[Mod] Simple helicopter [helicopter]

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Pavel_S
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by Pavel_S » Post

lordcirth wrote:Some have suggested increasing the crafting cost, I think it's reasonable, but you should add a fuel requirement, although I'm not sure what. Coal is obvious, but a coal-powered heli is all but impossible IRL. if you don't mind it depending on Technic, you could give it an inventory to place batteries in. Or, if you just want to increase cost, maybe add an heli:engine part, some steel, maybe pipes or stainless steel if you don't mind the dependencies.
I am working on heli formspec with fuel bar and damage bar, but have some troubles. Of course I will add engine.

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lordawe
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by lordawe » Post

Hi, great mod but I have some troubles with it.
I have minetest 0.4.7 and your mod ver. 0.3
Heli works, but looks like this: Image

Can you help me, pls?

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nayef_mazraani
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by nayef_mazraani » Post

hello modder , im just a normal youtuber ! and i made this and it appeared to mostly all minetest mod searches soo here it is ur mod is #5 :D http://www.youtube.com/watch?v=AD6ErFNBlXM

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dmonty
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by dmonty » Post

I'm having a problem on multi-player where when another player exits the helicopter. Their turning access rotates the entire character on their head instead of turning their body.

Image
Image
Last edited by dmonty on Sun Mar 16, 2014 02:20, edited 1 time in total.

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ak399g
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by ak399g » Post

loooool
aka SAFR

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Pavel_S
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by Pavel_S » Post

Thanks for reporting, dmonty!

This bug was "invented" in Minetest 0.4.9, and replaced another bug. I have tryed to fix this, but can`t do anything=(
In 0.4.8 there is no wrong rotations.

It seems to me that set_detach() function changes axes.
dmonty wrote:I'm having a problem on multi-player where when another player exits the helicopter. Their turning access rotates the entire character on their head instead of turning their body.
Last edited by Pavel_S on Tue Mar 18, 2014 03:51, edited 1 time in total.

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dmonty
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by dmonty » Post

Pavel_S wrote:It seems to me that set_detach() function changes axes.
I had a look at the minetest source and it seems that set_attach allows for rotating the character as you have here in the on_rightclick function:

Code: Select all

clicker:set_attach(self.model, "Root", {x=0,y=0,z=-10}, {x=-90,y=0,z=-90})
If I change this to the following the character gets out of the heli just fine with no rotation bug. However he rides the heli wrong:

Code: Select all

clicker:set_attach(self.model, "Root", {x=0,y=0,z=-10}, {x=0,y=0,z=0})
Your right in that the set_detach() function in minetest source has a statically set 0,0,0 for rotate which leaves the character at -90, 0, -90 when he entered the heli.

I wonder if the right_click and puch could be modified to:
1) set_detach ( removes player from heli )
2) set_attach ( to un-rotate the player )
3) set_detach to exit with correct rotation.

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BrunoMine
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by BrunoMine » Post

It would be possible to make it less square?
Image
Maybe you can create different helicopters. (Hunt, exploration, mining)
Last edited by BrunoMine on Tue Mar 18, 2014 13:33, edited 1 time in total.
My small square universe under construction ... Minemacro
Comunidade Minetest Brasil
www.minetestbrasil.com

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twoelk
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by twoelk » Post

less square in a voxel world? Where is the Corporate Design police :-)

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hoodedice
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by hoodedice » Post

7:42 PM - Bauglio: I think if you go to staples you could steal firmware from a fax machine that would run better than win10 does on any platform
7:42 PM - Bauglio: so fudge the stable build
7:43 PM - Bauglio: get the staple build

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Krock
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by Krock » Post

brunob.santos wrote:(Hunt, exploration, mining)
How exactly did you get that idea?
Look, I programmed a bug for you. >> Mod Search Engine << - Mods by Krock - DuckDuckGo mod search bang: !mtmod <keyword here>

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Pavel_S
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by Pavel_S » Post

brunob.santos wrote:It would be possible to make it less square?
http://www.forte.jor.br/wp-content/uplo ... optero.jpg
No way. It will out of cube-syle.
brunob.santos wrote:
Maybe you can create different helicopters. (Hunt, exploration, mining)
In earlier version of Helicopter mod there was a rocket launcher.

Hunt helicopter it`s very interesting. Sneaking heli =)

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dmonty
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by dmonty » Post

Pavel_S wrote:This bug was "invented" in Minetest 0.4.9, and replaced another bug. I have tryed to fix this, but can`t do anything=(
In 0.4.8 there is no wrong rotations.

