[Modpack] Animals Modpack [2.5] -- 2.6 approaching

sapier
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by sapier » Post

Finaly here it is Version 1.0.0.

If someone can upload the screenshots I added as zip I'd like to add them to first post. I can't do it atm myself as someone seems to have abused the dynamic ip I'm now at on tinypic.

I assume you wanna know how to breed sheep ;-) It's simple:
1) craft a barn
2) fill it with leaves
3) wait some time

Catching vombies:
1) kill a clownfish
2) craft a trap
3) put trap next to vombie
4) wait till it gets glowing green
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neko259
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by neko259 » Post

Great!
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by Jordach » Post

awesome, will try it!

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neko259
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by neko259 » Post

I can't figure how to use barns. Can you make a scheme or a screenshot? Also, they have a very strange texture: visible from 1 side, invisible from other.
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neko259
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by neko259 » Post

Ah, I understood. 'fill it with leaves' means LMB. But the texture is still very strange!
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neko259
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by neko259 » Post

Also, I think a barn should be walkable.
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sapier
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by sapier » Post

I know about the textures sadly there's not much I can do about this on lua side creating a "nice" barn need's changes in minetest. Minetests luaentity drawtypes are still limited to cube and sprite ... and sprite barns would be even worse ;-)

EDIT1: thats the reason it isn't walkable too entitys can't be not walkable ;-(

And it needs to be a entity as barn is doing the breeding. Ok I know that's not exactly as in real world but there are some good reasons to do this:

-breading is not a way to add animals but a player triggered feature
-if animal would trigger breading ANY animal even those far away from any barn would need to scan their location permanently for other animals and barns ->lots of avoidable computation effort.
-it's a simple solution

ok it's not perfect but good enough to get some experience how to do or not to do next version
Last edited by sapier on Wed Feb 01, 2012 22:04, edited 1 time in total.
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rahonejm
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by rahonejm » Post

Hey sapier, did you read my pm about the Walking Dead barn that i've did? xD
Sorry for possible language mistakes

sapier
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by sapier » Post

Yes I did hope the vombie trap is what you needed? ;-)

EDIT1: If anyone spots a gull please tell me they're intended to be rare but I hope not too rare :-)
Last edited by sapier on Wed Feb 01, 2012 22:58, edited 1 time in total.
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neko259
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by neko259 » Post

Your breeding is just fine for the game purposes. But I think you should add childhood. For example, newly born animal is 1/3 of the normal size, it can't be sheared and gives nothing when killed. But in some time (10 min I think) it becomes normal.

And maybe make vombies drop bones even when died from the sun? Just drop on the ground.
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sapier
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by sapier » Post

Newly born sheep are already lamb's that can't be sheered they grow up to sheep after 30 minutes. I know the texture needs to be improoved to make the difference between sheep and lamb more obvious.

I'm not sure about the bones there would be huge amount of bones out there if any vombie droped them on sundeath.
Does anyone else support this suggestion?
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rinoux
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by rinoux » Post

We just saw one bird Image

sapier
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by sapier » Post

Thx for the info so spawning algorithm is working :-)
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rinoux
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by rinoux » Post

The sheep I put in a park just disappear after some time, is it normal ? (chicken also)

ps:I think that the egg is much too big, its 1/2 of a chicken ;-)

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neko259
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by neko259 » Post

sapier wrote:Newly born sheep are already lamb's that can't be sheered they grow up to sheep after 30 minutes. I know the texture needs to be improoved to make the difference between sheep and lamb more obvious.
Oh, sorry. I didn't wait no see a newly borned sheep :)
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sapier
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by sapier » Post

@rinoux there's a bug in client/server entity handling sometimes client shows entities at locations where there isn't one. It's same the other way round, client not showing enities where there should be. The problem is restarting client only doesn't fix it. If this is the case for you you need to restart both.

btw NOT playerspawned animals vanish if there are to many within a certain distance.
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dannydark
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by dannydark » Post

sapier wrote:I'm not sure about the bones there would be huge amount of bones out there if any vombie droped them on sundeath.
Does anyone else support this suggestion?
I would like this too however, like you said there could end up being a lot of bones lying around the place, would it not be possible to have some ABM running that cleans them up after a certain amount or time? or would this cause too much lag?

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neko259
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by neko259 » Post

Maybe make them create a 'bones batch' entity on the ground that disappears in some time, and gives a bone when punched?
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Nemo08
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by Nemo08 » Post

please, add bears!

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rinoux
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by rinoux » Post

Special russian mod pack
Image

...
Image
Last edited by rinoux on Thu Feb 02, 2012 17:18, edited 1 time in total.

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dannydark
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by dannydark » Post

rinoux wrote:Special russian mod pack
Image
Hahaha! +1

Nemo08
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by Nemo08 » Post

rinoux wrote:Special russian mod pack
Image

...
Image
Cooool!!

Nemo08
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by Nemo08 » Post

/me plan make driving bears, preferably white

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dannydark
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by dannydark » Post

Just a quick heads up that an error is displayed because the gull item texture is missing ^_^

sapier
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by sapier » Post

I know about it probably I need to add dummy item textures for non catchable animals too. For now just ignore those error messages they don't have any effect.
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