[Mod] Nether [nether]

Chem871
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Re: [Mod] Nether [nether]

by Chem871 » Thu Feb 08, 2018 14:54

A good miner is always looking around for surprise ninja oerkki attacks, pros should be able to dodge said lava :)
What is SCP-055 again? I forgot.
 

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Re: [Mod] Nether [nether]

by scottwolff » Wed Feb 14, 2018 22:12

I think it is essential to have this mod installed before first worldgen. It tended to not work when I tested it when I had a server under minetest 0.4.13
 

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Re: [Mod] Nether [nether]

by Wolfshippie » Tue Feb 20, 2018 12:22

scottwolff wrote:I think it is essential to have this mod installed before first worldgen.

Of course it is :)
 

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Re: [Mod] Nether [nether]

by RSLRedstonier » Tue Feb 20, 2018 14:13

Wolfshippie wrote:
scottwolff wrote:I think it is essential to have this mod installed before first worldgen.

Of course it is :)

Well not really.
the only place where things world gen spawn is sooooo deep -20000 that it isn't usually ever loaded unless you have a portal to it
there for a old world will still generate the nether properly, also same with the hell mod
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https://forum.minetest.net/viewtopic.php?f=9&t=17568
 

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Re: [Mod] Nether [nether]

by Wolfshippie » Tue Feb 20, 2018 14:50

RSLRedstonier wrote:
Wolfshippie wrote:
scottwolff wrote:I think it is essential to have this mod installed before first worldgen.

Of course it is :)

Well not really.
the only place where things world gen spawn is sooooo deep -20000 that it isn't usually ever loaded unless you have a portal to it
there for a old world will still generate the nether properly, also same with the hell mod

It's always better, if you load a mapgen thing mod before loading the default map.
Okay... in this case it's maybe not *essential*, if you haven't been in these depths before.
But in some singleplayer worlds of me I reached those without the nether or any portals.

Edit: If you haven't been in these depths before, some old worlds could work with the nether gen of course.
 

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Re: [Mod] Nether [nether]

by davidthecreator » Thu Aug 02, 2018 15:18

Wolfshippie wrote: If you haven't been in these depths before, some old worlds could work with the nether gen of course.


Should still generate, even if you were at -20000... just that you'll need to dig further away from your explored area
 

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Re: [Mod] Nether [nether]

by fexinel » Tue Sep 11, 2018 11:12

Hi. Why default bricks = nether stairs and slabs? How to solve this problem?
Image Image
 

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Re: [Mod] Nether [nether]

by ShallowDweller » Tue Sep 11, 2018 20:11

fexinel wrote:Hi. Why default bricks = nether stairs and slabs? How to solve this problem?
Image Image

I had the same problem. I think the solution I found is not ideal, but what I did was replacle "brick" with "nether:brick" in the init.lua file (line 523).
Code: Select all
-- StairsPlus

if minetest.get_modpath("moreblocks") then
   stairsplus:register_all(
      "nether", "brick", "nether:brick", {
         description = "Nether Brick",
         groups = {cracky = 2, level = 2},
         tiles = {"nether_brick.png"},
         sounds = default.node_sound_stone_defaults(),
   })
end

stairs.register_stair_and_slab("brick", "nether:brick",
   {cracky=3, oddly_breakable_by_hand=1},
   {"nether_brick.png"},
   "nether stair",
   "nether slab",
default.node_sound_stone_defaults())

This creates a duplicate recipe, but allows you to craft "default:brick" slabs and stairs without a second mod.
When I simply deleted the "brick" it crashed the game (I did something wrong, but I don't know what it was).
 

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Re: [Mod] Nether [nether]

by wakishashiwhirlwind » Wed Dec 12, 2018 01:31

how do you mine nether brick? I just teleported to the nether for the first time and my stone pickaxe won't mine anything but glowstone.
 

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Re: [Mod] Nether [nether]

by Fatty0666 » Thu Jul 18, 2019 16:25

Hey how about rather then "Nether" we call it the "Under-Below" cuz if Minecraft tells us the Nether is basically hell that would put it "Below" the caves in the game. So "Under-Below" makes a good name. At least I think so.
 

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Re: [Mod] Nether [nether]

by eggminer » Sat Nov 16, 2019 21:39

Hi there,

I'm having trouble activating the nether portal.

Minetest version 5.0.1 for ubuntu
Nether mod is enabled in the configure menu
Hosting server in creative mode
Can build a 3x4 portal with obsidian blocks
But right-click with the "mese crystal fragment" does nothing (no purple bubbly stuff filling up the hole)

I probably overlooked something here...

Please advice
 

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Re: [Mod] Nether [nether]

by FreeGamers » Sun Nov 17, 2019 03:21

I never came across issues like that. I've seen issues with the nether crashing when I adjust the height of the biome to be lower.

However, can you confirm that you enabled the mod? Also, try left-clicking? I run a server with version 5.0.1 and as long as it was enabled, it mostly worked fine but I never saw a problem like yours, eggminer.
 

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Re: [Mod] Nether [nether]

by FreeGamers » Sun Nov 17, 2019 03:22

Fatty0666 wrote:Hey how about rather then "Nether" we call it the "Under-Below" cuz if Minecraft tells us the Nether is basically hell that would put it "Below" the caves in the game. So "Under-Below" makes a good name. At least I think so.


I changed all the "nether" references to "hell" in my game. But then I populated it with demons to fight.
 

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Re: [Mod] Nether [nether]

by eggminer » Sun Nov 17, 2019 06:51

FreeGamers wrote:I never came across issues like that. I've seen issues with the nether crashing when I adjust the height of the biome to be lower.

However, can you confirm that you enabled the mod? Also, try left-clicking? I run a server with version 5.0.1 and as long as it was enabled, it mostly worked fine but I never saw a problem like yours, eggminer.


When type in the cli,
Code: Select all
/mods

I see nether listed in the output

perhaps it has something to with version 5 or perhaps mapgen 7? just guessing...
 

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paramat
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Re: [Mod] Nether [nether]

by paramat » Tue Nov 19, 2019 00:00

Your problem seems familiar, i think others have had this problem, maybe it is discussed earlier in the thread?
 

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Re: [Mod] Nether [nether]

by Hume2 » Wed Nov 20, 2019 20:59

Fatty0666 wrote:Hey how about rather then "Nether" we call it the "Under-Below" cuz if Minecraft tells us the Nether is basically hell that would put it "Below" the caves in the game. So "Under-Below" makes a good name. At least I think so.

You can call it Belgium :D
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