Page 72 of 72

Re: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesec

PostPosted: Wed May 10, 2017 20:44
by ratmix
blackjack wrote:We did it like in 'Mad Max - Beyond Thunderdome"
< Two men enter, one man leave > :D

Thank you for the ideas. Any thoughts about how to keep the winner from sitting in the PvP arena and forcing others to wait?

Re: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesec

PostPosted: Thu May 11, 2017 16:52
by DS-minetest
bosapara wrote:
DS-minetest wrote:Also how did you make the music, did you write it in code?

Yes, any sound was decoded as an example note "c" of 1th octave = "a", "c#" = "b" and etc

Took it long to write the music and make it nice? Could you post one music table(I guess)?
(I have made my code, so, that there are sounds from "1"-"24" and extra sounds like "wood".)

Re: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesec

PostPosted: Thu May 11, 2017 21:57
by bosapara
DS-minetest wrote:
bosapara wrote:
DS-minetest wrote:Also how did you make the music, did you write it in code?

Yes, any sound was decoded as an example note "c" of 1th octave = "a", "c#" = "b" and etc

Took it long to write the music and make it nice? Could you post one music table(I guess)?
(I have made my code, so, that there are sounds from "1"-"24" and extra sounds like "wood".)


Im musician, so decoding for me is simple.

An example "Mission impossible":
"h","","h","","k","A","h","","h","","f","g","h","","h","","k","A","h","","h","","f","g","K","H","C",
"","","K","H","B","","","K","H","A","","","k","A","","","k","h","H","","","k","h","G","","","k","h",
"F","","","E","D","","hH","","hH","","kK","A","hH","","hH","","fF","gG","Hh"

here the track https://youtu.be/EZDCdbw9WDQ?t=1m15s

Re: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesec

PostPosted: Wed May 24, 2017 01:56
by bosapara
Mesecons password room with sound

https://www.youtube.com/watch?v=4DvBq7ES3RA


Image

Re: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesec

PostPosted: Wed May 24, 2017 04:05
by bosapara
Minetest Mesecons Game - Rock Paper Scissors building for 2 players

Thanx for code to "Cornernote"

https://www.youtube.com/watch?v=oP5zkWZWeh0

Image

Re: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesec

PostPosted: Wed May 31, 2017 14:19
by ulla
Hello, i would need to know the range of action of @nearest in the commandblock
And if you can set it from the command line, example: / teleport @nearest [r = 5] X Y Z?

Thanks in advance

Re: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesec

PostPosted: Sat Jun 17, 2017 18:51
by ulla
ulla wrote:Hello, i would need to know the range of action of @nearest in the commandblock
And if you can set it from the command line, example: / teleport @nearest [r = 5] X Y Z?

Thanks in advance

AND
I need to sum up, 2 digiline event.msg
example :
Code: Select all
if event.channel=="s" then
somma = event.msg
if event.channel=="d" then
sommb = event.msg
 interrupt(0.5,"w")
end
end 
if event.idd=="w" then
lupo= somma + sommb
digiline_send ("acd",lupo)
end

i need for sum up 5 channel event.msg of digiline

Wrong thread title

PostPosted: Fri Jun 23, 2017 19:11
by Wuzzy
This is now a modpack, please fix the thread title (Replace “[Mod]” with “[Modpack]”).

Re: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesec

PostPosted: Fri Jun 23, 2017 19:16
by DS-minetest
Heh, it's already a modpack for a long time. Another mistake: since it was moved to minetest-mods organization it is called "mesecons" now and not "minetest-mod-mesecons" anymore.

Re: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesec

PostPosted: Sat Jul 22, 2017 04:37
by Grandolf
plz add a setting to turn off crafting recipies!

Re: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesec

PostPosted: Mon Sep 04, 2017 15:34
by depassages
Hi,

I have an error when activating a switch (screenshot), I don't know if it's from mesecon or pipeworks. I run the git version of minetest and bth mods.

