[Mod] Nether [nether]

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taikedz
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Re: [Mod] Nether [nether]

by taikedz » Thu Nov 10, 2016 18:00

KittyCakes wrote:Theres and error. When I try to get it for 4.8 or later.


Check your ~/.minetest directory there should be a debug.txt

What's the error?

Also open a terminal (are you still on Ubuntu Mate?), and run

Code: Select all
minetest --version


What does this give?

Have you installed using the Minetest PPA to get 0.4.14?

https://launchpad.net/~minetestdevs/+ar ... ntu/stable
 

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KittyCakes
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Re: [Mod] Nether [nether]

by KittyCakes » Thu Nov 10, 2016 19:32

taikedz wrote:
KittyCakes wrote:Theres and error. When I try to get it for 4.8 or later.


Check your ~/.minetest directory there should be a debug.txt

What's the error?

Also open a terminal (are you still on Ubuntu Mate?), and run

Code: Select all
minetest --version


No nothing to do with that. When I click on the link for the mod. It literally says "Internal Error 500".

What does this give?

Have you installed using the Minetest PPA to get 0.4.14?

https://launchpad.net/~minetestdevs/+ar ... ntu/stable
 

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Re: [Mod] Nether [nether]

by taikedz » Fri Nov 11, 2016 17:50

Unless my browser is playing tricks on me, you didn't post a response.... :-/
 

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Re: [Mod] Nether [nether]

by MinisterFarrigut » Wed Dec 28, 2016 17:29

I feel kinda stupid for asking this but I have tried to find the Nether Dungeons but I cannot find anything. In the Nether, I mean. Anyone got suggestions?
I build buildings. I don't usually make mods...I use them.
 

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Re: [Mod] Nether [nether]

by paramat » Wed Dec 28, 2016 18:15

There are no special dungeons like in MC, just the normal Minetest dungeons but with a new brick texture, sometimes you need to travel a while to find some. I coded the mapgen so that dungeons are not excavated so they should be floating in the caverns or projecting from the walls.
 

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Re: [Mod] Nether [nether]

by MinisterFarrigut » Thu Dec 29, 2016 02:49

Ah i see. Is it possible someday to have a Nether mod like Minecraft? with new dungeons and all that?
I build buildings. I don't usually make mods...I use them.
 

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Re: [Mod] Nether [nether]

by texmex » Thu Jan 19, 2017 21:27

Just wanted to state that this mod disables the same type of use of a mese fragment in the telemosaic teleporting mod. Hope it can be fixed.
 

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Re: [Mod] Nether [nether]

by amadin » Thu Jun 29, 2017 08:42

maybe someone will make a fork which allows PVP only in the nether?
Last edited by amadin on Sun Sep 24, 2017 05:10, edited 1 time in total.
 

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Re: [Mod] Nether [nether]

by texmex » Thu Jun 29, 2017 08:44

amadin wrote:Maybe somebody create fork which allow PVP only in Nether?

That shouln't be done in nether, but in another mod dictating PvP at nether Y values.
 

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Re: [Mod] Nether [nether]

by LouisCyfer » Tue Jul 18, 2017 15:41

hi there!

just wanted to state, there is something I did to eliminate spam (hopefully).
It seems the code has not been updated against the depreciated call of "minetest.add_particlespawner".

if you change in "init.lua" - line 249 - 264:
Code: Select all
      minetest.add_particlespawner({
         amount = 32, --amount
         time = 4, --time
         minpos = {x = pos.x - 0.25, y = pos.y - 0.25, z = pos.z - 0.25}, --minpos
         maxpos = {x = pos.x + 0.25, y = pos.y + 0.25, z = pos.z + 0.25}, --maxpos
         minvel = {x = -0.8, y = -0.8, z = -0.8}, --minvel
         maxvel = {x = 0.8, y = 0.8, z = 0.8}, --maxvel
         minacc = {x = 0, y = 0, z = 0}, --minacc
         maxacc = {x = 0, y = 0, z = 0}, --maxacc
         minexptime = 0.5, --minexptime
         maxexptime = 1, --maxexptime
         minsize = 1, --minsize
         maxsize = 2, --maxsize
         collisiondetection = false, --collisiondetection
         texture = "nether_particle.png" --texture
      })


it saves alot log space because there's no message each particle on a nether-gate anymore ;)

regards!
 

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Re: [Mod] Nether [nether]

by BirgitLachner » Wed Jul 26, 2017 19:22

Is there a problem with the Nether Mod and the new version?

I tried to "open" a new nether-portal with flint/stone but it does not work.

EDIT: Okay, need to use Mese-Crystals, but still nothing happens.
 

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Re: [Mod] Nether [nether]

by kingoscargames » Fri Jul 28, 2017 13:34

BirgitLachner wrote:Is there a problem with the Nether Mod and the new version?

I tried to "open" a new nether-portal with flint/stone but it does not work.

EDIT: Okay, need to use Mese-Crystals, but still nothing happens.


You need to use a shard.

To activate the portal, rightclick it with a mese crystal fragment.
 

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Re: [Mod] Nether [nether]

by ToyElf » Sat Sep 09, 2017 19:01

I have the same problem as @BirgitLachner
In the newest version of minetest, it doesn't work (mese crystal), I have absolutely no idea why. Any clues? Help?
 

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Re: [Mod] Nether [nether]

by Wolfshippie » Sun Sep 10, 2017 03:40

ToyElf wrote:I have the same problem as @BirgitLachner
In the newest version of minetest, it doesn't work (mese crystal), I have absolutely no idea why. Any clues? Help?

You need to use a mese crystal fragment!
 

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Re: [Mod] Nether [nether]

by kingoscargames » Sun Sep 10, 2017 10:15

It works for me.
Image
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screenshot_20170910_121419.png
(240.67 KiB) Not downloaded yet
 

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Re: [Mod] Nether [nether]

by BirgitLachner » Wed Sep 13, 2017 16:11

Yes ... it works for me too ... sorry ...
 

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Re: [Mod] Nether [nether]

by ToyElf » Mon Nov 06, 2017 22:46

I have no idea why... but it miraculously started working today. ._.
 

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Re: [Mod] Nether [nether]

by paramat » Mon Nov 13, 2017 18:46

azekill_DIABLO that's an unnecessary post, please could you restrain your posting? Currently you are automatically replying to almost every post in the forum with anything that comes into your head (see the screenshot thread, almost every 2nd post is yours) it is irritating and a form of sh*tposting.
 

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Re: [Mod] Nether [nether]

by sofar » Thu Nov 16, 2017 19:24

I have been contemplating to move this mod to minetest-mods in order to maintain it, since there seems to be still a demand and therefore use for it. Since Pilzadam has been missing for over a year, I don't think anyone would object to it getting some patches and moving github locations.
 

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Re: [Mod] Nether [nether]

by Chem871 » Thu Nov 16, 2017 20:26

Could you add ores that spawn here?
What is SCP-055 again? I forgot.
 

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Re: [Mod] Nether [nether]

by sofar » Thu Nov 16, 2017 21:13

Chem871 wrote:Could you add ores that spawn here?


Sure we could - anything is possible, are you thinking of quartz or something like that?
 

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Re: [Mod] Nether [nether]

by Chem871 » Thu Nov 16, 2017 21:32

I was thinking antimese, or something like that, maybe certain ores are more readily available in the nether than the normal underground.
What is SCP-055 again? I forgot.
 

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Re: [Mod] Nether [nether]

by Vapalus » Fri Nov 17, 2017 06:44

For some reasons, the link does not work for me, so I cannot download it.
A man much wiser than me once said: "go away, you are bothering me"
 

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