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[Mod] Airship [airship]

Posted: Wed Jun 05, 2013 19:25
by Pavel_S
Hello.
Description:
Image
This mod allow you construct your own airship!
Youn need:
  • Built square by steel blocks.
  • Built any shape using:wood, wool, fence above square.
  • Put controller in your airship.
  • Fly!!!
Image
Image
Control:
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Jump - up!
Sneak - down!
Forward - forward;
Back - backward;
Left - turn left;
Right - turn right.
Links:
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Download
Licence:
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WTFPL.
Other information
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The front of airship must be directed to +X
To get controller, you need "giveme" privilege.
Write

Code: Select all

/giveme flyingmachine:controller 99
in console or chat window.
The biggest size of airship is 50x50x50

Known bugs
Image

Posted: Wed Jun 05, 2013 21:46
by tinoesroho
0.o

Wow, that looks incredible! Did you pull it off by attaching all the nodes to a "core", and then move each relative to the core? What about passengers- do people who hop on get pushed off if they don't move?

Posted: Wed Jun 05, 2013 22:13
by Dan Duncombe
Plz add download- don't care if buggy!

Posted: Wed Jun 05, 2013 22:20
by Mossmanikin
Dan Duncombe wrote:Plz add download- don't care if buggy!
Agree!

Posted: Thu Jun 06, 2013 01:06
by Pavel_S
Download link added.
tinoesroho wrote:0.o

Wow, that looks incredible! Did you pull it off by attaching all the nodes to a "core", and then move each relative to the core?
Yep. All nodes replaced by entities and attached to a controller.

Posted: Thu Jun 06, 2013 01:56
by Mossmanikin
Absolutely great!
This way you could let almost anything fly.

Posted: Thu Jun 06, 2013 03:20
by Pavel_S
Mossmanikin wrote:Absolutely great!
This way you could let almost anything fly.
Yeah. but it need to be coded.
And doors and chest can`t be added.

Posted: Thu Jun 06, 2013 05:59
by Pavel_S
Post your airships!

Posted: Thu Jun 06, 2013 08:57
by cornellius
Pavel_S wrote:
Mossmanikin wrote:Absolutely great!
This way you could let almost anything fly.
Yeah. but it need to be coded.
And doors and chest can`t be added.
so doors and chest cant be added? thats make my ship epic fail

wait! did glass can be added?

Posted: Thu Jun 06, 2013 09:10
by Pavel_S
cornellius wrote:
so doors and chest cant be added? thats make my ship epic fail
after I attach entity ,I can`t interact whit it.

Posted: Thu Jun 06, 2013 11:00
by Zeg9
Pavel_S wrote:
cornellius wrote:
so doors and chest cant be added? thats make my ship epic fail
after I attach entity ,I can`t interact whit it.
What about using on_rightclick ? This doesnt work when entity is attached ? :/
EDIT: btw when you use rar, kittens die.
EDIT2: Maybe you could use wielditem instead of a mesh. That way you could use most nodes.

Posted: Thu Jun 06, 2013 12:01
by Evergreen
When I do /giveme flyingmachine:controller it says the item does not exist. Why?

Posted: Thu Jun 06, 2013 12:04
by Zeg9
Evergreen wrote:When I do /giveme flyingmachine:controller it says the item does not exist. Why?
Is the mod loaded ? Check with /mods please.

Posted: Thu Jun 06, 2013 12:08
by Evergreen
Zeg9 wrote:
Evergreen wrote:When I do /giveme flyingmachine:controller it says the item does not exist. Why?
Is the mod loaded ? Check with /mods please.
Ah you were right. I though I had checked it off in the configuration, but I guess not. :P

Posted: Thu Jun 06, 2013 12:10
by rubenwardy
Is this a prank?

If not, this is amazing!
You deserve a reward!

Posted: Thu Jun 06, 2013 12:15
by Zeg9
Now I have a small problem with the mod, the UVs dont seem to work on wood.
Image
(yes, the world is messy ;) the brown thing is supposed to be wood)

Posted: Thu Jun 06, 2013 12:31
by rubenwardy
Zeg9 wrote:Now I have a small problem with the mod, the UVs dont seem to work on wood.
Image
(yes, the world is messy ;) the brown thing is supposed to be wood)
Happens to me as well, and the wool is just white.

Posted: Thu Jun 06, 2013 12:38
by rubenwardy
Wow, It is amazing!

Posted: Thu Jun 06, 2013 12:43
by Evergreen
rubenwardy wrote:
Zeg9 wrote:Now I have a small problem with the mod, the UVs dont seem to work on wood.
Image
(yes, the world is messy ;) the brown thing is supposed to be wood)
Happens to me as well, and the wool is just white.
Ditto

Posted: Thu Jun 06, 2013 13:13
by Pavel_S
Zeg9 wrote:Now I have a small problem with the mod, the UVs dont seem to work on wood.
Image
(yes, the world is messy ;) the brown thing is supposed to be wood)
When I have problems with textures I just reload game, and it works well.
Zeg9 wrote: What about using on_rightclick ? This doesnt work when entity is attached ? :/
EDIT2: Maybe you could use wielditem instead of a mesh. That way you could use most nodes.
Yes, it doesnt work.
What wielditem do you mean?

Posted: Thu Jun 06, 2013 13:18
by rubenwardy
When the block was unloaded, this happened:

Image

with messages:

http://pastebin.com/Yi3dANfY

Posted: Thu Jun 06, 2013 15:36
by Zeg9
Pavel_S wrote:What wielditem do you mean?
Instead of visual = "mesh", use visual = "wielditem";
and use the node name in textures. (textures = {"default:wood"} for example).
You don't need to register one entity for every node, just change the "texture" at run time with set_properties.

Posted: Thu Jun 06, 2013 19:38
by derpswa99
awesum mod

Posted: Fri Jun 07, 2013 14:04
by J-Block
There's no init.lua, therefore the mod won't work on the game. I don't know how to write a LUA file, let alone save a file as one, so please fix this.

Posted: Fri Jun 07, 2013 14:58
by rubenwardy
What are you talking about?