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Posted: Sun Dec 08, 2013 10:59
by Pavel_S
lordcirth wrote:Some have suggested increasing the crafting cost, I think it's reasonable, but you should add a fuel requirement, although I'm not sure what. Coal is obvious, but a coal-powered heli is all but impossible IRL. if you don't mind it depending on Technic, you could give it an inventory to place batteries in. Or, if you just want to increase cost, maybe add an heli:engine part, some steel, maybe pipes or stainless steel if you don't mind the dependencies.
I am working on heli formspec with fuel bar and damage bar, but have some troubles. Of course I will add engine.

Posted: Wed Dec 11, 2013 01:13
by lordawe
Hi, great mod but I have some troubles with it.
I have minetest 0.4.7 and your mod ver. 0.3
Heli works, but looks like this: Image

Can you help me, pls?

Posted: Mon Feb 10, 2014 17:43
by nayef_mazraani
hello modder , im just a normal youtuber ! and i made this and it appeared to mostly all minetest mod searches soo here it is ur mod is #5 :D http://www.youtube.com/watch?v=AD6ErFNBlXM

Posted: Sun Mar 16, 2014 02:18
by dmonty
I'm having a problem on multi-player where when another player exits the helicopter. Their turning access rotates the entire character on their head instead of turning their body.

Image
Image

Posted: Sun Mar 16, 2014 04:30
by ak399g
loooool

Posted: Sun Mar 16, 2014 15:11
by Pavel_S
Thanks for reporting, dmonty!

This bug was "invented" in Minetest 0.4.9, and replaced another bug. I have tryed to fix this, but can`t do anything=(
In 0.4.8 there is no wrong rotations.

It seems to me that set_detach() function changes axes.
dmonty wrote:I'm having a problem on multi-player where when another player exits the helicopter. Their turning access rotates the entire character on their head instead of turning their body.

Posted: Tue Mar 18, 2014 06:28
by dmonty
Pavel_S wrote:It seems to me that set_detach() function changes axes.
I had a look at the minetest source and it seems that set_attach allows for rotating the character as you have here in the on_rightclick function:

Code: Select all

clicker:set_attach(self.model, "Root", {x=0,y=0,z=-10}, {x=-90,y=0,z=-90})
If I change this to the following the character gets out of the heli just fine with no rotation bug. However he rides the heli wrong:

Code: Select all

clicker:set_attach(self.model, "Root", {x=0,y=0,z=-10}, {x=0,y=0,z=0})
Your right in that the set_detach() function in minetest source has a statically set 0,0,0 for rotate which leaves the character at -90, 0, -90 when he entered the heli.

I wonder if the right_click and puch could be modified to:
1) set_detach ( removes player from heli )
2) set_attach ( to un-rotate the player )
3) set_detach to exit with correct rotation.

Posted: Tue Mar 18, 2014 13:32
by BrunoMine
It would be possible to make it less square?
Image
Maybe you can create different helicopters. (Hunt, exploration, mining)

Posted: Tue Mar 18, 2014 14:05
by twoelk
less square in a voxel world? Where is the Corporate Design police :-)

Posted: Tue Mar 18, 2014 15:24
by hoodedice

Posted: Tue Mar 18, 2014 16:27
by Krock
brunob.santos wrote:(Hunt, exploration, mining)
How exactly did you get that idea?

Posted: Wed Mar 19, 2014 01:12
by Pavel_S
brunob.santos wrote:It would be possible to make it less square?
http://www.forte.jor.br/wp-content/uplo ... optero.jpg
No way. It will out of cube-syle.
brunob.santos wrote:
Maybe you can create different helicopters. (Hunt, exploration, mining)
In earlier version of Helicopter mod there was a rocket launcher.

Hunt helicopter it`s very interesting. Sneaking heli =)

Posted: Wed Mar 19, 2014 02:36
by dmonty
Pavel_S wrote:This bug was "invented" in Minetest 0.4.9, and replaced another bug. I have tryed to fix this, but can`t do anything=(
In 0.4.8 there is no wrong rotations.

