[Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]

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Jeija
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by Jeija » Sat Jun 23, 2012 11:17

:D
Currently working on movestones
Redstone for minetest: Mesecons (mesecons.net)
 

whiskers75
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mathsgeeek
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by mathsgeeek » Sat Jun 23, 2012 11:42

Where can I get your git reposity so I don'thave to redownload your .zip/.tar.gz every timee I want your latest feature?
Thanks
Minetest ftw! :)
 

whiskers75
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Temperest
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by Temperest » Sat Jun 23, 2012 14:32

whiskers75 wrote:Oh and Temperest - your movestone fix does not carry players... and movestones continue moving beyond the circuit
(I am finding a lot of bugs!)


Honestly, I'm surprised it didn't just crash outright :P.

I assume Jeija, knowing the architecture of the mod better, is more qualified to fix this.

By the way: movestones never were able to carry players. I believe there was something about the Lua API that made this a bit difficult.

(also I thought I'd fixed the movestones moving mast the mesecon?)
WorldEdit 1.0 released

The Mesecons Laboratory - the art of Mesecons circuitry
Latest article: Mesecons Basics.
 

whiskers75
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by whiskers75 » Sat Jun 23, 2012 14:38

Yeah- the error I got was the var player_pos was a nil value.
 

Temperest
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by Temperest » Sat Jun 23, 2012 14:48

I just submitted a pull request to Minetest to get that fixed.
WorldEdit 1.0 released

The Mesecons Laboratory - the art of Mesecons circuitry
Latest article: Mesecons Basics.
 

whiskers75
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Temperest
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by Temperest » Sat Jun 23, 2012 14:49

whiskers75 wrote:I can make a NAND block, if you want me to.
Oh and Temperest - thanks so much for the tic tac toe work. (How are we going to build THAT schematic?)

Come and play on my server! 80.195.186.237 port 30000.


I can't seem to join!
WorldEdit 1.0 released

The Mesecons Laboratory - the art of Mesecons circuitry
Latest article: Mesecons Basics.
 

whiskers75
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by whiskers75 » Sat Jun 23, 2012 15:15

The server is only up when I'm there - so it can't be up 24/7.
Last edited by whiskers75 on Sat Jun 23, 2012 15:29, edited 1 time in total.
 

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Jeija
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by Jeija » Sat Jun 23, 2012 17:38

Temperest wrote:I just submitted a pull request to Minetest to get that fixed.

Good!
I replaced place_node by add_node and dig_node by remove_node (and of course I changed several other things)
Redstone for minetest: Mesecons (mesecons.net)
 

whiskers75
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mathsgeeek
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by mathsgeeek » Sun Jun 24, 2012 20:24

Umm..I think this is a bug, the bit that gets pushed of a piston isn't solid. It may be meant to be non solid and I will stand corrected.
Minetest ftw! :)
 

whiskers75
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by whiskers75 » Sun Jun 24, 2012 20:25

Yeah - that is annoying. In fact, it is an entity, which you can kill! Can someone fix this...?
 

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mrtux
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by mrtux » Mon Jun 25, 2012 02:48

For some reason I am unable to create the inverter/transmitter/receiver blocks. I have the latest version, so is it not enabled or something? I followed the recipe correctly.
thanks doge
 

Baronboo12
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by Baronboo12 » Mon Jun 25, 2012 05:30

i cant download this is there a program you recommend using?
 

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monty_oso
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by monty_oso » Mon Jun 25, 2012 05:54

The torch NAND gate
Image
My English sucks very hard (TM).
I'm very interesting in mesecons stuff.
 

whiskers75
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by whiskers75 » Mon Jun 25, 2012 06:50

You do have to enable the transmitters, look in their named folders. MLM - what are you talking about?
 

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mathsgeeek
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by mathsgeeek » Mon Jun 25, 2012 09:25

I think he is spam....:(
Minetest ftw! :)
 

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Jeija
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by Jeija » Mon Jun 25, 2012 12:39

Talking about the transmitters/receivers/wireless inverters:
They have been disabled because they don't really work and like noone used them.

@Baronboo12:
Read this http://minetest.net/wiki/doku.php?id=installing_mods
...and if you still don't get it forget it.

---------------

I think we should rewrite the core of this mod, the init.lua from "mesecons".
Why?
The API changed since then and the basic functions are quite slow.
How?
That's the big question, what would you prefer to make mesecons faster?
Please leave a comment.
Who?
I can do most, but if you have any code suggestions I will try to implement them as far as possible and useful.
Last edited by Jeija on Mon Jun 25, 2012 12:40, edited 1 time in total.
Redstone for minetest: Mesecons (mesecons.net)
 

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mrtux
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by mrtux » Mon Jun 25, 2012 13:27

OK, thanks for the help! It's a pretty nice mod, great work. :)

I was planning on using them to remotely turn on/off my lighthouse I built using mesecons. I might show some pics later on.
Last edited by mrtux on Mon Jun 25, 2012 13:30, edited 1 time in total.
thanks doge
 

Temperest
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by Temperest » Mon Jun 25, 2012 14:40

Jeija wrote:I think we should rewrite the core of this mod, the init.lua from "mesecons".
Why?
The API changed since then and the basic functions are quite slow.
How?
That's the big question, what would you prefer to make mesecons faster?
Please leave a comment.
Who?
I can do most, but if you have any code suggestions I will try to implement them as far as possible and useful.


I'd be glad to help with that. I think it may be possible even to implement that state counting mechanism MeseconEdit uses, in my benchmarks it's extremely fast.
WorldEdit 1.0 released

The Mesecons Laboratory - the art of Mesecons circuitry
Latest article: Mesecons Basics.
 

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Mineing Master
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by Mineing Master » Mon Jun 25, 2012 20:53

I downloaded the folder of Mesecons and there is no files in the folder for the newer one. but when i download the one that was before that one it will not play and say's "moderror: mod "jeija" has unsatisfied dependencies: "experimental"." So what does that mean?
 

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Topywo
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by Topywo » Mon Jun 25, 2012 21:08

Under /games/minimal/mods you can find an mod 'experimental'. Is there 'experimental' written in the depends.txt? Then maybe it's looking for this mod.
Last edited by Topywo on Mon Jun 25, 2012 21:08, edited 1 time in total.
 

Temperest
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GitHub: Uberi

by Temperest » Mon Jun 25, 2012 21:39

Mineing Master wrote:I downloaded the folder of Mesecons and there is no files in the folder for the newer one. but when i download the one that was before that one it will not play and say's "moderror: mod "jeija" has unsatisfied dependencies: "experimental"." So what does that mean?


What folder? What newer one? Did you mean it's blank?
Last edited by Temperest on Mon Jun 25, 2012 21:39, edited 1 time in total.
WorldEdit 1.0 released

The Mesecons Laboratory - the art of Mesecons circuitry
Latest article: Mesecons Basics.
 

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