[Mod] Thaumtest [2.1] [thaumtest]

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by scifiboi » Wed May 08, 2013 01:00

Yeah go for it. And if you could, fit that big square logo in there some how. lol I couldn't find a way to make it fit. haha
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by windmere33 » Wed May 08, 2013 01:01

Alright, here i go!
EDIT:Done, pmed you
Last edited by windmere33 on Wed May 08, 2013 01:59, edited 1 time in total.
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by scifiboi » Wed May 08, 2013 19:33

I've update the first post after a few tweaks to your design. Check it out and see if you like it.
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by windmere33 » Wed May 08, 2013 20:21

Seems awesome!
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by scifiboi » Thu May 09, 2013 21:50

This image shows the latest content in Thaumtest. I can send you the link to it so you can start working on the textures if you want to, windmere.

Image

Also, do you have any ideas for a new ore that we can put in Thaumtest? I don't want it to be an EXACT replica of Thaumcraft. ;)
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by windmere33 » Thu May 09, 2013 23:11

haha yeah, please give me the textures, they look really interesting!
im thinking on cool things (ores) you could add to the game, but cant think of any yet.
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by scifiboi » Thu May 09, 2013 23:18

I've PM'd you the link to the download.
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by windmere33 » Fri May 10, 2013 00:59

This is awesome! I'm working on these textures, while making my Christmas texture pack at the same time, so gimme some time to get some textures ^_^
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by scifiboi » Sun May 12, 2013 23:01

You coming along nicely with those textures? I haven't been able to work on the mod for a few days because my Linux box has been screwing up and not allowing me to run Minetest for some reason. It's fixed now, however, and I will continue to work on it.
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by windmere33 » Sun May 12, 2013 23:05

Haha yeah, I'm searching for images on the web, etc. Gunna hopefully release more textures soon.
I'm on my dad's laptop right now, so I dont have anything. I should be back on my normal computer soon (less than a day)
Last edited by windmere33 on Sun May 12, 2013 23:09, edited 1 time in total.
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by Evergreen » Sun May 12, 2013 23:57

Hey, if you need custom nodeboxes, I can make some for you if you want. :D
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by windmere33 » Mon May 13, 2013 01:16

Amber
Image

Amber Ore
Image

Working on more, can't find much else.
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by scifiboi » Mon May 13, 2013 02:57

Evergreen wrote:Hey, if you need custom nodeboxes, I can make some for you if you want. :D


That would be great! Actually, there are three that I could use at the moment. Could you make one that looks like the tables in Thaumcraft 3, one that looks like cauldrons from Vanilla MC (with the legs), and one for a double-block wide research table like Thaumcraft's.

windmere33 wrote:Amber
Image

Amber Ore
Image

Working on more, can't find much else.


Okay, I know you're trying to help, and I really appreciate that. But I don't want textures that have been ripped off of a texture pack or from Thaumcraft. Here are a few specifications that I want to be followed for any textures that are used from now on:
1. All textures are to be hand-made and not ripped from a texture pack or another mod.
2. All textures have to be 16x16
3. Any textures that use vanilla node textures as a background (ores) have to use vanilla Minetest textures to go along best with Vanilla Minetest.
4. Textures can be BASED off of textures from other packs or mods, but they cannot be ripped directly from the mod or pack itself.

Like I said, I know you're trying to help, but please try and follow these guidelines with the textures. I'm not trying to be mean to you and please don't take it that I'm trying to be mean, but I don't want to use the textures you have been giving me because they aren't original textures.
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by Inocudom » Mon May 13, 2013 05:04

Creating original textures for this mod can make it stand out more and give the Minetest community a better image. It can also be fun to create textures.

My idea for the custom ore would be some sort of mysterious material that is from a higher dimension. It's blocks could have the design in the image below on them.
http://i254.photobucket.com/albums/hh117/akhenamen/tofu/seedoflifebw.jpg
It's crystals could look like small icosahedrons.
Last edited by Inocudom on Mon May 13, 2013 05:06, edited 1 time in total.
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by windmere33 » Mon May 13, 2013 10:18

Alright, I'll try to make the textures from now on xDD
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by Evergreen » Mon May 13, 2013 11:53

If you need original textures, ask on the texture requests topic.
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by Evergreen » Mon May 13, 2013 11:56

scifiboi wrote:
Evergreen wrote:Hey, if you need custom nodeboxes, I can make some for you if you want. :D


That would be great! Actually, there are three that I could use at the moment. Could you make one that looks like the tables in Thaumcraft 3, one that looks like cauldrons from Vanilla MC (with the legs), and one for a double-block wide research table like Thaumcraft's.

windmere33 wrote:Amber
Image

Amber Ore
Image

Working on more, can't find much else.


Okay, I know you're trying to help, and I really appreciate that. But I don't want textures that have been ripped off of a texture pack or from Thaumcraft. Here are a few specifications that I want to be followed for any textures that are used from now on:
1. All textures are to be hand-made and not ripped from a texture pack or another mod.
2. All textures have to be 16x16
3. Any textures that use vanilla node textures as a background (ores) have to use vanilla Minetest textures to go along best with Vanilla Minetest.
4. Textures can be BASED off of textures from other packs or mods, but they cannot be ripped directly from the mod or pack itself.

