[Mod] Thaumtest [2.1] [thaumtest]

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Inocudom
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by Inocudom » Wed May 15, 2013 05:01

It could be found in small clusters as crystals inside stone (as diamond crystals and mese crystals are found.)
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by scifiboi » Wed May 15, 2013 19:49

Do you think these look good for hypermatter? They will definitely change later, but for now?
Crystal:
Image
Ore:
Image
And heres a screenie of them in-game:
Image
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by Inocudom » Wed May 15, 2013 20:20

scifiboi wrote:Do you think these look good for hypermatter? They will definitely change later, but for now?
Crystal:
Image
Ore:
Image


Those look very good. I hope this mod appears on a server one day.
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by scifiboi » Wed May 15, 2013 21:09

Maybe one day it will, but hopefully not anytime in this stage. Honestly, other than adding a few blocks and items, the mod serves no purpose at the moment. Now when research is finally implemented and I can make golems (possibly), new furnaces, and metal transmutation, then it would have a reason to be on a server! :D

EDIT: Have you run this mod on MT yet? If so, could you give me the OS and Minetest version you use? When I run mine on windows with 0.4.4, it crashes it.
Last edited by scifiboi on Wed May 15, 2013 21:11, edited 1 time in total.
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by Inocudom » Thu May 16, 2013 00:06

Try the most recent 0.4.6 dev build for Windows. If your computer is 64-bit and you like using Direct X, try Fess's latest build. Otherwise, try the latest build by sfan5 or PilzAdam.
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by scifiboi » Thu May 16, 2013 19:20

0.4.6 makes the machine run even slower than 0.4.4 does. That and it crashes a lot more even WITHOUT my mod on it. Idk if it's just my machine, or if it's bugs with the game, but 0.4.4 is the best choice for this computer.

EDIT: Also, if you would like to try out the latest version, here is the link: https://www.dropbox.com/s/ty5ox99slsjxu7q/thaumtest0.1.5.zip
Last edited by scifiboi on Thu May 16, 2013 20:10, edited 1 time in total.
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by windmere33 » Tue May 21, 2013 20:39

Sorry I haven't been doing anything, I've been really sick and studying for exams. Could you combine this mod with the potions mod off of MiniTest?
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by Evergreen » Tue May 21, 2013 20:52

Here is the link to the ACTUAL potions mod topic.
http://forum.minetest.net/viewtopic.php?id=5549
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by Inocudom » Wed May 22, 2013 17:57

The white trees with blue leaves do spawn on the map, but they end up with only a couple of leaves. Are you planning to use the L-System treegen when it comes to generating the trees?
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by scifiboi » Wed May 22, 2013 19:06

Actually, that's just unfinished code for the tree generation. It will be a full tree when finished.

EDITT: I am not adding potions to Thaumtest.
Last edited by scifiboi on Wed May 22, 2013 19:08, edited 1 time in total.
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by Evergreen » Thu May 23, 2013 20:14

Sorry about not getting the nodebox for the cauldrons done. I'll put the nodebox code in this topic when I'm done.
Last edited by Evergreen on Thu May 23, 2013 20:15, edited 1 time in total.
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by Evergreen » Thu May 23, 2013 20:30

Okay, here is the code for a full cauldron:
Code: Select all
minetest.register_node("thaumtest:cauldron_full",{
    drawtype="nodebox",
    paramtype = "light",
    tiles = {"texture.png"},
    node_box = {
        type = "fixed",
        fixed = {
            {-0.500000,-0.375000,-0.500000,-0.375000,0.500000,0.500000},
            {0.375000,-0.375000,-0.500000,0.500000,0.500000,0.500000},
            {-0.500000,-0.375000,-0.500000,0.500000,0.500000,-0.375000},
            {-0.500000,-0.375000,0.375000,0.500000,0.500000,0.500000},
            {-0.500000,-0.312500,-0.500000,0.500000,0.312500,0.500000},
            {-0.500000,-0.500000,-0.500000,-0.375000,0.500000,-0.375000},
            {0.375000,-0.500000,-0.500000,0.500000,0.500000,-0.375000},
            {0.375000,-0.500000,0.375000,0.500000,0.500000,0.500000},
            {-0.500000,-0.500000,0.375000,-0.375000,0.500000,0.500000},
        }
    }
})


