[Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]

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programmingchicken
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Re: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesec

by programmingchicken » Post

Serh Arien wrote:Hi everybody

I have a problem and i need your help :

I want to do an aventur maps : "Fort boyard". At the end, we need a code.

This code, i want to make it like the tv show ( on the floor)

so Is it possible to use pressure plates that we would connect to a Luacontroller which, when it will receive the energy of 3 plates (in the port a / c/ d), will give energi by the port b to the piston (only if a/c and d are right)

If you can help me, thanks to use simple word, i'm french

Code: Select all

if port.a and port.c and port.d then
pin.b = true
else
pin.b = false
end
<gamerdude> I apologize for the above content

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SaKeL
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Re: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesec

by SaKeL » Post

Hi guys,
Yesterday i have come accross of interesting new behaviour of sticky pistons. My question is: is this a bug or a new feature? So i found out that when the sticky piston is closed - it's not sticky anymore. This will make the double (or more) sticky pistons not working anymore like here http://uberi.mesecons.net/projects/Doub ... index.html currently the stone will not be pulled all the way until the first piston (next to the 2nd piston) is closed, it will stop where the 2nd piston closes (next to the stone) because this piston (next to the stone) will not be sticky anymore once it's closed - so the 1st piston will pull only the 2nd piston without the stone. Hope it makes sence to you a bit guys :). Thanks

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Re: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesec

by JoshMars » Post

Update: the code I posted earlier has a mistake I didn't catch.

Code: Select all

for l = 1, 3 do 
should be

Code: Select all

for l = 1, i do 
Also I submitted pull request on github

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Re: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesec

by SaKeL » Post

Cool thanks man ;) i will check it out..

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Re: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesec

by benrob0329 » Post

how do I make a pause between events?

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Re: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesec

by benrob0329 » Post


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Re: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesec

by Hybrid Dog » Post


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benrob0329
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Re: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesec

by benrob0329 » Post

I was saying that I made an Instant Answer request on the DuckDuckGo forums, however transilating that to give me or having an in game wiki would be really cool!

zalkiaent
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Five stars!

by zalkiaent » Post

This mod is amazing! I love the concept! I hope you can add some more stuff in the future!
Im zalkia entertainment... my older profile was hacked and banned, so I made a new account!

cyberix3d name:zalkiaent
Gmail:zalkiaent@gmail.com

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Re: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesec

by SaKeL » Post

Pushing item frames/stands with piston will throw the item out of the frame, but then you can get the item out of the frame by punching it - duplicating items for sure :/ is this something what can get fixed it this mod ?

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Re: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesec

by Hybrid Dog » Post

SaKeL wrote:Pushing item frames/stands with piston will throw the item out of the frame, but then you can get the item out of the frame by punching it - duplicating items for sure :/ is this something what can get fixed it this mod ?
l couldn't duplicate the item, the only problem was the object wasn't moved.
download/file.php?mode=view&id=4720
Attachments
screenshot_20160110_134700.png
screenshot_20160110_134700.png (172.9 KiB) Viewed 688 times
Last edited by Hybrid Dog on Sat Jan 16, 2016 08:21, edited 1 time in total.

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SaKeL
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Re: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesec

by SaKeL » Post

what mod for itemframes are you using ? i have the one from Vanessa

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Re: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesec

by Hybrid Dog » Post

SaKeL wrote:what mod for itemframes are you using ? i have the one from Vanessa
l use Zeg9's one. l guess this commit added the problem:
https://github.com/VanessaE/homedecor_m ... 6c91a80f84

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SaKeL
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Re: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesec

by SaKeL » Post

you are right ! i have reverted it in my code, thanks a lot.

https://youtu.be/kKDMClqCnW0?list=PLhJU ... _GBQiESwKI

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Re: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesec

by SaKeL » Post

is it possible to add more names in player detector ?

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Re: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesec

by amadin » Post

?
Last edited by amadin on Wed May 26, 2021 11:24, edited 1 time in total.

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Re: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesec

by Minetestforfun » Post

SaKeL wrote:is it possible to add more names in player detector ?
Done on our servers, you can clone the code :)

https://github.com/MinetestForFun/serve ... f317fdad57

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Re: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesec

by SaKeL » Post

Cool, thanks a lot.

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Re: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesec

by DoyleChris » Post

Is there a way to add a formspec to the single injector to specify a certain number of items to be removed from a chest. Example if you want just 4 items to come out each command, then when you hit it 4 items come out. And make a maximum of 20, so you just cant use the single injector as a stack injector.

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Re: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesec

by fireglow » Post

Minetestforfun wrote:
SaKeL wrote:is it possible to add more names in player detector ?
Done on our servers, you can clone the code :)

https://github.com/MinetestForFun/serve ... f317fdad57
That's awesome!
I have a challenge for you:
Add negations, i.e. "!player" will match anybody but player.
What do you think? :-D

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Re: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesec

by JoshMars » Post

I wish someone had something about multiple player detection BEFORE so I didn't have to go and add that myself -.-

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Re: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesec

by blackjack » Post

I'm trying to use a lua controller on a survival server and I hit some trouble with it.
Hope someone can help me out here :)

I was able to realize the function I'd like to get. It works well, as long as someone's around that place.
But when leaving and getting back later, the lua controller got overheated in the mean time.
Not sure, if it's a bug or a feature.
Best regards
blackjack

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Re: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesec

by Hybrid Dog » Post

How does your code look like?

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Re: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesec

by blackjack » Post

Hybrid Dog wrote:How does your code look like?
Quite simple:

Code: Select all

if event.iid == "open" and pin.a then
  port.c = true
  port.d = false
  interrupt (1, "closed")
elseif event.iid == "closed" and pin.a then
  port.c = false
  port.d = true
  interrupt (5, "open")
else
  port.c = true
  interrupt (0.5, "closed")
end
On port.a there is a mesecons button and port.d draws back to pin.a via mesecons.
Port.c is the output signal.
Best regards
blackjack

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Re: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesec

by Hybrid Dog » Post


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