[Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
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Re: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesec
this is the best
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Re: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesec
No. This is an awesome mod, no doubt, but this doesn't have to be the best.
Wait, why did I even start this silly argument in the first place? Stupid me!
Wait, why did I even start this silly argument in the first place? Stupid me!
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Re: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesec
so, what mod is the best?
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Re: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesec
We still don't know. Also, read the italic text. I may have to consider the possibility that this is, but surely there are even more pushed forward mods.
- Hybrid Dog
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miloszs, there's a programmable robot:
https://github.com/HybridDog/simple_robots
It could get support for remote control (with digiline sender).
https://github.com/HybridDog/simple_robots
It could get support for remote control (with digiline sender).
Re: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesec
I made a hidden door using pistons, player detector, delayers, etc...
Was looking for something like this but couldn't find, so I thought I'd share my solution:
Was looking for something like this but couldn't find, so I thought I'd share my solution:
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Re: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesec
I made something similar a while back, BTW try pulling both the piston and the door blocks back by adding another row of pistons.
- programmingchicken
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Re: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesec
Lag usually says no to that on my computerbenrob0329 wrote:I made something similar a while back, BTW try pulling both the piston and the door blocks back by adding another row of pistons.
<gamerdude> I apologize for the above content
Re: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesec
Hi,
In my Lua mod, I use this code:
minetest.set_node({x=pos.x + 2, y=pos.y, z=pos.z }, {name="mesecons_switch:mesecon_switch"})
But I have this error:
ERROR[Server]: Map::setNode(): Not allowing to place CONTENT_IGNORE while trying to replace "air" at (-3,3,-71) (block (-1,0,-5))
How to resolve this error?
(I can add the Mesecons Switch in my inventory)
Thank you.
In my Lua mod, I use this code:
minetest.set_node({x=pos.x + 2, y=pos.y, z=pos.z }, {name="mesecons_switch:mesecon_switch"})
But I have this error:
ERROR[Server]: Map::setNode(): Not allowing to place CONTENT_IGNORE while trying to replace "air" at (-3,3,-71) (block (-1,0,-5))
How to resolve this error?
(I can add the Mesecons Switch in my inventory)
Thank you.
Re: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesec
Use "mesecons_switch:mesecon_switch_off" instead of "mesecons_switch:mesecon_switch".
Re: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesec
Yeah !!!
This is the good node name : mesecons_switch:mesecon_switch_off !!
Thank you Jeija ! ;-)
This is the good node name : mesecons_switch:mesecon_switch_off !!
Thank you Jeija ! ;-)
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Re: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesec
What do I name the folder? I now you need to rename it but what do I rename the folder?
Re: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesec
You don't need to rename it, mesecons is not just a mod, but a "modpack", so you can name it whatever you want. Just place it in the "mods" folder and you should be good. If you still feel like renaming it, I usually just call it "minetest-mod-mesecons".
Re: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesec
Here is a triple piston made by me.
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- triple_piston.we
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Sorry if my english isn't good.
I love making mesecon mechanisms. If you want a system, just tell it to me and I will try to make it.
I love making mesecon mechanisms. If you want a system, just tell it to me and I will try to make it.
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Re: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesec
Relevant news for Mesecons:
viewtopic.php?f=18&t=16007
This is relevant because the note block can play the fire sound.
viewtopic.php?f=18&t=16007
This is relevant because the note block can play the fire sound.
Re: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesec
Thanks for notifying me, Wuzzy. Since this is not very urgent, I have created a GitHub Issue to discuss this topic. Do you happen to know what the difference between the old and new fire sounds even is?
Re: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesec
I would like to make a portcullis. I tried using sticky pistons and they do move the fence up and down (using solarpanel) but not adjacent connected fences. Anybody know how to move a line of [anything] up and down?
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Re: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesec
Place a piston below anything in that line.
Re: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesec
This is a Portcullis - I can't place a piston other than shown at the ends. The center MUST have nothing under it. The pix is an example only. The line is actually 5 fences across and 2 up. Pistons are placed under the 2 end fences. The goal is to have the portcullis raised during the daytime and down at night hence the solar panel.
Re: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesec
OK, here is what I've come up with so far (using a NOT gate):
Can anybody improve on this?- Hybrid Dog
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Re: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesec
I am using sticky pistons - I don't see how a sticky block would help unless there is a sticky fence which I don't see (or other similar-type like iron bars, etc.). I certainly can't do a line fence-stickyblock-fence-stickyblock-fence-stickyblock-fence-stickyblock-fence, takes up too much space and looks ugly. If I'm mistaken about how sticky blocks work please enlighten me.
Minimum block space is 3 block-widths (road width) with raise/lower mechanism above, max is 5 block-widths with raise/lower mechanism at the end positions. - all occupied by fence, iron bars, etc.. I really would like a 2 block-height with a push/pull 2 block-height (the minimum walk-through height) but I understand sticky-pistons have a 1 block-height for push/pull inherently designed into them, thus the fence-gate work-around under the portcullis, annoying but workable. I would prefer to put everything underground but that doesn't seem to be an option. The current version of the portcullis works - I'm just asking if anyone has an improvement on it OR can make the original concept (my first post) work by putting the mechanism underground with pistons AT THE ENDS ONLY. People don't seem to understand what I'm saying and I am VERY clear in my communications. Do you understand what a portcullis is? What it does? Can you build a better version? Pictures/description/diagram/schematic please.
Minimum block space is 3 block-widths (road width) with raise/lower mechanism above, max is 5 block-widths with raise/lower mechanism at the end positions. - all occupied by fence, iron bars, etc.. I really would like a 2 block-height with a push/pull 2 block-height (the minimum walk-through height) but I understand sticky-pistons have a 1 block-height for push/pull inherently designed into them, thus the fence-gate work-around under the portcullis, annoying but workable. I would prefer to put everything underground but that doesn't seem to be an option. The current version of the portcullis works - I'm just asking if anyone has an improvement on it OR can make the original concept (my first post) work by putting the mechanism underground with pistons AT THE ENDS ONLY. People don't seem to understand what I'm saying and I am VERY clear in my communications. Do you understand what a portcullis is? What it does? Can you build a better version? Pictures/description/diagram/schematic please.
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Re: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesec
You could try having one fence come up from the ground, and one from the ceiling.
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