[Modpack] Animals Modpack [2.5] -- 2.6 approaching

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Jordach
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by Jordach » Sat Mar 24, 2012 13:05

I have this bug too. Bummer.
viewtopic.php?f=10&t=19056 Solar Plains Dev Server
 

WIESTURS
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by WIESTURS » Sun Mar 25, 2012 17:36

WTf i hawe 0.4.dev-20120122-1 but none of the mods of your colection work fix it !!!!!!!!!!!!!!!!!!!!
 

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by sapier » Mon Mar 26, 2012 18:40

@WIESTURS
I WON'T fix anything if you don't provide more information about WHAT doesn't work!
And of course I don't think I've received any payment from you so anything is provided AS IS with NO WARRANTY for anything.

@Jordach seems I've missed another graphic missing I'll fix it in next release but it ain't needed and shouldn't cause any problems except of the error message.

@all have a look at following post http://c55.me/minetest/forum/viewtopic.php?id=1413
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by sapier » Thu Apr 12, 2012 19:02

Have a look at the brand new sounds! .. ok "look" isn't quite correct ... you know what's meant ;-)
Last edited by sapier on Thu Apr 12, 2012 19:02, edited 1 time in total.
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neko259
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by neko259 » Fri Apr 13, 2012 04:56

1. No walking sounds for mobs.
2. No damage sounds (btw, did you adapt them to the new entity HP system?)

Is it possible to fix that?
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sapier
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by sapier » Fri Apr 13, 2012 08:04

no, this version doesn't use the new health system I didn't know about it until now, I'll add it in next version.

there are still lot's of sound's missing, walking sounds aren't supported at all by now but I'll add them in next version.

If anyone has suggestions what sound to add or even can provide sounds, please tell me.

thanks to all supporting sound development
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rinoux
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by rinoux » Fri Apr 13, 2012 20:06

Graphics License: unknown - please ask rinoux

GPLv2 and v3
 

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by sapier » Fri Apr 13, 2012 20:38

thanks I'll add the license information to 1.2.1
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by Mehlikegam3s » Thu Apr 19, 2012 15:23

01:20:45: INFO[main]: Server: Loading mods: animals_modpack1.2.0 default fire animalmaterials gunmod bucket doors give_initial_stuff legacy
01:20:45: INFO[main]: [animals_modpack1.2.0] ["C:\Users\GUESS\Downloads\minetest-0.4.dev-20120408-win32\minetest-0.4.dev-20120408-win32\bin\..\mods\minetest\animals_modpack1.2.0\init.lua"]
01:20:45: ERROR[main]: Error loading mod "animals_modpack1.2.0": modname does not follow naming conventions: Only chararacters [a-z0-9_] are allowed.
01:20:45: ERROR[main]: Server: Failed to load and run C:\Users\GUESS\Downloads\minetest-0.4.dev-20120408-win32\minetest-0.4.dev-20120408-win32\bin\..\mods\minetest\animals_modpack1.2.0\init.lua

whats wrong?
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by Jordach » Thu Apr 19, 2012 15:26

You take the folders in animals_modpack1.2.0 and put them in minetest/games/minimal/ or other directory.

Here's the inside of that folder:

Image

Then move all those folders into the minetest game.
viewtopic.php?f=10&t=19056 Solar Plains Dev Server
 

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by Mehlikegam3s » Thu Apr 19, 2012 16:19

still not working
Jordach wrote:You take the folders in animals_modpack1.2.0 and put them in minetest/games/minimal/ or other directory.

Here's the inside of that folder:

Image

Then move all those folders into the minetest game.
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MilanFIN
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by MilanFIN » Fri Apr 20, 2012 18:22

The zombies make way too loud voice at night...
+ wool isn't diggable in the newest minetest
Last edited by MilanFIN on Sat Apr 21, 2012 17:30, edited 1 time in total.
 

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by sapier » Tue Apr 24, 2012 17:03

Wool problem is in animalmaterials not in animals, I'll release an update version soon.

@MilanFIN thanks for your feedback about vombie sounds, I'll reduce their sound level in next animals mod version.
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Ragnarok
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by Ragnarok » Thu Apr 26, 2012 10:12

Vombie trap on my map looks strange after installing Hydroponics mod or Roof mod. Reported that in hydrophonics thread here: http://minetest.net/forum/viewtopic.php?pid=22130#p22130. The same problem applies to several other mods.

Image
By vibender at 2012-04-26
 

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by sapier » Mon Apr 30, 2012 20:59

Hello
@ragnarok I'm sorry but with only the information you provide I assume the trap isn't source of the problem

@all seems the new minetest version is much more noisy than old ones, those messages you see about bugs in ANIMALS mod are related to probabilistic movement handling. There are some checks in animals mod that try to solve animals being at positions they shouldn't be. Most likely the animal got there because another check hasn't been that perfect it should have been.

In short: those messages tell about bugs but non-critical ones.

Can anyone provide information if this messages occur only seldom or quite often?

BTW there's a new version 1.2.1 now with footstep sounds
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Death Dealer
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by Death Dealer » Tue May 01, 2012 04:01

sapier wrote:Hello
@ragnarok I'm sorry but with only the information you provide I assume the trap isn't source of the problem

@all seems the new minetest version is much more noisy than old ones, those messages you see about bugs in ANIMALS mod are related to probabilistic movement handling. There are some checks in animals mod that try to solve animals being at positions they shouldn't be. Most likely the animal got there because another check hasn't been that perfect it should have been.

In short: those messages tell about bugs but non-critical ones.

Can anyone provide information if this messages occur only seldom or quite often?

BTW there's a new version 1.2.1 now with footstep sounds

Ya i only see the error when the Vombie runs all suicide into the water. and the Gull not spawning right.
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302555
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by 302555 » Tue May 01, 2012 21:01

Hi i just wanted too ask wich of the modpacks is suitible for version 0.3.1
and how to install it/where to download it
 

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by Temperest » Tue May 01, 2012 21:37

The MineTest 0.3 series does not support mods.

Consider downloading a 0.4 development version.
WorldEdit 1.0 released

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sapier
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by sapier » Sat May 05, 2012 09:57

I'm thinking about making cows breedable too and wondering if anyone uses the breeding feature for sheep?
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by Temperest » Sat May 05, 2012 14:55

Yep, that would be great.
WorldEdit 1.0 released

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sapier
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by sapier » Sun May 13, 2012 13:02

I'm going to reintegrate animalmaterials into next modpack version unless it's going to be added to minetest until then. I don't think that's gonna happen.

Why do I do it? Because of more than 150 downloads of Animals modpack but only 50 animalmaterials downloads. As animalmaterials is a required mod for animals those 100 ppl downloading only animals are most likely dissapointed.
As it's mentioned more than once in this thread and on main post in bold red letters those ppl can't really be able to read but as I wan't animals mod to be tested I'm forced to re-add animalmaterials.
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Firedude9001
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by Firedude9001 » Tue May 15, 2012 22:55

for some reason i cant install the mod, ive got it in the mod folder but when i log into the game it says error loading mod
 

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by Temperest » Tue May 15, 2012 23:27

What's the error?
WorldEdit 1.0 released

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sapier
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by sapier » Thu May 17, 2012 09:31

To make animals work you need to copy it directly to your mods folder (not within a subfolder animals_modpack ...)

Have you installed animalmaterials mod?
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RandomBot
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by RandomBot » Sun May 20, 2012 08:10

so im guessing i found big red, or it found me rather...is it meant to spawn in light? cause it did...wast expecting it...
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