[Modpack] Animals Modpack [2.5] -- 2.6 approaching

sapier
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by sapier » Post

at least one of them is available by killing a fish ... and used for undead trap
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sapier
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by sapier » Post

A new version of animals mod is available there have been some code reorganizations so please try it there may still be bugs!

I've done some performance improvements, those of you who recognized major lag please report if there were any visible improvements.

Spawning code was heavyly modified please look out for problems in this region.

Movement may be affected by environment check changes if movement differes from previous versions please tell me.

Thanks to all who are testing!
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MilanFIN
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by MilanFIN » Post

I got unknown block while looking that clownfish in this new version

I mean I see a lila block whitch has text unknown block. I have that fish in my house in water so :D, in 1.0.0 it was seen.
Last edited by MilanFIN on Fri Mar 16, 2012 19:35, edited 1 time in total.

sapier
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by sapier » Post

oops clownfish mod is missing in 1.1 Im re-adding it to 1.1.1 as quick solution just take the clownfish mod from 1.0.0 it's working without modification
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celeron55
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by celeron55 » Post

Missing license information; please fill in ASAP.

WIESTURS
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by WIESTURS » Post

ok ewerything is bad when i go in the game with your animal mod theres a errror it shows someting obout check debug.txt
fix it please
.........

Temperest
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by Temperest » Post

Please post the contents of your debug.txt file.
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Wildwolf
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by Wildwolf » Post

How do you install the mod? whenever i install it under data/mods it says it cant load it help?

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Death Dealer
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by Death Dealer » Post

Wildwolf wrote:How do you install the mod? whenever i install it under data/mods it says it cant load it help?
whats the error? unknown dependencies? you probly need animal_materials
Last edited by Death Dealer on Mon Mar 19, 2012 22:51, edited 1 time in total.
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Wildwolf
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by Wildwolf » Post

yes unsatisfied dependencies and i dont know how to fix it what do i need to download?

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Death Dealer
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by Death Dealer » Post

you need animal materials, im not sure if there's thread for it but my server pack (in the link to My server-invite only) has the animal_material file you need to run the mod, mine isnt the newest as far as animal but it does have that,
just copy animal_material from my mod folder to yours.
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Wildwolf
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by Wildwolf » Post

worked like a champ man i owe u alot thx dude!

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Death Dealer
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by Death Dealer » Post

no problem:D
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Wildwolf
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by Wildwolf » Post

one more thing if you got the time i wanna start a new map again and delete what ive started making right so i tried clicking the delete button on the menu screen and it didnt work?

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Death Dealer
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by Death Dealer » Post

i go and delete manually, user/server/worlds/ then delete the worlds you wont this does work everytime.
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Wildwolf
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by Wildwolf » Post

thx man u've helped me a lot today i owe ya 2

sapier
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by sapier » Post

I've added an additional Link to animalmaterials mod in main post.

BUT if people don't READ the information i provide in BOLD RED LETTERS I can't help!
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Death Dealer
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by Death Dealer » Post

sapier wrote:I've added an additional Link to animalmaterials mod in main post.

BUT if people don't READ the information i provide in BOLD RED LETTERS I can't help!
good idea. dont expect new people to read, most just post what there problem is even if its already been answered either on this thread or another, this is why i wont minetest.com to take care of stuff like this...
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Death Dealer
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by Death Dealer » Post

Also why cant you just include this with your files? in stead of just putting a link to it?
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sapier
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by sapier » Post

That question was answered too before but in short.

Animalmaterials has been extracted in order to be included to core. And to enable other mod developers to use the materials without having to depend on full animals modpack installation.
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Death Dealer
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by Death Dealer » Post

make them both a link to just animal mod (with animal_materils included) and provide a link to just animal_materials.
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Jordach
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by Jordach » Post

sapiers right on this, you cant have a whole mod just as a dependancy.

also, go 3d.

lord_james
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by lord_james » Post

sapier wrote:If anyone provides graphics for animation I'll gladly add it in near future.
I'm just not that talented in drawing to produce reasonable good graphics by myself.

Transformation on attack will be possible by using the on attack callback I'm going to add in next version.

documentation uhhh ... I know this is a ongoing task, it's far from perfect, if you have questions please ask I'll add them to the current documentation.

This sound nice, but I think it's also cool add transformation on day-night cicle (for example, the transformation function call custom scripts).

I think creative mode must be only for admins (create easily construcction for server). Could it be possible disable mobs in creative mode or damage from them?

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Death Dealer
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by Death Dealer » Post

would anyone care to take screen shots of the recipes so i can add to [url]Minetest.com[/url]?
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bgsmithjr
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by bgsmithjr » Post

The game cannot load the animal_dm_dm_item.png

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