[Mod] Nether [nether]

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taikedz
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Re: [Mod] Nether [nether]

by taikedz » Post

KittyCakes wrote:Theres and error. When I try to get it for 4.8 or later.
Check your ~/.minetest directory there should be a debug.txt

What's the error?

Also open a terminal (are you still on Ubuntu Mate?), and run

Code: Select all

minetest --version
What does this give?

Have you installed using the Minetest PPA to get 0.4.14?

https://launchpad.net/~minetestdevs/+ar ... ntu/stable

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KittyCakes
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Re: [Mod] Nether [nether]

by KittyCakes » Post

taikedz wrote:
KittyCakes wrote:Theres and error. When I try to get it for 4.8 or later.
Check your ~/.minetest directory there should be a debug.txt

What's the error?

Also open a terminal (are you still on Ubuntu Mate?), and run

Code: Select all

minetest --version
No nothing to do with that. When I click on the link for the mod. It literally says "Internal Error 500".

What does this give?

Have you installed using the Minetest PPA to get 0.4.14?

https://launchpad.net/~minetestdevs/+ar ... ntu/stable

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taikedz
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Re: [Mod] Nether [nether]

by taikedz » Post

Unless my browser is playing tricks on me, you didn't post a response.... :-/

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MinisterFarrigut
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Re: [Mod] Nether [nether]

by MinisterFarrigut » Post

I feel kinda stupid for asking this but I have tried to find the Nether Dungeons but I cannot find anything. In the Nether, I mean. Anyone got suggestions?
I build buildings. I don't usually make mods...I use them.

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paramat
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Re: [Mod] Nether [nether]

by paramat » Post

There are no special dungeons like in MC, just the normal Minetest dungeons but with a new brick texture, sometimes you need to travel a while to find some. I coded the mapgen so that dungeons are not excavated so they should be floating in the caverns or projecting from the walls.

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Re: [Mod] Nether [nether]

by MinisterFarrigut » Post

Ah i see. Is it possible someday to have a Nether mod like Minecraft? with new dungeons and all that?
I build buildings. I don't usually make mods...I use them.

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Re: [Mod] Nether [nether]

by texmex » Post

Just wanted to state that this mod disables the same type of use of a mese fragment in the telemosaic teleporting mod. Hope it can be fixed.
Mods | Support Mesehub: bc1qluuests9rxmlnvpjrhsnyjg9ucwy6z3r0y3srw

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Re: [Mod] Nether [nether]

by amadin » Post

maybe someone will make a fork which allows PVP only in the nether?
Last edited by amadin on Sun Sep 24, 2017 05:10, edited 1 time in total.

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Re: [Mod] Nether [nether]

by texmex » Post

amadin wrote:Maybe somebody create fork which allow PVP only in Nether?
That shouln't be done in nether, but in another mod dictating PvP at nether Y values.
Mods | Support Mesehub: bc1qluuests9rxmlnvpjrhsnyjg9ucwy6z3r0y3srw

LouisCyfer
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Re: [Mod] Nether [nether]

by LouisCyfer » Post

hi there!

just wanted to state, there is something I did to eliminate spam (hopefully).
It seems the code has not been updated against the depreciated call of "minetest.add_particlespawner".

if you change in "init.lua" - line 249 - 264:

Code: Select all

		minetest.add_particlespawner({
			amount = 32, --amount
			time = 4, --time
			minpos = {x = pos.x - 0.25, y = pos.y - 0.25, z = pos.z - 0.25}, --minpos
			maxpos = {x = pos.x + 0.25, y = pos.y + 0.25, z = pos.z + 0.25}, --maxpos
			minvel = {x = -0.8, y = -0.8, z = -0.8}, --minvel
			maxvel = {x = 0.8, y = 0.8, z = 0.8}, --maxvel
			minacc = {x = 0, y = 0, z = 0}, --minacc
			maxacc = {x = 0, y = 0, z = 0}, --maxacc
			minexptime = 0.5, --minexptime
			maxexptime = 1, --maxexptime
			minsize = 1, --minsize
			maxsize = 2, --maxsize
			collisiondetection = false, --collisiondetection
			texture = "nether_particle.png" --texture
		})
it saves alot log space because there's no message each particle on a nether-gate anymore ;)

regards!

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Re: [Mod] Nether [nether]

by BirgitLachner » Post

Is there a problem with the Nether Mod and the new version?

I tried to "open" a new nether-portal with flint/stone but it does not work.

EDIT: Okay, need to use Mese-Crystals, but still nothing happens.

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Re: [Mod] Nether [nether]

by kingoscargames » Post

BirgitLachner wrote:Is there a problem with the Nether Mod and the new version?

I tried to "open" a new nether-portal with flint/stone but it does not work.

EDIT: Okay, need to use Mese-Crystals, but still nothing happens.
You need to use a shard.
To activate the portal, rightclick it with a mese crystal fragment.

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Re: [Mod] Nether [nether]

by ToyElf » Post

I have the same problem as @BirgitLachner
In the newest version of minetest, it doesn't work (mese crystal), I have absolutely no idea why. Any clues? Help?

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Re: [Mod] Nether [nether]

by Wolfshippie » Post

ToyElf wrote:I have the same problem as @BirgitLachner
In the newest version of minetest, it doesn't work (mese crystal), I have absolutely no idea why. Any clues? Help?
You need to use a mese crystal fragment!

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kingoscargames
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Re: [Mod] Nether [nether]

by kingoscargames » Post

It works for me.
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BirgitLachner
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Re: [Mod] Nether [nether]

by BirgitLachner » Post

Yes ... it works for me too ... sorry ...

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Re: [Mod] Nether [nether]

by ToyElf » Post

I have no idea why... but it miraculously started working today. ._.

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Re: [Mod] Nether [nether]

by azekill_DIABLO » Post

LOL

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paramat
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Re: [Mod] Nether [nether]

by paramat » Post

azekill_DIABLO that's an unnecessary post, please could you restrain your posting? Currently you are automatically replying to almost every post in the forum with anything that comes into your head (see the screenshot thread, almost every 2nd post is yours) it is irritating and a form of sh*tposting.

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Re: [Mod] Nether [nether]

by azekill_DIABLO » Post

Meh.
Last edited by azekill_DIABLO on Fri Nov 17, 2017 15:32, edited 1 time in total.

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Re: [Mod] Nether [nether]

by sofar » Post

I have been contemplating to move this mod to minetest-mods in order to maintain it, since there seems to be still a demand and therefore use for it. Since Pilzadam has been missing for over a year, I don't think anyone would object to it getting some patches and moving github locations.

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Re: [Mod] Nether [nether]

by Chem871 » Post

Could you add ores that spawn here?
What is SCP-055?

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Re: [Mod] Nether [nether]

by sofar » Post

Chem871 wrote:Could you add ores that spawn here?
Sure we could - anything is possible, are you thinking of quartz or something like that?

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Re: [Mod] Nether [nether]

by Chem871 » Post

I was thinking antimese, or something like that, maybe certain ores are more readily available in the nether than the normal underground.
What is SCP-055?

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Re: [Mod] Nether [nether]

by Vapalus » Post

For some reasons, the link does not work for me, so I cannot download it.
A man much wiser than me once said: "go away, you are bothering me"

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