



Who is online

Users browsing this forum: No registered users and 3 guests