[Modpack] Animals Modpack [2.5] -- 2.6 approaching

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deivan
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by deivan » Post

I have a small question. You are using a ABM for each entity no? Already try make a single ABM and process every entity for each user for performance purpose?

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by sapier » Post

abm usage in recent mobf versions is minor. once abm's were used as spawning mechanism, but this was replaced by on_generate spawning. you may enable abm based spawning by enabling secondary spawning but this is not recomended.

ABM's are only relevant for blocks as you already mentioned mobs are entities wich have nothing to do with blocks.
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deivan
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by deivan » Post

I have many things making my game slow down... I don't know the cause. :-/
The "sand golem?" don't is doing damage any more (In logs I see lost 0hp) this is the correct?

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jordan4ibanez
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by jordan4ibanez » Post

I posted something on the bottom of the last page. Just making sure.
I've been gone for a long time

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by Sokomine » Post

jordan4ibanez wrote: I would like to collaberate with you on: rewriting this mod,making better textures, and better models.
Sounds fine! Hope you and sapier can manage to improve the mod even more.

I do like most of the models of the peaceful animals (including wolf) of this mod. They could certainly be improved in parts, but what I like most about them is that they are more like...adult...animals. Not the tribmmed-to-be-cute-and-slaughtered-animals like in Minecraft, but realistic (sometimes slightly gone-mad-looking :-)) cows and sheep etc. The deer is great as well! And the ostrich.

A goat would be great as a new animal. Single goats are more likely to occour than single sheep, plus they are experts in climbing.

Cows ought to occur with brown hide as well.

Owned animals need protection against beeing caught by other people than their owners.

The peaceful_npc mod is also nice to have around. Those NPC bring further life to a server.
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onpon4
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by onpon4 » Post

You know, I've been wondering: what are the feathers for? Is there a crafting recipe you can use them in?

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by sapier » Post

currently feathers are not good for anything there's a changeset to make wool from them but it's not added ... most likely it'll be added for 2.1
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deivan
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by deivan » Post

After the last update this mod don't is working any more, some problem with animalmaterial, init.lua, line 312.

sapier
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by sapier » Post

@deivan already fixed in git as well as another bug
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deivan
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by deivan » Post

Nice. :D

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korkut
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by korkut » Post

Recent Minetest (I got 0.4.5) changed damage algorithm and made the mobs indestructable. I got pretty annoyed while trying to kill a chicken with a mese sword until I decided to just look up git commits and figure out what's wrong.

In api.lua, I found this function and added a workaround until a proper fix is in place.

Code: Select all

...
function mobf_add_mob(mob)

    --workaround for new damage algorithm for 0.4.5
    --armour_groups are no longer group rating but percentage
    if mob.generic.armor_groups then
        local old_armor_groups={30,50,100,133}
        for k,v in pairs(mob.generic.armor_groups) do
            mob.generic.armor_groups[k]=old_armor_groups[v]
        end
    end
...
Hopefully others won't lose some sleep trying to figure this out.

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dove_g
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by dove_g » Post

I added mobf to my local server, mod is succesfully loaded, but there is no animals? Nothing? How to get them, how to find them etc...
Do I need to add something to conf?

Tnx.

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by kaeza » Post

dove_g wrote:I added mobf to my local server, mod is succesfully loaded, but there is no animals? Nothing? How to get them, how to find them etc...
Do I need to add something to conf?

Tnx.
MOBs will only appear in newly generated areas. This means either going farther from origin in your current map, or creating a new map from scratch.
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deivan
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by deivan » Post

About this question from dove_g, here I see rats jumping to skies and sheeps invisible... :-/

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kamarajitsu
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by kamarajitsu » Post

I try download it from the primary site and when it's almost finished, my computer blocks it saying that it contains a virus, spyware, etc. And I don't know how to download from the second site.

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Topywo
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by Topywo » Post

kamarajitsu wrote:I try download it from the primary site and when it's almost finished, my computer blocks it saying that it contains a virus, spyware, etc. And I don't know how to download from the second site.
Second link: click on the ZIP tab.

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kamarajitsu
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by kamarajitsu » Post

Topywo wrote:
kamarajitsu wrote:I try download it from the primary site and when it's almost finished, my computer blocks it saying that it contains a virus, spyware, etc. And I don't know how to download from the second site.
Second link: click on the ZIP tab.
Thanks, the second link worked problem free

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kamarajitsu
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by kamarajitsu » Post

Scratch that, error comes up that says "ModError: Failed to load and run"

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oxenfreedan
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by oxenfreedan » Post

This is a funny thought! Can anyone tell me how old the mod version i am running? The animals dont lift they're legs and just sort of skim over the surface.
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dove_g
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by dove_g » Post

kaeza wrote:MOBs will only appear in newly generated areas. This means either going farther from origin in your current map, or creating a new map from scratch.
Tnx,
it works. I create new world, and there are all animals and vombies :).

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deivan
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by deivan » Post

Is possible make a spaw function to make some new spaws to old areas? My game is old and I have big areas without nothing...
About damages, I don't make damages in mobs and mobs don't make damage to me, I spaw a vombie and this one is doing damages, but still invincible. :-o
Last edited by deivan on Thu Apr 04, 2013 15:49, edited 1 time in total.

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MirceaKitsune
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by MirceaKitsune » Post

Really hope this sill stop being laggy so it can be included in MineTest builtin. Still hearing mobs are pretty slow and that's why this is still a mod.
Last edited by MirceaKitsune on Thu Apr 04, 2013 14:11, edited 1 time in total.

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deivan
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by deivan » Post

If this is a hard coded (in the game core) will be fast and effective but with lua the performance is a problem.

I love if the game have some IA, ready to use like create_creature(...,IA_HUNTER) then my creature use the ready-to-use IA_HUNTER to seek-and-destroy your target. :D

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by Sokomine » Post

IIRC you can activate spawning in already existing areas. There is an option for that somewhere.
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kamarajitsu
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by kamarajitsu » Post

Can someone help with my problem? :(

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