[Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
The vertical mesecons don't seem to conduct any signals. Will this be fixed?
I think this mod would have an easier time functioning if Minetest's modding api supported it better. There would then be less lag, thus this mod's full potential would be achieved.
I think this mod would have an easier time functioning if Minetest's modding api supported it better. There would then be less lag, thus this mod's full potential would be achieved.
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VoidLord: can you re download the latest version and then open the following file:
MESECONS_FOLDER/mesecons_mvps/init.lua
Then, copy and paste the contents of the file into a pastebin, like pasteall.org. Post the resulting URL here.
I am trying to verify which version you have, since evidence suggests you have an old version.
MESECONS_FOLDER/mesecons_mvps/init.lua
Then, copy and paste the contents of the file into a pastebin, like pasteall.org. Post the resulting URL here.
I am trying to verify which version you have, since evidence suggests you have an old version.
WorldEdit 1.0 released
The Mesecons Laboratory - the art of Mesecons circuitry
Latest article: Mesecons Basics.
The Mesecons Laboratory - the art of Mesecons circuitry
Latest article: Mesecons Basics.
You can. Punch them just like any other block. If you're on a public server, you might not have interact privs, in which case you can't destroy anything at all.
WorldEdit 1.0 released
The Mesecons Laboratory - the art of Mesecons circuitry
Latest article: Mesecons Basics.
The Mesecons Laboratory - the art of Mesecons circuitry
Latest article: Mesecons Basics.
This is a question that only those working on mesecons would be able to answer. Try asking Jeija first.PilzAdam wrote:What needs to be changed in the API?Inocudom wrote:I think this mod would have an easier time functioning if Minetest's modding api supported it better. There would then be less lag, thus this mod's full potential would be achieved.
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- PilzAdam
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But how do you know that a change in the API is needed then?Inocudom wrote:This is a question that only those working on mesecons would be able to answer. Try asking Jeija first.PilzAdam wrote:What needs to be changed in the API?Inocudom wrote:I think this mod would have an easier time functioning if Minetest's modding api supported it better. There would then be less lag, thus this mod's full potential would be achieved.
When I use mesecons or see it used (especially on servers,) it does create a small amount of lag. This was most noticeable when I once saw someone make a device that played noteblocks in an infinite loop. Because of this, I suspected that the API might need a few improvements.
If there is a way to reduce the lag, Jeija should know what to do.
If there is a way to reduce the lag, Jeija should know what to do.
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This lag may be caused by a number of things.
First, server lag, which is pretty much unavoidable.
Second, the new server step delay, which is introduced on purpose in order to make circuits more reliable and predicatable. You can turn it off, of course, in the settings.lua file.
Third, the unavoidable computation lag, caused by the code running slowly. LuaJIT is enormously helpful for this though.
There mig also be other delays per item, such as delayers and microcontrollers. The latest versions also no longer suffer from the note block out of sync issues.
First, server lag, which is pretty much unavoidable.
Second, the new server step delay, which is introduced on purpose in order to make circuits more reliable and predicatable. You can turn it off, of course, in the settings.lua file.
Third, the unavoidable computation lag, caused by the code running slowly. LuaJIT is enormously helpful for this though.
There mig also be other delays per item, such as delayers and microcontrollers. The latest versions also no longer suffer from the note block out of sync issues.
WorldEdit 1.0 released
The Mesecons Laboratory - the art of Mesecons circuitry
Latest article: Mesecons Basics.
The Mesecons Laboratory - the art of Mesecons circuitry
Latest article: Mesecons Basics.
- VanessaE
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The biggest source of lag when using mesecons isn't in mesecons itself. It's in the rendering engine or somewhere else in the Minetest client, in that every time some object is swapped out for something else, the client will briefly stall depending on how much is changed.
Example: Build a wall of light stones, say 10m long, 2m high, 1m thick, wire them all together and connect them to a blinky plant. Now pan your view slowly back and forth across the structure while the plant is blinking (you may have to make a delayer-based clock circuit instead, if the blinky plant is too slow). Every time the plant cycles and the wires and wall turn on or off, the client will stall for a split second. This is most noticable with a high-resolution texture pack.