And here is the empty cauldron:
Code: Select all
minetest.register_node("thaumtest:cauldron_empty",{
    description = "Cauldron",
    drawtype="nodebox",
    paramtype = "light",
    tiles = {"texture.png"},
    node_box = {
        type = "fixed",
        fixed = {
            {-0.500000,-0.375000,-0.500000,-0.375000,0.500000,0.500000},
            {0.375000,-0.375000,-0.500000,0.500000,0.500000,0.500000},
            {-0.500000,-0.375000,-0.500000,0.500000,0.500000,-0.375000},
            {-0.500000,-0.375000,0.375000,0.500000,0.500000,0.500000},
            {-0.500000,-0.500000,-0.500000,-0.375000,0.500000,-0.375000},
            {0.375000,-0.500000,-0.500000,0.500000,0.500000,-0.375000},
            {0.375000,-0.500000,0.375000,0.500000,0.500000,0.500000},
            {-0.500000,-0.500000,0.375000,-0.375000,0.500000,0.500000},
            {-0.500000,-0.375000,-0.500000,0.500000,-0.312500,0.500000},
        }
    }
})


License: WTFPL

Tell me what you think, and also change the "texture.png" to the name of the texture you will use. Also, don't forget to add the groups tag to make the node digable.
Last edited by Evergreen on Thu May 23, 2013 23:05, edited 1 time in total.
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by Evergreen » Thu May 23, 2013 21:57

Also, if you want I can try to make it full when you right click it with a full bucket and empty when you right click with an empty bucket.
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by Sacr3dSt0rm » Fri May 24, 2013 00:54

Hey, can you add a spell system? I have a picture from a mod in Minecraft, this is an example:
https://www.dropbox.com/s/g1dt4lag4avkty6/2013-05-18_06.52.04.png
A spell system would be fun, and you could use Vis to boost the power? Just an idea, hope you like it. If you need textures for the spells, I've got you covered. A friend of mine makes textures, and if he can't I'm sure windmere could, his are great.

Thanks for your time,
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by Evergreen » Fri May 24, 2013 16:14

Here is some documentation on formspecs for things like scribe tables, furnaces, chests and such. http://dev.minetest.net/formspec
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by Inocudom » Sat Jun 01, 2013 20:32

How are things going with this mod as of late?
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by scifiboi » Sun Jun 02, 2013 17:39

Actually, my Linux box crashed (who ever heard of Linux crashing, right?) and I lost all of the latest source. It wasn't a whole lot, but I haven't gotten around to downloading the source from my dropbox and installing Minetest again. I will today and see what I can come up with and remake all of the source that I lost. The main reason I haven't started working on it again yet is because this installation of Windows, for some reason, goes to the BSoD every 20 minutes or so. I have to wipe my computer again and install Windows again. If it doesn't work, I'm going to resort to buying a new computer because this one has been in use for 4+ years. :P
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by Doyouseemysword?123 » Sun Jun 09, 2013 01:46

I have a few questions
How do you craft the Thaumanomacon and what rock layer can vis shards be found?
 

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by GloopMaster » Sun Jun 30, 2013 18:21

Doyouseemysword?123 wrote:I have a few questions
How do you craft the Thaumanomacon and what rock layer can vis shards be found?


Right click on a bookshelf with a wand, if I'm not mistaken. And vis shards should be pretty much everywhere.

These are both based on the assumption that those two features are the same as in Thaumcraft.
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by JustinASF » Wed Sep 11, 2013 06:21

scifiboi wrote:
Evergreen wrote:I won't bash you, but you need to add dependencies. Change the topic name to [mod]Thaumtest[version number][thaumtest]
Thanks, Evergreen. I've changed the name and added dependencies.


from minecraft's thaumcraft right?
 

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by JustinASF » Wed Sep 11, 2013 06:33

can you please make this mod more useful i cant even use anything
 

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by Black.Moon. » Wed Oct 30, 2013 19:11

what version of minetest is this for it wont work for me ._.
 

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by scifiboi » Fri Feb 14, 2014 20:10

I've started working on this mod again. New download is up, mod has been redesigned from scratch (aside from the textures), and still nothing to do in survival. Yipee.
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by BrunoMine » Fri Feb 14, 2014 21:57

very weird.
own version in Portuguese?
Last edited by BrunoMine on Fri Feb 14, 2014 22:09, edited 1 time in total.
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by scifiboi » Thu Feb 20, 2014 20:13

New download up. Can't remember what I added. I'll start making a changelog.
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