Page 1 of 3
[Mod] Airship [airship]
Posted: Wed Jun 05, 2013 19:25
by Pavel_S
Hello.
Description:
This mod allow you construct your own airship!
Youn need:
- Built square by steel blocks.
- Built any shape using:wood, wool, fence above square.
- Put controller in your airship.
- Fly!!!
Control:
Jump - up!
Sneak - down!
Forward - forward;
Back - backward;
Left - turn left;
Right - turn right.
Links:
Download
Licence:
WTFPL.
Other information
The front of airship must be directed to +X
To get controller, you need "giveme" privilege.
Write
Code: Select all
/giveme flyingmachine:controller 99
in console or chat window.
The biggest size of airship is 50x50x50
Known bugs
Posted: Wed Jun 05, 2013 21:46
by tinoesroho
0.o
Wow, that looks incredible! Did you pull it off by attaching all the nodes to a "core", and then move each relative to the core? What about passengers- do people who hop on get pushed off if they don't move?
Posted: Wed Jun 05, 2013 22:13
by Dan Duncombe
Plz add download- don't care if buggy!
Posted: Wed Jun 05, 2013 22:20
by Mossmanikin
Dan Duncombe wrote:Plz add download- don't care if buggy!
Agree!
Posted: Thu Jun 06, 2013 01:06
by Pavel_S
Download link added.
tinoesroho wrote:0.o
Wow, that looks incredible! Did you pull it off by attaching all the nodes to a "core", and then move each relative to the core?
Yep. All nodes replaced by entities and attached to a controller.
Posted: Thu Jun 06, 2013 01:56
by Mossmanikin
Absolutely great!
This way you could let almost anything fly.
Posted: Thu Jun 06, 2013 03:20
by Pavel_S
Mossmanikin wrote:Absolutely great!
This way you could let almost anything fly.
Yeah. but it need to be coded.
And doors and chest can`t be added.
Posted: Thu Jun 06, 2013 05:59
by Pavel_S
Post your airships!
Posted: Thu Jun 06, 2013 08:57
by cornellius
Pavel_S wrote:Mossmanikin wrote:Absolutely great!
This way you could let almost anything fly.
Yeah. but it need to be coded.
And doors and chest can`t be added.
so doors and chest cant be added? thats make my ship epic fail
wait! did glass can be added?
Posted: Thu Jun 06, 2013 09:10
by Pavel_S
cornellius wrote:
so doors and chest cant be added? thats make my ship epic fail
after I attach entity ,I can`t interact whit it.
Posted: Thu Jun 06, 2013 11:00
by Zeg9
Pavel_S wrote:cornellius wrote:
so doors and chest cant be added? thats make my ship epic fail
after I attach entity ,I can`t interact whit it.
What about using on_rightclick ? This doesnt work when entity is attached ?
EDIT: btw when you use rar, kittens die.
EDIT2: Maybe you could use wielditem instead of a mesh. That way you could use most nodes.
Posted: Thu Jun 06, 2013 12:01
by Evergreen
When I do /giveme flyingmachine:controller it says the item does not exist. Why?
Posted: Thu Jun 06, 2013 12:04
by Zeg9
Evergreen wrote:When I do /giveme flyingmachine:controller it says the item does not exist. Why?
Is the mod loaded ? Check with /mods please.
Posted: Thu Jun 06, 2013 12:08
by Evergreen
Zeg9 wrote:Evergreen wrote:When I do /giveme flyingmachine:controller it says the item does not exist. Why?
Is the mod loaded ? Check with /mods please.
Ah you were right. I though I had checked it off in the configuration, but I guess not.
Posted: Thu Jun 06, 2013 12:10
by rubenwardy
Is this a prank?
If not, this is amazing!
You deserve a reward!
Posted: Thu Jun 06, 2013 12:15
by Zeg9
Now I have a small problem with the mod, the UVs dont seem to work on wood.
(yes, the world is messy
the brown thing is supposed to be wood)
Posted: Thu Jun 06, 2013 12:31
by rubenwardy
Zeg9 wrote:Now I have a small problem with the mod, the UVs dont seem to work on wood.
(yes, the world is messy
the brown thing is supposed to be wood)
Happens to me as well, and the wool is just white.
Posted: Thu Jun 06, 2013 12:38
by rubenwardy
Wow, It is amazing!
Posted: Thu Jun 06, 2013 12:43
by Evergreen
rubenwardy wrote:Zeg9 wrote:Now I have a small problem with the mod, the UVs dont seem to work on wood.
(yes, the world is messy
the brown thing is supposed to be wood)
Happens to me as well, and the wool is just white.
Ditto
Posted: Thu Jun 06, 2013 13:13
by Pavel_S
Zeg9 wrote:Now I have a small problem with the mod, the UVs dont seem to work on wood.
(yes, the world is messy
the brown thing is supposed to be wood)
When I have problems with textures I just reload game, and it works well.
Zeg9 wrote:
What about using on_rightclick ? This doesnt work when entity is attached ?
EDIT2: Maybe you could use wielditem instead of a mesh. That way you could use most nodes.
Yes, it doesnt work.
What wielditem do you mean?
Posted: Thu Jun 06, 2013 13:18
by rubenwardy
When the block was unloaded, this happened:
with messages:
http://pastebin.com/Yi3dANfY
Posted: Thu Jun 06, 2013 15:36
by Zeg9
Pavel_S wrote:What wielditem do you mean?
Instead of visual = "mesh", use visual = "wielditem";
and use the node name in textures. (textures = {"default:wood"} for example).
You don't need to register one entity for every node, just change the "texture" at run time with set_properties.
Posted: Thu Jun 06, 2013 19:38
by derpswa99
awesum mod
Posted: Fri Jun 07, 2013 14:04
by J-Block
There's no init.lua, therefore the mod won't work on the game. I don't know how to write a LUA file, let alone save a file as one, so please fix this.
Posted: Fri Jun 07, 2013 14:58
by rubenwardy
What are you talking about?