Page 5 of 5

Re: [Mod] Simple helicopter [helicopter]

Posted: Mon Apr 20, 2020 14:43
by Desour
apercy wrote:But the bell. I made some improvements, cause some faces was disappearing in some angles, so I added faces to correct this. See the attachment I'm uploading in this post.
I can't really open the .blend file. (Well, I can, but the menus are all messed up and there's no model.) I guess this is because of my older blender version. I'd like not to update it for now and especially not to force others who want to look at the model to update their blender version either.
I'll probably fix the few things in the new model (basically shifting some faces and uv-positions a tiny bit to avoid z-fighting, material-lines in air and air-lines in faces) by myself at some point in the future.

Btw. you might want to set the item wear or meta of the helicopter item to preserve fuel.

Re: [Mod] Simple helicopter [helicopter]

Posted: Mon Apr 20, 2020 15:02
by apercy
DS-minetest wrote:
apercy wrote: Btw. you might want to set the item wear or meta of the helicopter item to preserve fuel.
I'll try it =)

Re: [Mod] Simple helicopter [helicopter]

Posted: Mon Apr 20, 2020 17:47
by apercy
well, the fuel was preserved when I quit the offline game and returns, ok. But not when I store the helicopter at the inventory and put again on game. Time to research =)

Re: [Mod] Simple helicopter [helicopter]

Posted: Mon Apr 20, 2020 19:35
by apercy
for a time I'm removing the basic_machines dependency for some tests

Re: [Mod] Simple helicopter [helicopter]

Posted: Thu Apr 23, 2020 13:01
by apercy
Fork updated!
changed the battery by cooper block to craft the cabin.
Speed change to prevent lag on lowspec servers
Support to ownership
Some minor bugs corrected

To operate him, you must refuel it with power blocks by punching the seat when attached on it (and ONLY when landed). So... make your generators and upgrade it. Or change in code the powerblocks for something else.

https://github.com/APercy/helicopter

Re: [Mod] Simple helicopter [helicopter]

Posted: Fri Apr 24, 2020 00:07
by apercy
Updated. Removed powerblocks references, now it uses biofuel. You can acquire it using a distiller and putting corn or wheat or potato, etc. And now it has extendend range, you can put until 10 biofuel gallons to fly.

Re: [Mod] Simple helicopter [helicopter]

Posted: Wed Oct 26, 2022 23:45
by lazerbeak12345
Pavel_S wrote:
Wed Jun 05, 2013 04:48

Helicopter mod



Hey there Pavel_S!

First, I'm running with an assumption here. I'm assuming that this thread is the thread for the mod hosted at https://github.com/SokolovPavel/helicopter. This is an assumption, because the links in the OP for this thread are broken, but I drew that conclusion off of usernames and timelines.

Second: I've noticed that the current code on Github is under the GPLv2

Should this be interpreted to mean GPLv2 Only, or GPLv2 or later?

Related github issue, and content
https://github.com/SokolovPavel/helicopter/issues/11 by dacmot
Would you please consider changing the license from GPLv2-only to "GPLv2 or any later version"? Being GPLv2-only technically prevents it being included in GPLv3 code.

From, Is GPLv3 compatible with GPLv2?
No. Many requirements have changed from GPLv2 to GPLv3, which means that the precise requirement of GPLv2 is not present in GPLv3, and vice versa. For instance, the Termination conditions of GPLv3 are considerably more permissive than those of GPLv2, and thus different from the Termination conditions of GPLv2.
Due to these differences, the two licenses are not compatible: if you tried to combine code released under GPLv2 with code under GPLv3, you would violate section 6 of GPLv2.
However, if code is released under GPL “version 2 or later,” that is compatible with GPLv3 because GPLv3 is one of the options it permits.