It seems to me that set_detach() function changes axes.
I've submitted this rotation issue on the Bug Forum.

viewtopic.php?pid=133667

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NyankoSensei
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by NyankoSensei » Post

I have try your heli with the last git of minetest becouse all the shaking ans stop problems are fixed but i have some problems on attack to the heli, if i'm at 307 12,5 212 when i rightclick the heli i'm teleported to 107 12,5 012, i have try with ufo, carts and hovercraft but that appens only with the heli :( (my preferred)

Thanks for your great work, i love the design of your model and is merged nicely inside the game

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Sainx
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by Sainx » Post

Wow super I will be able to server players murdered in missiles. =)

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dmonty
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by dmonty » Post

Fixed the rotation bug(s)

Code: Select all

--clicker:set_attach(self.model, "Root", {x=0,y=0,z=-10}, {x=-90,y=0,z=-90})
clicker:set_attach(self.model, "FrameTransformMatrix", {x=0,y=10,z=0}, {x=0,y=90,z=0})
Note I also had to move some files into subfolders.
models/root.x
models/heli.x
models/motor.x
textures/blades.png
textures/blades_inv.png
textures/cabin_inv.png
textures/Glass.png
textures/heli.png
textures/heli_inv.png
textures/motor.png

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Pavel_S
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by Pavel_S » Post

dmonty wrote:Fixed the rotation bug(s)

Code: Select all

--clicker:set_attach(self.model, "Root", {x=0,y=0,z=-10}, {x=-90,y=0,z=-90})
clicker:set_attach(self.model, "FrameTransformMatrix", {x=0,y=10,z=0}, {x=0,y=90,z=0})
Thanks. Also this work:
clicker:set_attach(self.model, "", {x=0,y=10,z=0}, {x=0,y=0,z=0})
dmonty wrote: Note I also had to move some files into subfolders.
models/root.x
models/heli.x
models/motor.x
textures/blades.png
textures/blades_inv.png
textures/cabin_inv.png
textures/Glass.png
textures/heli.png
textures/heli_inv.png
textures/motor.png
In earliers version this didn`t work, OK I moved files.

At this time I added sound for heli, also fixed rotate bug, made new model with better UVunwrap.
Soon I will upload Helicopter v0.4 !

Another bug that I found is that heli very good in under water swimming =). I am trying to fix it.

Also I upload my mod to GitHub (spent a lot of time for it). GitHub link

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Pavel_S
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by Pavel_S » Post

New version of Helicopter mod!
Click image to download.
Image

Jordach
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by Jordach » Post

Pavel_S wrote:New version of Helicopter mod!
Click image to download.
http://s27.postimg.org/54nc1iexf/Logo.png
...IS THAT THE BLENDER FONT?!
viewtopic.php?f=10&t=19056 Solar Plains Dev Server

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PilzAdam
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by PilzAdam » Post

Pavel_S wrote:New version of Helicopter mod!
Click image to download.
http://s27.postimg.org/54nc1iexf/Logo.png
Could you please not use link shorteners? There is no need for them in a forum.

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Pavel_S
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by Pavel_S » Post

Jordach wrote:
Pavel_S wrote:New version of Helicopter mod!
Click image to download.
http://s27.postimg.org/54nc1iexf/Logo.png
...IS THAT THE BLENDER FONT?!
Nope. It`s a Trebuchet MS font drawed in graphic editor.
PilzAdam wrote:
Pavel_S wrote:New version of Helicopter mod!
Click image to download.
http://s27.postimg.org/54nc1iexf/Logo.png
Could you please not use link shorteners? There is no need for them in a forum.
It`s easy to navigate in head post while I am designing it(it`s 10 times less length). Also it helps for monitoring count of downloads. I do not link to any ads or something like that. If someone afraid that link is virused, copy link and add ".info" at the end(works with goo.gl). This link will provide all information about unshortened link.
Why do you ask me don`t use link shortener?

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Mikerhinos
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by Mikerhinos » Post

Cool mod, i'm having a problem with it though : if i place heli on top of my house and enter heli, i fall on the floor and it just flies up and i can't do anything to stop it.
Lost 2 choppers like that :s


Edit : in fact even when i put it on "real" floor, like a mountain, if i try to get in , floor disapears a few seconds, then all is apearing again but when i try to move i'm out of helicopter (but can hear its sound). Weird because my sons can play it fine.
Last edited by Mikerhinos on Sat Apr 05, 2014 08:53, edited 1 time in total.

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joshwells
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by joshwells » Post

Awesome love it!

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Hybrid Dog
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Re: [Mod] Simple helicopter [helicopter]

by Hybrid Dog » Post

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Last edited by Hybrid Dog on Thu May 22, 2014 17:36, edited 1 time in total.

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lightonflux
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Re: [Mod] Simple helicopter [helicopter]

by lightonflux » Post

Hybrid Dog, are you talking about the game minetest_game? It is discontinued. You can ask the maintainers of other games (e.g. minetest next, carbone) if they want to add it.

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