Like I said, I know you're trying to help, but please try and follow these guidelines with the textures. I'm not trying to be mean to you and please don't take it that I'm trying to be mean, but I don't want to use the textures you have been giving me because they aren't original textures.
You mind if I make the models a bit more unique then thaumcraft/minecraft's models? I hate ripping off of minecraft.
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by scifiboi » Mon May 13, 2013 12:22

Inocudom wrote:Creating original textures for this mod can make it stand out more and give the Minetest community a better image. It can also be fun to create textures.

My idea for the custom ore would be some sort of mysterious material that is from a higher dimension. It's blocks could have the design in the image below on them.
http://i254.photobucket.com/albums/hh117/akhenamen/tofu/seedoflifebw.jpg
It's crystals could look like small icosahedrons.


Yes it would! That's why I want original textures. I just can't draw. :P When you say "it's blocks", do you mean the ore? Also, I like the idea of the crystals being icosahedrons.

windmere33 wrote:Alright, I'll try to make the textures from now on xDD


Thank you! I appreciate it. But make sure that all your textures are 16x16.

Evergreen wrote:If you need original textures, ask on the texture requests topic.


I would, but Windmere is going to work on textures for me.

Evergreen wrote:
scifiboi wrote:
Evergreen wrote:Hey, if you need custom nodeboxes, I can make some for you if you want. :D


That would be great! Actually, there are three that I could use at the moment. Could you make one that looks like the tables in Thaumcraft 3, one that looks like cauldrons from Vanilla MC (with the legs), and one for a double-block wide research table like Thaumcraft's.

windmere33 wrote:Amber
Image

Amber Ore
Image

Working on more, can't find much else.


Okay, I know you're trying to help, and I really appreciate that. But I don't want textures that have been ripped off of a texture pack or from Thaumcraft. Here are a few specifications that I want to be followed for any textures that are used from now on:
1. All textures are to be hand-made and not ripped from a texture pack or another mod.
2. All textures have to be 16x16
3. Any textures that use vanilla node textures as a background (ores) have to use vanilla Minetest textures to go along best with Vanilla Minetest.
4. Textures can be BASED off of textures from other packs or mods, but they cannot be ripped directly from the mod or pack itself.

Like I said, I know you're trying to help, but please try and follow these guidelines with the textures. I'm not trying to be mean to you and please don't take it that I'm trying to be mean, but I don't want to use the textures you have been giving me because they aren't original textures.
You mind if I make the models a bit more unique then thaumcraft/minecraft's models? I hate ripping off of minecraft.


Oh, yeah, sure. Do whatever you think looks the best, and I'll look at them and see if I like them.
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by Inocudom » Mon May 13, 2013 14:22

Yes, I was referring to the blocks of the ore (crystals, to be more accurate.) The seed of life is a beautiful design, thus it looks good on the blocks of the type of crystal I suggested.
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by scifiboi » Mon May 13, 2013 16:29

Alright, I'll start working on a texture for it when I get home using that as the design. I think we need a name for the new ore more than we need a textire for it at the moment, though.
Last edited by scifiboi on Mon May 13, 2013 19:30, edited 1 time in total.
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by Inocudom » Mon May 13, 2013 21:32

I can think of a few names. They are:
Orgone
Ether
Ultimatrus
Hypermatter
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by scifiboi » Tue May 14, 2013 03:48

I'm kind of leaning towards hypermatter. I'm thinking the ore should be black and sort of shiny. The crystal could be black with a white middle to give the illusion of a black transparent crystal with a glowing white core. I could make hypermatter blocks. If transparency works with nodeboxes, I can make it look as if the blocks have a white glowing core as well.
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by Evergreen » Wed May 15, 2013 01:40

scifiboi wrote:I'm kind of leaning towards hypermatter. I'm thinking the ore should be black and sort of shiny. The crystal could be black with a white middle to give the illusion of a black transparent crystal with a glowing white core. I could make hypermatter blocks. If transparency works with nodeboxes, I can make it look as if the blocks have a white glowing core as well.

Yes, transparency does work. It requires a bit of code (which I can't remember at the moment). You could use that, + layering to get that effect.
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by Inocudom » Wed May 15, 2013 01:51

Hypermatter could be a very rare and very strong substance. It could be found at -1,000 and below.
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by scifiboi » Wed May 15, 2013 02:47

Evergreen wrote:
scifiboi wrote:I'm kind of leaning towards hypermatter. I'm thinking the ore should be black and sort of shiny. The crystal could be black with a white middle to give the illusion of a black transparent crystal with a glowing white core. I could make hypermatter blocks. If transparency works with nodeboxes, I can make it look as if the blocks have a white glowing core as well.

Yes, transparency does work. It requires a bit of code (which I can't remember at the moment). You could use that, + layering to get that effect.


I'll search through the forums and see if I can't find anything.

Inocudom wrote:Hypermatter could be a very rare and very strong substance. It could be found at -1,000 and below.


That sounds great. Would it be found in clusters or as a single block? I'm working on a texture for it now. Will reply after while (or tomorrow) with it.

Also, does playing with this mod on a Windows machine make anybody's Minetest crash? I have been playing it on Linux, but I downloaded 0.4.6 on my school computer with Windows. About 5 minutes into playing with it, Minetest crashed.
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