It seems to me that set_detach() function changes axes.
I've submitted this rotation issue on the Bug Forum.

viewtopic.php?pid=133667

Posted: Mon Mar 24, 2014 01:54
by NyankoSensei
I have try your heli with the last git of minetest becouse all the shaking ans stop problems are fixed but i have some problems on attack to the heli, if i'm at 307 12,5 212 when i rightclick the heli i'm teleported to 107 12,5 012, i have try with ufo, carts and hovercraft but that appens only with the heli :( (my preferred)

Thanks for your great work, i love the design of your model and is merged nicely inside the game

Posted: Mon Mar 24, 2014 06:44
by Sainx
Wow super I will be able to server players murdered in missiles. =)

Posted: Fri Mar 28, 2014 13:39
by dmonty
Fixed the rotation bug(s)

Code: Select all

--clicker:set_attach(self.model, "Root", {x=0,y=0,z=-10}, {x=-90,y=0,z=-90})
clicker:set_attach(self.model, "FrameTransformMatrix", {x=0,y=10,z=0}, {x=0,y=90,z=0})
Note I also had to move some files into subfolders.
models/root.x
models/heli.x
models/motor.x
textures/blades.png
textures/blades_inv.png
textures/cabin_inv.png
textures/Glass.png
textures/heli.png
textures/heli_inv.png
textures/motor.png

Posted: Fri Mar 28, 2014 15:01
by Pavel_S
dmonty wrote:Fixed the rotation bug(s)

Code: Select all

--clicker:set_attach(self.model, "Root", {x=0,y=0,z=-10}, {x=-90,y=0,z=-90})
clicker:set_attach(self.model, "FrameTransformMatrix", {x=0,y=10,z=0}, {x=0,y=90,z=0})
Thanks. Also this work:
clicker:set_attach(self.model, "", {x=0,y=10,z=0}, {x=0,y=0,z=0})
dmonty wrote: Note I also had to move some files into subfolders.
models/root.x
models/heli.x
models/motor.x
textures/blades.png
textures/blades_inv.png
textures/cabin_inv.png
textures/Glass.png
textures/heli.png
textures/heli_inv.png
textures/motor.png
In earliers version this didn`t work, OK I moved files.

At this time I added sound for heli, also fixed rotate bug, made new model with better UVunwrap.
Soon I will upload Helicopter v0.4 !

Another bug that I found is that heli very good in under water swimming =). I am trying to fix it.

Also I upload my mod to GitHub (spent a lot of time for it). GitHub link

Posted: Sat Mar 29, 2014 03:20
by Pavel_S
New version of Helicopter mod!
Click image to download.
Image

Posted: Sat Mar 29, 2014 12:07
by Jordach
Pavel_S wrote:New version of Helicopter mod!
Click image to download.
http://s27.postimg.org/54nc1iexf/Logo.png
...IS THAT THE BLENDER FONT?!

Posted: Sat Mar 29, 2014 12:14
by PilzAdam
Pavel_S wrote:New version of Helicopter mod!
Click image to download.
http://s27.postimg.org/54nc1iexf/Logo.png
Could you please not use link shorteners? There is no need for them in a forum.

Posted: Sat Mar 29, 2014 16:51
by Pavel_S
Jordach wrote:
Pavel_S wrote:New version of Helicopter mod!
Click image to download.
http://s27.postimg.org/54nc1iexf/Logo.png
...IS THAT THE BLENDER FONT?!
Nope. It`s a Trebuchet MS font drawed in graphic editor.
PilzAdam wrote:
Pavel_S wrote:New version of Helicopter mod!
Click image to download.
http://s27.postimg.org/54nc1iexf/Logo.png
Could you please not use link shorteners? There is no need for them in a forum.
It`s easy to navigate in head post while I am designing it(it`s 10 times less length). Also it helps for monitoring count of downloads. I do not link to any ads or something like that. If someone afraid that link is virused, copy link and add ".info" at the end(works with goo.gl). This link will provide all information about unshortened link.
Why do you ask me don`t use link shortener?

Posted: Sat Apr 05, 2014 08:20
by Mikerhinos
Cool mod, i'm having a problem with it though : if i place heli on top of my house and enter heli, i fall on the floor and it just flies up and i can't do anything to stop it.
Lost 2 choppers like that :s


Edit : in fact even when i put it on "real" floor, like a mountain, if i try to get in , floor disapears a few seconds, then all is apearing again but when i try to move i'm out of helicopter (but can hear its sound). Weird because my sons can play it fine.

Posted: Sun Apr 13, 2014 13:52
by joshwells
Awesome love it!

Re: [Mod] Simple helicopter [helicopter]

Posted: Fri May 16, 2014 18:41
by Hybrid Dog
̣

Re: [Mod] Simple helicopter [helicopter]

Posted: Fri May 16, 2014 20:37
by lightonflux
Hybrid Dog, are you talking about the game minetest_game? It is discontinued. You can ask the maintainers of other games (e.g. minetest next, carbone) if they want to add it.