[Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
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OK, users of the mesecons mod. The AND block, still very primitive, but being developed, is complete! Check out the file WHISKERS75_README for details! The new code is in Temperest's dir.
Last edited by whiskers75 on Thu Jun 21, 2012 18:55, edited 1 time in total.
This is the scheme for logic gates in minecraft i will try to
do the same for mine test because these gates don't work in minetest.
This in my first gate.
The AND gate.
If you have any suggestion please let me know in this tread: http://minetest.net/forum/viewtopic.php?pid=27503
I know you have a convention to do do a text schemes of mesecons circuits, can you give me a list of the symbols of that?
This is an example of what i need:
Ø=Power Source
|X|=Any Block
|-->|=Mesecon Torch
--=Mesecon wire
My English sucks very hard (TM).
I'm very interesting in mesecons stuff.
I'm very interesting in mesecons stuff.
I've already made all of the most common gates here:
http://minetest.net/forum/viewtopic.php?pid=6945#p6945
Glad to see the start of a Mesecons circuit project!
http://minetest.net/forum/viewtopic.php?pid=6945#p6945
Glad to see the start of a Mesecons circuit project!
WorldEdit 1.0 released
The Mesecons Laboratory - the art of Mesecons circuitry
Latest article: Mesecons Basics.
The Mesecons Laboratory - the art of Mesecons circuitry
Latest article: Mesecons Basics.
Last edited by monty_oso on Fri Jun 22, 2012 03:28, edited 1 time in total.
My English sucks very hard (TM).
I'm very interesting in mesecons stuff.
I'm very interesting in mesecons stuff.
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AND block now has its own dir and auto power on (NOT off!)
Also - Minetest circuit project? Tell me about it, seeing as I am building a giant electronic Tic Tac Toe board with the Tic Tac Toe mod, the AND block and mesecons.
Also - Minetest circuit project? Tell me about it, seeing as I am building a giant electronic Tic Tac Toe board with the Tic Tac Toe mod, the AND block and mesecons.
Last edited by whiskers75 on Fri Jun 22, 2012 16:56, edited 1 time in total.
That's pretty cool! If you need any help with that I'd be glad to join a build server.
Here's take 2 of my Mesecon reusable components:
As you can see, they are much smaller than before. The image includes a frequency regulator, a stackable full adder (in progress), and several in-line logic gates, all 8-bit.
The eventual goal is to create a fully working tiny computer within MineTest that supports basic programs written in its assembly language.
I might set up the Mesecons server again when it's a bit further along and I'm done experimenting.
Here's take 2 of my Mesecon reusable components:
As you can see, they are much smaller than before. The image includes a frequency regulator, a stackable full adder (in progress), and several in-line logic gates, all 8-bit.
The eventual goal is to create a fully working tiny computer within MineTest that supports basic programs written in its assembly language.
I might set up the Mesecons server again when it's a bit further along and I'm done experimenting.
WorldEdit 1.0 released
The Mesecons Laboratory - the art of Mesecons circuitry
Latest article: Mesecons Basics.
The Mesecons Laboratory - the art of Mesecons circuitry
Latest article: Mesecons Basics.
Error for version github mesecons for me:
02:53:00: VERBOSE[main]: error_message = ServerError: LuaError: error: ...4.dev-20120606-c57e508-win32\bin\..\builtin/item.lua:153: attempt to index local 'playerpos' (a nil value)
02:53:00: VERBOSE[main]: stack traceback:
02:53:00: VERBOSE[main]: [C]: in function 'place_node'
02:53:00: VERBOSE[main]: ...win32\bin\..\mods\minetest\mesecons_pistons\init.lua:204: in function '?'
