[Modpack] Animals Modpack [2.5] -- 2.6 approaching
A new version of animals mod is available there have been some code reorganizations so please try it there may still be bugs!
I've done some performance improvements, those of you who recognized major lag please report if there were any visible improvements.
Spawning code was heavyly modified please look out for problems in this region.
Movement may be affected by environment check changes if movement differes from previous versions please tell me.
Thanks to all who are testing!
I've done some performance improvements, those of you who recognized major lag please report if there were any visible improvements.
Spawning code was heavyly modified please look out for problems in this region.
Movement may be affected by environment check changes if movement differes from previous versions please tell me.
Thanks to all who are testing!
DON'T mention coding style!
(c) sapier all rights reserved
(c) sapier all rights reserved
I got unknown block while looking that clownfish in this new version
I mean I see a lila block whitch has text unknown block. I have that fish in my house in water so , in 1.0.0 it was seen.
I mean I see a lila block whitch has text unknown block. I have that fish in my house in water so , in 1.0.0 it was seen.
Last edited by MilanFIN on Fri Mar 16, 2012 19:35, edited 1 time in total.
Please post the contents of your debug.txt file.
WorldEdit 1.0 released
The Mesecons Laboratory - the art of Mesecons circuitry
Latest article: Mesecons Basics.
The Mesecons Laboratory - the art of Mesecons circuitry
Latest article: Mesecons Basics.
- Death Dealer
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whats the error? unknown dependencies? you probly need animal_materialsWildwolf wrote:How do you install the mod? whenever i install it under data/mods it says it cant load it help?
Last edited by Death Dealer on Mon Mar 19, 2012 22:51, edited 1 time in total.
Keep calm and code python^_^
- Death Dealer
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you need animal materials, im not sure if there's thread for it but my server pack (in the link to My server-invite only) has the animal_material file you need to run the mod, mine isnt the newest as far as animal but it does have that,
just copy animal_material from my mod folder to yours.
just copy animal_material from my mod folder to yours.
Keep calm and code python^_^
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- Death Dealer
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- Death Dealer
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good idea. dont expect new people to read, most just post what there problem is even if its already been answered either on this thread or another, this is why i wont minetest.com to take care of stuff like this...sapier wrote:I've added an additional Link to animalmaterials mod in main post.
BUT if people don't READ the information i provide in BOLD RED LETTERS I can't help!
Keep calm and code python^_^
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sapier wrote:If anyone provides graphics for animation I'll gladly add it in near future.
I'm just not that talented in drawing to produce reasonable good graphics by myself.
Transformation on attack will be possible by using the on attack callback I'm going to add in next version.
documentation uhhh ... I know this is a ongoing task, it's far from perfect, if you have questions please ask I'll add them to the current documentation.
This sound nice, but I think it's also cool add transformation on day-night cicle (for example, the transformation function call custom scripts).
I think creative mode must be only for admins (create easily construcction for server). Could it be possible disable mobs in creative mode or damage from them?
- Death Dealer
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