[Mod] Nether [nether]

sofar
Developer
Posts: 2132
Joined: Fri Jan 16, 2015 07:31
GitHub: sofar
IRC: sofar
In-game: sofar

Re: [Mod] Nether [nether]

by sofar » Post

Vapalus wrote:For some reasons, the link does not work for me, so I cannot download it.
Which link do you mean? The github.com/pilzadam/nether repo is working fine.

User avatar
Wolfshippie
Member
Posts: 116
Joined: Mon Jul 24, 2017 12:37
GitHub: Wolfshippie
IRC: wolfshippie
In-game: wolfshippie minehippie
Location: Franconia, Bavaria, Germany
Contact:

Re: [Mod] Nether [nether]

by Wolfshippie » Post

Vapalus wrote:For some reasons, the link does not work for me, so I cannot download it.
Go to the Github-link, click the button "Clone or download" and then "Download ZIP".

edit: Oops... sofar was faster xD
I think Vapalus means the link under "download"
Last edited by Wolfshippie on Fri Nov 17, 2017 07:17, edited 2 times in total.

dawgdoc
Member
Posts: 254
Joined: Mon Feb 27, 2017 01:10
GitHub: dawgdoc

Re: [Mod] Nether [nether]

by dawgdoc » Post

Vapalus wrote:For some reasons, the link does not work for me, so I cannot download it.
From the OP the link for the direct download of the 4.8 or later version didn't work for me either. You can follow the link to PilzAdam's github page and download from there, even without an account. The most recent commit was Dec 2016, so that would have been about the time Minetest 0.4.15 was released. (In another thread I saw where one of the dev/mods was considering adding the mod as a repository in the minetest-mods account.
Give a man a fish, feed him for a day. Give a kid a fish, it's going to die.

User avatar
Vapalus
Member
Posts: 112
Joined: Wed Nov 15, 2017 17:16

Re: [Mod] Nether [nether]

by Vapalus » Post

Thanks, indeed I meant the link at the beginning of the thread.
Since I still use 4.15, that would be enough.
A man much wiser than me once said: "go away, you are bothering me"

User avatar
voxelproof
Member
Posts: 1074
Joined: Sat Aug 05, 2017 08:13
Location: Europe

Re: [Mod] Nether [nether]

by voxelproof » Post

Can anybody help me? I've started a new world with nether mod enabled, built an obsidian portal and right-clicked it with mese crystal fragment... Nothing happens.

Well, maybe it's good news, the hell is no more. But for certainty I'd like to know if I was doing something wrong, or it's an issue with the mod.

Edit: vain hope. Nether still exists :(

Image
Attachments
nether.jpg
(22.58 KiB) Not downloaded yet
Last edited by voxelproof on Fri Nov 17, 2017 15:41, edited 1 time in total.
To miss the joy is to miss all. Robert Louis Stevenson

User avatar
azekill_DIABLO
Member
Posts: 7497
Joined: Wed Oct 29, 2014 20:05
GitHub: azekillDIABLO
In-game: azekill_DIABLO
Location: OMICRON
Contact:

Re: [Mod] Nether [nether]

by azekill_DIABLO » Post

Chem871 wrote:I was thinking antimese, or something like that, maybe certain ores are more readily available in the nether than the normal underground.
If you do so an anti-iron would be needed! Why not adding an ore that does like coal but burns for far longer time?

User avatar
Vapalus
Member
Posts: 112
Joined: Wed Nov 15, 2017 17:16

Re: [Mod] Nether [nether]

by Vapalus » Post

Does anybody else have the problem, that it says "out of memory exception"?
It seems to be related to a function called "get_data", since it crashes at

Code: Select all

local vm, emin, emax = minetest.get_mapgen_object("voxelmanip")
local area = VoxelArea:new{MinEdge = emin, MaxEdge = emax}
local data = vm:get_data(dbuf) -- crash here
I'm gonna look up where to report dat
A man much wiser than me once said: "go away, you are bothering me"

User avatar
azekill_DIABLO
Member
Posts: 7497
Joined: Wed Oct 29, 2014 20:05
GitHub: azekillDIABLO
In-game: azekill_DIABLO
Location: OMICRON
Contact:

Re: [Mod] Nether [nether]

by azekill_DIABLO » Post

this is related to the LuaJIT compiler which has a limit of memory. If I remeber using an only Lua version of minetest would solve that.

User avatar
Vapalus
Member
Posts: 112
Joined: Wed Nov 15, 2017 17:16

Re: [Mod] Nether [nether]

by Vapalus » Post

Indeed, I switched from 64 bit to 32 bit, and not only did it run faster, it also fixed that bug.
A man much wiser than me once said: "go away, you are bothering me"

User avatar
azekill_DIABLO
Member
Posts: 7497
Joined: Wed Oct 29, 2014 20:05
GitHub: azekillDIABLO
In-game: azekill_DIABLO
Location: OMICRON
Contact:

Re: [Mod] Nether [nether]

by azekill_DIABLO » Post

that fine then. a bit strange, but fine.