Example: Build a wall of light stones, say 10m long, 2m high, 1m thick, wire them all together and connect them to a blinky plant. Now pan your view slowly back and forth across the structure while the plant is blinking (you may have to make a delayer-based clock circuit instead, if the blinky plant is too slow). Every time the plant cycles and the wires and wall turn on or off, the client will stall for a split second. This is most noticable with a high-resolution texture pack.
You might like some of my stuff: Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (64-512px)
Try turning off the texture atlas in minetest.conf:
Code: Select all
enable_texture_atlas = false
WorldEdit 1.0 released
The Mesecons Laboratory - the art of Mesecons circuitry
Latest article: Mesecons Basics.
The Mesecons Laboratory - the art of Mesecons circuitry
Latest article: Mesecons Basics.
- Evergreen
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It's a conductor, like Evergreen said, but instead of conducting in the standard four directions with diagonals vertically, it conducts in the four directions on the same level, and vertically, directly up and down.
To see the difference for yourself, see the article "Mesecons Basics", there's a link in my signature.
To see the difference for yourself, see the article "Mesecons Basics", there's a link in my signature.
WorldEdit 1.0 released
The Mesecons Laboratory - the art of Mesecons circuitry
Latest article: Mesecons Basics.
The Mesecons Laboratory - the art of Mesecons circuitry
Latest article: Mesecons Basics.
You can dig them when you see the black outline or border around them (at least according to the selection box), just like torches.Rancon wrote:Well.. I end up destroying the thing under it....Temperest wrote:You can. Punch them just like any other block. If you're on a public server, you might not have interact privs, in which case you can't destroy anything at all.
Edit: nevermind. I just installed mescons and tried to dig a solar panel (creative and not in creative, with and without tools). The break very fast. So I guess that can't be the problem...
Edit2:
- If you're playing on a server, are you the only one having that issue?
- If playing singleplayer: you could use the latest minetest version with the latest mesecons. or
- copy/paste here the init.lua you have in the folder: Jeija-minetest-mod-mesecons-8ea71a9/mesecons_solarpanel
Last edited by Topywo on Fri Jun 21, 2013 22:24, edited 1 time in total.
I'm on a server and I can't see the selection box AT ALL.. Idk if any others have itTopywo wrote:You can dig them when you see the black outline or border around them (at least according to the selection box), just like torches.Rancon wrote:Well.. I end up destroying the thing under it....Temperest wrote:You can. Punch them just like any other block. If you're on a public server, you might not have interact privs, in which case you can't destroy anything at all.
Edit: nevermind. I just installed mescons and tried to dig a solar panel (creative and not in creative, with and without tools). The break very fast. So I guess that can't be the problem...
Edit2:
- If you're playing on a server, are you the only one having that issue?
- If playing singleplayer: you could use the latest minetest version with the latest mesecons. or
- copy/paste here the init.lua you have in the folder: Jeija-minetest-mod-mesecons-8ea71a9/mesecons_solarpanel
Any tips on blender, gimp, or codea?
Is your HUD enabled? Are you sure it's a Mesecons solar panel, and not, say, a technic one?
WorldEdit 1.0 released
The Mesecons Laboratory - the art of Mesecons circuitry
Latest article: Mesecons Basics.
The Mesecons Laboratory - the art of Mesecons circuitry
Latest article: Mesecons Basics.
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IIRC you should be able to find an automatic sliding door using sticky movestones here:
https://github.com/Novatux/Sliding_door ... p?raw=true
That awesome construction was built by Novatux/Nore.
Just copy the contained folder "Build" into your worlds folder.
https://github.com/Novatux/Sliding_door ... p?raw=true
That awesome construction was built by Novatux/Nore.
Just copy the contained folder "Build" into your worlds folder.
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http://imgur.com/a/EVuvDmusicfreak34 wrote:Is there a way to create big sliding-doors? maybe with Sticky Movestones?
I can only build doors 2 blocks wide with the sticky pistons:
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