[Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]

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jordan4ibanez
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by jordan4ibanez » Tue Dec 27, 2011 07:32

okay man
If you can think it, you can make it.
 

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sfan5
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by sfan5 » Tue Dec 27, 2011 09:17

Please make a Piston Thing that moves Blocks forth, but itself back when it's done
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Jeija
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by Jeija » Tue Dec 27, 2011 09:45

I'm gonna make pistons as soon as i can get the orientation of a block from the lua api.
For now, sticky movestones are also very powerful.
Last edited by Jeija on Fri Dec 30, 2011 05:12, edited 1 time in total.
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sfan5
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by sfan5 » Tue Dec 27, 2011 09:48

Jeija wrote:For now, sticky mesecons are also very powerful.

But they don't move back
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by sfan5 » Tue Dec 27, 2011 11:34

Mods: Mesecons | WorldEdit | Nuke & Minetest builds for Windows (32-bit & 64-bit)
 

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by Gatharoth » Wed Dec 28, 2011 01:50

Question, what is a drawtype?
 

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Jeija
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by Jeija » Wed Dec 28, 2011 05:40

A drawtype is the way how nodes (blocks/items...) are rendered by the client. Let me explain:
Stone is normal, it is a normal block. So its the standard drawtype.
Rails aren't, they dont look like a block, but like something that is put on the ground,
so they have their own drawtype: "raillike"
Other drawtypes are "plantlike", "torchlike" or "fencelike".


Cheers,
Jeija
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Melkor
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by Melkor » Wed Dec 28, 2011 05:55

Jeija wrote:A drawtype is the way how nodes (blocks/items...) are rendered by the client. Let me explain:
Stone is normal, it is a normal block. So its the standard drawtype.
Rails aren't, they dont look like a block, but like something that is put on the ground,
so they have their own drawtype: "raillike"
Other drawtypes are "plantlike", "torchlike" or "fencelike".


Cheers,
Jeija

You know, here we are really 'hunger' of tutorials :D
 

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by Daraku » Wed Dec 28, 2011 07:09

Melkor wrote:You know, here we are really 'hunger' of tutorials :D


Just look at the other mods code, it's a best tutorials that you can have.
Last edited by Daraku on Wed Dec 28, 2011 07:09, edited 1 time in total.
 

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by neko259 » Wed Dec 28, 2011 08:23

Please change the version to 0.2 in the topic title.
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by Staffs » Wed Dec 28, 2011 14:54

Lol this is getting too complicated for me :D
I love mods :D
 

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Jeija
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by Jeija » Wed Dec 28, 2011 19:43

Pistons
Download here
There is no animation for them yet.
You can craft them like pistons in minecraft, you just have to replace redstone by mesecons and slime balls by glue.
They push/pull (only the sticky ones) blocks in the opposite direction the signal comes from.
Sticky pistons need a mesecon conductor (energy sources can't just be placed next to them)
Do you want me to add them to the jeija mod and animate them?
Or is it too minecraft-like?
Tell me your opinion and post your creations!

Cheers,
Jeija
Last edited by Jeija on Wed Dec 28, 2011 19:45, edited 1 time in total.
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sfan5
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by sfan5 » Wed Dec 28, 2011 19:48

Jeija wrote:Pistons
Download here
There is no animation for them yet.
You can craft them like pistons in minecraft, you just have to replace redstone by mesecons and slime balls by glue.
They push/pull (only the sticky ones) blocks in the opposite direction the signal comes from.
Sticky pistons need a mesecon conductor (energy sources can't just be placed next to them)
Do you want me to add them to the jeija mod and animate them?
Or is it too minecraft-like?
Tell me your opinion and post your creations!

Cheers,
Jeija

+2 Please add them to the Jeija Mod
Last edited by sfan5 on Wed Dec 28, 2011 19:48, edited 1 time in total.
Mods: Mesecons | WorldEdit | Nuke & Minetest builds for Windows (32-bit & 64-bit)
 

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by Jeija » Thu Dec 29, 2011 17:30

Modified ironzorg's hatches so that you can control them using mesecons (just 2 lines of code).
Download as .tar.gz

Expect to see a new mesecon mod version soon!
Redstone for minetest: Mesecons (mesecons.net)
 

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by Staffs » Thu Dec 29, 2011 17:56

Jeija could you make pressure-cons?
I love mods :D
 

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Jeija
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by Jeija » Thu Dec 29, 2011 18:20

I just realized that pressure plates are possble in the very new minetest version...
(Although CPU would be quite high for them I suppose)
Im not sure if I'm gonna make pressure plates or nearrange-detection-sensors, maybe both.
They will be added in the 0.31 update, because 0.3 is already packaged...
Thanks to remind me!
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by neko259 » Thu Dec 29, 2011 20:16

The main problem of pistons is they pull all the blocks, not one. If I want to make a piston 'door' that looks like:

XOXP
XOXP

(opened)

XXPP
XXPP

(closed)
If will pull the left wall when I try to open and I get:

OXXP
OXXP
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Jeija
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by Jeija » Thu Dec 29, 2011 20:22

ooh, you see, I never played MineCraft before ^^. I didn't know that sticky pistons only pull back 1 block. But that should be a lot easier than the code that the piston uses right now. I'm gonna update this and release the fix in version 0.31.
Cheers, Jeija
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by neko259 » Thu Dec 29, 2011 20:22

Jeija wrote:ooh, you see, I never played MineCraft before ^^. I didn't know that sticky pistons only pull back 1 block. But that should be a lot easier than the code that the piston uses right now. I'm gonna update this and release the fix in version 0.31.
Cheers, Jeija

Thanks!
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Melkor
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by Melkor » Fri Dec 30, 2011 05:05

Problem in V 0.3 when I try to use or remove a piston :

Code: Select all
01:06:32: ERROR[ServerThread]: ERROR: An unhandled exception occurred: LuaError: error: ...Games\minetest-0.4.d\bin\..\data\mods\jeija\init.lua:895: attempt to call method 'get_objects_inside_radius' (a nil value)
01:06:32: ERROR[ServerThread]: stack traceback:


Minetest crashes
 

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Jeija
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by Jeija » Fri Dec 30, 2011 05:11

@Melkor: You have to install the VERY NEW version of minetest, published at the 28th of December. This version can only be compiled from the sources. With that version, it should work, because it adds a feature that piston uses.
Please tell me, if that was the bug.

Cheers,
Jeija
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by Melkor » Fri Dec 30, 2011 05:52

upss, im not using the latest minetest version, my mistake! Sorry.
 

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