User avatar
Vapalus
Member
Posts: 112
Joined: Wed Nov 15, 2017 17:16

Re: [Mod] Nether [nether]

by Vapalus » Post

Minetest is not a professional application, after all. I'm expecting stuff like this to happen.
Anyways, now I can file a bug report. Maybe I should test it with different versions, too.
A man much wiser than me once said: "go away, you are bothering me"

User avatar
AccidentallyRhine
Member
Posts: 232
Joined: Sun Aug 02, 2015 05:43

Re: [Mod] Nether [nether]

by AccidentallyRhine » Post

sofar wrote:I have been contemplating to move this mod to minetest-mods in order to maintain it, since there seems to be still a demand and therefore use for it. Since Pilzadam has been missing for over a year, I don't think anyone would object to it getting some patches and moving github locations.
+1 Since this is one kind of mod that a lot of new users will undoubtedly search for and considering its level of polish and clever design, I would say definitely include nether in minetest-mods.

Chem871
Member
Posts: 962
Joined: Sat Aug 19, 2017 21:49
GitHub: Chemguy99
In-game: Chem Nyx
Location: My Basement's Attic

Re: [Mod] Nether [nether]

by Chem871 » Post

Would you add more dimensions/portals?
What is SCP-055?

sofar
Developer
Posts: 2132
Joined: Fri Jan 16, 2015 07:31
GitHub: sofar
IRC: sofar
In-game: sofar

Re: [Mod] Nether [nether]

by sofar » Post

Chem871 wrote:Would you add more dimensions/portals?
Possibly, but not unless it's really well done.

The nether, strongholds, and The End are things that work together and require a lot of work to make coherent. It would seem that implementing them as separate mods that work together well is probably easier than making one giant mod.

Chem871
Member
Posts: 962
Joined: Sat Aug 19, 2017 21:49
GitHub: Chemguy99
In-game: Chem Nyx
Location: My Basement's Attic

Re: [Mod] Nether [nether]

by Chem871 » Post

Or a modpack, just saying, and possibly a brand new dimension, not a rip-off, Mineclone does that already.
What is SCP-055?

User avatar
paramat
Developer
Posts: 3699
Joined: Sun Oct 28, 2012 00:05
GitHub: paramat
IRC: paramat
Location: UK

Re: [Mod] Nether [nether]

by paramat » Post

I have been intending to suggest moving this to minetest-mods, i went looking for this mod there recently and was surprised it wasn't there already.

IanniPowerup!!!
Member
Posts: 100
Joined: Wed Nov 29, 2017 17:33
In-game: IanniPowerup
Contact:

Re: [Mod] Nether [nether]

by IanniPowerup!!! » Post

Nether only mobs ?

IanniPowerup!!!
Member
Posts: 100
Joined: Wed Nov 29, 2017 17:33
In-game: IanniPowerup
Contact:

Re: [Mod] Nether [nether]

by IanniPowerup!!! » Post

for me it doesn't work :-/

IanniPowerup!!!
Member
Posts: 100
Joined: Wed Nov 29, 2017 17:33
In-game: IanniPowerup
Contact:

Re: [Mod] Nether [nether]

by IanniPowerup!!! » Post

I do have the nether specific blocks but no metter what sise portal i build or how deep down i go (5 min spamming ctr in noclip still nothing) the nether doesnt show up

IanniPowerup!!!
Member
Posts: 100
Joined: Wed Nov 29, 2017 17:33
In-game: IanniPowerup
Contact:

Re: [Mod] Nether [nether]

by IanniPowerup!!! » Post

There is no lava in the nether ?!

User avatar
AccidentallyRhine
Member
Posts: 232
Joined: Sun Aug 02, 2015 05:43

Re: [Mod] Nether [nether]

by AccidentallyRhine » Post

You would need to dig over ~7K nodes which would take unrealistically long. Build a portal 4x6 and activate it with a mese crystal shard, not flint and steel.

sofar
Developer
Posts: 2132
Joined: Fri Jan 16, 2015 07:31
GitHub: sofar
IRC: sofar
In-game: sofar

Re: [Mod] Nether [nether]

by sofar » Post

This project is now hosted in minetest-mods (Visit: https://github.com/minetest-mods/nether).

The topic has been updated and entirely refreshed with updated links, content and a few minor changes were made to the project as well. I'm inviting all interested developers to take the opportunity to submit PRs and bugreports to the new project page. I will be on the lookout for any feedback or request.

User avatar
RSLRedstonier
Member
Posts: 451
Joined: Wed May 10, 2017 21:00
GitHub: RSL-Redstonier
In-game: RSLRedstonier
Location: some were in middle earth

Re: [Mod] Nether [nether]

by RSLRedstonier » Post

sofar wrote:I have been contemplating to move this mod to minetest-mods in order to maintain it, since there seems to be still a demand and therefore use for it. Since Pilzadam has been missing for over a year, I don't think anyone would object to it getting some patches and moving github locations.
I would love for this mod to get developed more by really anybody
"A programmer is just a tool which converts caffeine into code"

try out my skytest mod always being updated!
viewtopic.php?f=9&t=17568

User avatar
paramat
Developer
Posts: 3699
Joined: Sun Oct 28, 2012 00:05
GitHub: paramat
IRC: paramat
Location: UK

Re: [Mod] Nether [nether]

by paramat » Post

There is lava in this nether but not lava seas as in MC, it flows from scattered single lava nodes, give it time and the lava will spread into large floods.

User avatar
Vapalus
Member
Posts: 112
Joined: Wed Nov 15, 2017 17:16

Re: [Mod] Nether [nether]

by Vapalus » Post

Actually, the lava is much more dangerous than in MC.
It suddenly hits you from above.
A man much wiser than me once said: "go away, you are bothering me"

Post Reply

Who is online

Users browsing this forum: Blockhead, Google [Bot] and 4 guests