Code: Select all
2017-09-04 17:23:51: ERROR[Main]: ServerError: AsyncErr: environment_Step: Runtime error from mod 'mesecons' in callback environment_Step(): /home/seb/.minetest/mods/pipeworks/wielder.lua:27: attempt to call global 'nodeupdate' (a nil value)
2017-09-04 17:23:51: ERROR[Main]: stack traceback:
2017-09-04 17:23:51: ERROR[Main]:    /home/seb/.minetest/mods/pipeworks/wielder.lua:27: in function 'wielder_on'
2017-09-04 17:23:51: ERROR[Main]:    /home/seb/.minetest/mods/pipeworks/wielder.lua:178: in function 'action_on'
2017-09-04 17:23:51: ERROR[Main]:    /home/seb/.minetest/mods/mesecons/mesecons/internal.lua:190: in function </home/seb/.minetest/mods/mesecons/mesecons/internal.lua:183>
2017-09-04 17:23:51: ERROR[Main]:    /home/seb/.minetest/mods/mesecons/mesecons/actionqueue.lua:93: in function 'execute'
2017-09-04 17:23:51: ERROR[Main]:    /home/seb/.minetest/mods/mesecons/mesecons/actionqueue.lua:84: in function </home/seb/.minetest/mods/mesecons/mesecons/actionqueue.lua:61>
2017-09-04 17:23:51: ERROR[Main]:    /usr/share/minetest/builtin/game/register.lua:412: in function </usr/share/minetest/builtin/game/register.lua:392>

Re: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesec

PostPosted: Mon Sep 04, 2017 19:19
by DS-minetest
@depassages: It's pipworks, the PR is already opened: #200

Re: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesec

PostPosted: Thu Sep 28, 2017 20:11
by choco
mesecons is a great mod

Re: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesec

PostPosted: Sat Oct 07, 2017 18:02
by ThomasMonroe
Ok guys i have a bit of an idea, it might sound a bit weird, but hear, er read me out.

Ok i like making pure mesecons contraptions, meaning i dont like using lua controllers.
i have run into some problems with setups that need double pistons, ie hidden staircases.
I was wondering if adding an adjustable piston(one that can push a specified number of nodes out from its base) would be something able to be added.

Also i have noticed a peculiar mechanic for redstone that may be really, really usefull for mesecons
example:
G = wire or delayer
X = wool block, piston, or something related to redstone
O = empty

OOOOO
GGGXO
OOOGO
OOOGO

the signal would curve around this setup, and activate the piston too
would this be possible to implement?, it would make life a little easier XD

Re: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesec

PostPosted: Sun Oct 08, 2017 10:14
by DS-minetest
ThomasMonroe wrote:Ok i like making pure mesecons contraptions, meaning i dont like using lua controllers.
i have run into some problems with setups that need double pistons, ie hidden staircases.
I was wondering if adding an adjustable piston(one that can push a specified number of nodes out from its base) would be something able to be added.

Adjustable pistons would be possible but shouldn't be added by mesecons modpack by itself imo. Maybe it would suit into moremesecons pack.
ThomasMonroe wrote:Also i have noticed a peculiar mechanic for redstone that may be really, really usefull for mesecons
example:
G = wire or delayer
X = wool block, piston, or something related to redstone
O = empty

OOOOO
GGGXO
OOOGO
OOOGO

the signal would curve around this setup, and activate the piston too
would this be possible to implement?, it would make life a little easier XD

It would only work with straight redstone, right? So, making eg. the piston also to a conductor wouldn't make sense.
But some special wire could perhaps be added, that has some special rules.

Re: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesec

PostPosted: Thu Oct 12, 2017 16:08
by ThomasMonroe
no, the piston doesnt conduct itself, but the signal curves around it, ie going diagonal but only if there are certain blocks in the spot where the piston is, wool for example

Re: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesec

PostPosted: Fri Feb 16, 2018 20:07
by D0PIK
Found a server crashing bug with mesecons. Already opened an issue on https://github.com/minetest-mods/mesecons/issues/404.
Just want to get some more attention to this, as I haven't read to much into mesecons and hope that somebody with better coding skills can figure this out.

Re: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesec

PostPosted: Sun May 20, 2018 01:24
by christoferlevich
Im running a server for a school, but command blocks don't work unless the user that placed them is logged in? Is this a bug or intentional? Can it be 'always on'?