[Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
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- mathsgeeek
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Honestly, I'm surprised it didn't just crash outright .whiskers75 wrote:Oh and Temperest - your movestone fix does not carry players... and movestones continue moving beyond the circuit
(I am finding a lot of bugs!)
I assume Jeija, knowing the architecture of the mod better, is more qualified to fix this.
By the way: movestones never were able to carry players. I believe there was something about the Lua API that made this a bit difficult.
(also I thought I'd fixed the movestones moving mast the mesecon?)
WorldEdit 1.0 released
The Mesecons Laboratory - the art of Mesecons circuitry
Latest article: Mesecons Basics.
The Mesecons Laboratory - the art of Mesecons circuitry
Latest article: Mesecons Basics.
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I just submitted a pull request to Minetest to get that fixed.
WorldEdit 1.0 released
The Mesecons Laboratory - the art of Mesecons circuitry
Latest article: Mesecons Basics.
The Mesecons Laboratory - the art of Mesecons circuitry
Latest article: Mesecons Basics.
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I can't seem to join!whiskers75 wrote:I can make a NAND block, if you want me to.
Oh and Temperest - thanks so much for the tic tac toe work. (How are we going to build THAT schematic?)
Come and play on my server! 80.195.186.237 port 30000.
WorldEdit 1.0 released
The Mesecons Laboratory - the art of Mesecons circuitry
Latest article: Mesecons Basics.
The Mesecons Laboratory - the art of Mesecons circuitry
Latest article: Mesecons Basics.
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The server is only up when I'm there - so it can't be up 24/7.
Last edited by whiskers75 on Sat Jun 23, 2012 15:29, edited 1 time in total.
Good!Temperest wrote:I just submitted a pull request to Minetest to get that fixed.
I replaced place_node by add_node and dig_node by remove_node (and of course I changed several other things)
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- mathsgeeek
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- mathsgeeek
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Talking about the transmitters/receivers/wireless inverters:
They have been disabled because they don't really work and like noone used them.
@Baronboo12:
Read this http://minetest.net/wiki/doku.php?id=installing_mods
...and if you still don't get it forget it.
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I think we should rewrite the core of this mod, the init.lua from "mesecons".
Why?
The API changed since then and the basic functions are quite slow.
How?
That's the big question, what would you prefer to make mesecons faster?
Please leave a comment.
Who?
I can do most, but if you have any code suggestions I will try to implement them as far as possible and useful.
They have been disabled because they don't really work and like noone used them.
@Baronboo12:
Read this http://minetest.net/wiki/doku.php?id=installing_mods
...and if you still don't get it forget it.
---------------
I think we should rewrite the core of this mod, the init.lua from "mesecons".
Why?
The API changed since then and the basic functions are quite slow.
How?
That's the big question, what would you prefer to make mesecons faster?
Please leave a comment.
Who?
I can do most, but if you have any code suggestions I will try to implement them as far as possible and useful.
Last edited by Jeija on Mon Jun 25, 2012 12:40, edited 1 time in total.
OK, thanks for the help! It's a pretty nice mod, great work.
I was planning on using them to remotely turn on/off my lighthouse I built using mesecons. I might show some pics later on.
I was planning on using them to remotely turn on/off my lighthouse I built using mesecons. I might show some pics later on.
Last edited by mrtux on Mon Jun 25, 2012 13:30, edited 1 time in total.
thanks doge
I'd be glad to help with that. I think it may be possible even to implement that state counting mechanism MeseconEdit uses, in my benchmarks it's extremely fast.Jeija wrote:I think we should rewrite the core of this mod, the init.lua from "mesecons".
Why?
The API changed since then and the basic functions are quite slow.
How?
That's the big question, what would you prefer to make mesecons faster?
Please leave a comment.
Who?
I can do most, but if you have any code suggestions I will try to implement them as far as possible and useful.
WorldEdit 1.0 released
The Mesecons Laboratory - the art of Mesecons circuitry
Latest article: Mesecons Basics.
The Mesecons Laboratory - the art of Mesecons circuitry
Latest article: Mesecons Basics.
- Mineing Master
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Under /games/minimal/mods you can find an mod 'experimental'. Is there 'experimental' written in the depends.txt? Then maybe it's looking for this mod.
Last edited by Topywo on Mon Jun 25, 2012 21:08, edited 1 time in total.
What folder? What newer one? Did you mean it's blank?Mineing Master wrote:I downloaded the folder of Mesecons and there is no files in the folder for the newer one. but when i download the one that was before that one it will not play and say's "moderror: mod "jeija" has unsatisfied dependencies: "experimental"." So what does that mean?
Last edited by Temperest on Mon Jun 25, 2012 21:39, edited 1 time in total.
WorldEdit 1.0 released
The Mesecons Laboratory - the art of Mesecons circuitry
Latest article: Mesecons Basics.
The Mesecons Laboratory - the art of Mesecons circuitry
Latest article: Mesecons Basics.
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