02:53:00: VERBOSE[main]: ...win32\bin\..\mods\minetest\mesecons/internal_api.lua:68: in function 'activate'
02:53:00: VERBOSE[main]: ...win32\bin\..\mods\minetest\mesecons/internal_api.lua:254: in function 'turnon'
02:53:00: VERBOSE[main]: ...win32\bin\..\mods\minetest\mesecons/internal_api.lua:264: in function 'turnon'
02:53:00: VERBOSE[main]: ...win32\bin\..\mods\minetest\mesecons/internal_api.lua:264: in function 'turnon'
02:53:00: VERBOSE[main]: ...win32\bin\..\mods\minetest\mesecons/internal_api.lua:264: in function 'turnon'
02:53:00: VERBOSE[main]: ...win32\bin\..\mods\minetest\mesecons/internal_api.lua:264: in function 'turnon'
02:53:00: VERBOSE[main]: ...win32\bin\..\mods\minetest\mesecons/internal_api.lua:264: in function 'turnon'
02:53:00: VERBOSE[main]: ...win32\bin\..\mods\minetest\mesecons/internal_api.lua:264: in function 'turnon'
02:53:00: VERBOSE[main]: ...win32\bin\..\mods\minetest\mesecons/internal_api.lua:264: in function 'turnon'
02:53:00: VERBOSE[main]: ...win32\bin\..\mods\minetest\mesecons/internal_api.lua:264: in function 'turnon'
02:53:00: VERBOSE[main]: ...win32\bin\..\mods\minetest\mesecons/internal_api.lua:264: in function 'turnon'
02:53:00: VERBOSE[main]: ...win32\bin\..\mods\minetest\mesecons/internal_api.lua:264: in function 'turnon'
02:53:00: VERBOSE[main]: ...c57e508-win32\bin\..\mods\minetest\mesecons\init.lua:176: in function 'receptor_on'
02:53:00: VERBOSE[main]: ...-win32\bin\..\mods\minetest\mesecons_switch\init.lua:33: in function 'callback'
02:53:00: VERBOSE[main]: ...4.dev-20120606-c57e508-win32\bin\..\builtin/item.lua:223: in function <...4.dev-20120606-c57e508-win32\bin\..\builtin/item.lua:219>
02:53:00: VERBOSE[main]: (tail call): ?
Mon Blog:
http://blogdejat.tk
http://blogdejat.tk
That's very nifty, but the plug version is significantly smaller:monty_oso wrote:First version of the torch XOR gate
Dimensions are 5 by 3 by 1 nodes.
WorldEdit 1.0 released
The Mesecons Laboratory - the art of Mesecons circuitry
Latest article: Mesecons Basics.
The Mesecons Laboratory - the art of Mesecons circuitry
Latest article: Mesecons Basics.
By the way, I've been working on the schematics for the tic-tac-toe game:whiskers75 wrote:AND block now has its own dir and auto power on (NOT off!)
Also - Minetest circuit project? Tell me about it, seeing as I am building a giant electronic Tic Tac Toe board with the Tic Tac Toe mod, the AND block and mesecons.
I'll upload it when I get it in a bit more of a completed state.
WorldEdit 1.0 released
The Mesecons Laboratory - the art of Mesecons circuitry
Latest article: Mesecons Basics.
The Mesecons Laboratory - the art of Mesecons circuitry
Latest article: Mesecons Basics.
Wondering if Tic-Tac-Toe will work; I mean the speed is not that good...
I think we could make some more logic blocks than just AND, at least those who cannot be used to generate high frequency that makes the game crash
(anyone know what of them are the bad ones? Certainly XOR, NOR and NAND - what else?
I think we could make some more logic blocks than just AND, at least those who cannot be used to generate high frequency that makes the game crash
(anyone know what of them are the bad ones? Certainly XOR, NOR and NAND - what else?
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I can make a NAND block, if you want me to.
Oh and Temperest - thanks so much for the tic tac toe work. (How are we going to build THAT schematic?)
Come and play on my server! 80.195.186.237 port 30000.
Oh and Temperest - thanks so much for the tic tac toe work. (How are we going to build THAT schematic?)
Come and play on my server! 80.195.186.237 port 30000.
Last edited by whiskers75 on Sat Jun 23, 2012 07:56, edited 1 time in total.
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Door is fixed - but object detectors error out with this:
10:55:25: ERROR[main]: ERROR: An unhandled exception occurred: ServerError: LuaError: error: ...../mods/minetest/mesecons/mesecons_detector/init.lua:63: attempt to call method 'get_text' (a nil value)
10:55:25: ERROR[main]: stack traceback:
In thread 7fad90373740:
/home/otto/minetest/src/main.cpp int main(int, char**): Assertion '0' failed.
Debug stacks:
DEBUG STACK FOR THREAD 7fad90373740:
#0 int main(int, char**)
(Leftover data: #1 Dedicated server branch)
(Leftover data: #2 virtual void ServerMap::save(ModifiedState))
(Leftover data: #3 virtual void ServerMap::saveBlock(MapBlock*))
(Leftover data: #4 void ItemStack::serialize(std::ostream&) const)
10:55:25: ERROR[main]: ERROR: An unhandled exception occurred: ServerError: LuaError: error: ...../mods/minetest/mesecons/mesecons_detector/init.lua:63: attempt to call method 'get_text' (a nil value)
10:55:25: ERROR[main]: stack traceback:
In thread 7fad90373740:
/home/otto/minetest/src/main.cpp int main(int, char**): Assertion '0' failed.
Debug stacks:
DEBUG STACK FOR THREAD 7fad90373740:
#0 int main(int, char**)
(Leftover data: #1 Dedicated server branch)
(Leftover data: #2 virtual void ServerMap::save(ModifiedState))
(Leftover data: #3 virtual void ServerMap::saveBlock(MapBlock*))
(Leftover data: #4 void ItemStack::serialize(std::ostream&) const)
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