[Mod] Simple helicopter [helicopter]

J-Block
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by J-Block » Fri Jun 07, 2013 14:24

This is an awesome mod!! Easy to control and you can't just walk through the heli. Nice job.

EDIT: I've encountered a bug: if you fly too far away, another helicopter will appear where you launched the first one. The same thing happened with the boats mod.
Last edited by J-Block on Fri Jun 07, 2013 14:37, edited 1 time in total.
 

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Zeg9
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by Zeg9 » Fri Jun 07, 2013 16:42

J-Block wrote:This is an awesome mod!! Easy to control and you can't just walk through the heli. Nice job.

EDIT: I've encountered a bug: if you fly too far away, another helicopter will appear where you launched the first one. The same thing happened with the boats mod.

Thats a bug in the engine. It happens with every entity: carts, boats, ufos, helicopters, mobs,...
I made a few (a lot of?) mods for minetest: here is a list.
See also the MT-Faithful texture pack (work in progress).
 

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Josh
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by Josh » Sat Jun 08, 2013 03:04

Make it so you can shoot missiles out of the helicopter, just a 2d projectile that damages players and mobs.
 

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stu
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by stu » Sun Jun 09, 2013 17:06

stu wrote:There seems to be a problem with the directx export for this model. For some reason It contains multiple copies of the same material list.

heli.x
Code: Select all
      MeshMaterialList { //Cube_004 Material List
        1;
        1;
        0;;
        Material Default_Material {
           0.800000; 0.800000; 0.800000; 0.800000;;
           96.078431;
           0.500000; 0.500000; 0.500000;;
           0.000000; 0.000000; 0.000000;;
        }
      } //End of Cube_004 Material List

This appears first at line 144 then again at 342 and again at 1840.

This would not cause any problems with minetest because the multiple texture update support is broken in the current version.
I recently submitted a patch that would have allowed us to use multiple UV's & materials correctly, however, it has been reverted seemingly because it broke this model...shame.

Perhaps if I could see the blender model I might can figure why it was exported like that.


Pavel_S, Thank you for sending me a copy of the .blend for the helicopter.
The problem it seems is that you have exported the model with multiple objects, each of which has included its own material list, hence the three copies in the .x file. While this should not be a problem in itself, with my suggested patch applied, minetest is expecting to see three textures in the entity property table.

Since all the objects in your model are using the same default material then simply adding this makes it work with my patched version, without breaking compatibity with the current version.
Code: Select all
    mesh = "heli.x",
    textures = {"heli.png","heli.png","heli.png"},

Image

In my experience it is much better to join all objects into one single object and use named vertex groups instead, like the default character model for example. This way only one material list will be exported.

In addition to the guidelines given here: http://wiki.minetest.com/wiki/Using_Blender
Another good article (if a little dated) can be found here: http://www.binarymodular.com/main/articles.php?article_id=94

On an unrelated note there is problem when logging out from a server with the entity attached.

Code: Select all
17:04:30: ACTION[ServerThread]: stu leaves game. List of players: max
17:04:31: ERROR[main]: ERROR: An unhandled exception occurred: ServerError: LuaError: error running function 'on_step': ...netest/bin/../worlds/test1/worldmods/helicopter/init.lua:104: bad argument #1 to 'setyaw' (number expected, got no value)
Last edited by stu on Sun Jun 09, 2013 17:36, edited 1 time in total.
 

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Danfun64
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by Danfun64 » Mon Jun 10, 2013 21:12

I have a request. Can a version be made that can't go higher than the floatlands mod? This way, I can use both this mod and the ufo mod and neither would be pointless. This would be "cheaper" but the ufo mod can go higher.
 

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Dan Duncombe
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by Dan Duncombe » Tue Jun 11, 2013 17:51

Aim it at a cliff... and you have the ultimate mining machine. 5 minutes and 5 chests full of cobble :n
Pavel_S wrote:UPDATE.
Rocket launcher added.
Download
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cornellius
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by cornellius » Wed Jun 12, 2013 06:00

BTW What Does LBM Mean?
All Humans Need Is Forgiveness, God Is The First One Who Forgive All Humans So Humans Must Forgive Other Humans
 

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Calinou
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by Calinou » Wed Jun 12, 2013 09:16

cornellius wrote:LBM


Left Mouse Button, he probably swapped letters around.
 

george90867
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by george90867 » Sun Jul 28, 2013 22:13

how do you post screen shots
 

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Mossmanikin
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by Mossmanikin » Sun Jul 28, 2013 22:53

[img]address/my_pic.file_extention[/img]
Last edited by Mossmanikin on Sun Jul 28, 2013 22:57, edited 1 time in total.

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nolan
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by nolan » Sun Jul 28, 2013 23:08

I like how the heli is made of wood and glass, but the crafting has no glass in it -_-
Minecraft Came Out For The Ps3
 

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tkerwel
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by tkerwel » Tue Jul 30, 2013 08:31

how can i get out of the heli after a nice afternoonflight ? ;-)
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Dan Duncombe
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by Dan Duncombe » Tue Jul 30, 2013 08:57

tkerwel wrote:how can i get out of the heli after a nice afternoonflight ? ;-)


Right click it
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by Builder_pro » Fri Nov 08, 2013 01:38

Can some one make a server with this mod and give me the ip?
 

Josh
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by Josh » Fri Nov 29, 2013 03:15

I don't think the helicopter is suppost to look like this: https://dl.dropboxusercontent.com/u/102401091/screenshot_2714926412.png
What is going on?
 

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Krock
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by Krock » Fri Nov 29, 2013 11:42

Josh wrote:I don't think the helicopter is suppost to look like this: https://dl.dropboxusercontent.com/u/102401091/screenshot_2714926412.png
What is going on?

Intereting, I've the same problem.
Maybe that came wit the MT update...no ideal, please fix this cool mod :)
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stu
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by stu » Fri Nov 29, 2013 18:19

Krock wrote:
Josh wrote:I don't think the helicopter is suppost to look like this: https://dl.dropboxusercontent.com/u/102401091/screenshot_2714926412.png
What is going on?

Intereting, I've the same problem.
Maybe that came wit the MT update...no ideal, please fix this cool mod :)


Please read this https://forum.minetest.net/viewtopic.php?pid=94083#p94083

Download fixed version
 

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Pavel_S
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AndrOn
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by AndrOn » Sun Dec 01, 2013 22:48

really cool!
sorry for bad english
 

derpswa99
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by derpswa99 » Fri Dec 06, 2013 22:43

Can someone please convert the file to .zip instead of a .rar?
 

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Pavel_S
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by Pavel_S » Sat Dec 07, 2013 03:12

derpswa99 wrote:Can someone please convert the file to .zip instead of a .rar?

.zip
 

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by lordcirth » Sat Dec 07, 2013 18:02

Some have suggested increasing the crafting cost, I think it's reasonable, but you should add a fuel requirement, although I'm not sure what. Coal is obvious, but a coal-powered heli is all but impossible IRL. if you don't mind it depending on Technic, you could give it an inventory to place batteries in. Or, if you just want to increase cost, maybe add an heli:engine part, some steel, maybe pipes or stainless steel if you don't mind the dependencies.
 

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