[Modpack] Animals Modpack [2.5] -- 2.6 approaching

lincy
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Re: [Modpack] Animals Modpack [2.5]

by lincy » Post

Can't kill big_red.... try many kind of sword (stone,steel,gold,diamond,mithril .... etc), just don't hurt big_red.

Here is the log when I try to use "admin" to test. (log while using sword to kill big_red)

Code: Select all

2016-01-31 01:52:39: ACTION[ServerThread]: Deprecated call to "get_entity_name
2016-01-31 01:52:39: ACTION[ServerThread]: stack traceback:
2016-01-31 01:52:39: ACTION[ServerThread]: 	[C]: in function 'get_entity_name'
2016-01-31 01:52:39: ACTION[ServerThread]: 	...netest/mods/animals_modpack/animal_resources/weapons.lua:299: in function <...netest/mods/animals_modpack/animal_resources/weapons.lua:288>
2016-01-31 01:52:39: ACTION[ServerThread]: Deprecated call to "get_entity_name
2016-01-31 01:52:39: ACTION[ServerThread]: stack traceback:
2016-01-31 01:52:39: ACTION[ServerThread]: 	[C]: in function 'get_entity_name'
2016-01-31 01:52:39: ACTION[ServerThread]: 	...netest/mods/animals_modpack/animal_resources/weapons.lua:299: in function <...netest/mods/animals_modpack/animal_resources/weapons.lua:288>
2016-01-31 01:52:40: ACTION[ServerThread]: admin punches object 8491: LuaEntitySAO at (647.677,-2998.6,-211.907)
2016-01-31 01:52:40: ACTION[ServerThread]: admin punches object 8489: LuaEntitySAO at (648.844,-2998.6,-211.907)
2016-01-31 01:52:40: ACTION[ServerThread]: admin punches object 8489: LuaEntitySAO at (648.892,-2998.6,-211.709)
2016-01-31 01:52:41: ACTION[ServerThread]: admin punches object 8491: LuaEntitySAO at (647.481,-2998.6,-213.11)
2016-01-31 01:52:41: ACTION[ServerThread]: Deprecated call to "get_entity_name
2016-01-31 01:52:41: ACTION[ServerThread]: stack traceback:
2016-01-31 01:52:41: ACTION[ServerThread]: 	[C]: in function 'get_entity_name'
2016-01-31 01:52:41: ACTION[ServerThread]: 	...netest/mods/animals_modpack/animal_resources/weapons.lua:299: in function <...netest/mods/animals_modpack/animal_resources/weapons.lua:288>
2016-01-31 01:52:41: ACTION[ServerThread]: Deprecated call to "get_entity_name
2016-01-31 01:52:41: ACTION[ServerThread]: stack traceback:
2016-01-31 01:52:41: ACTION[ServerThread]: 	[C]: in function 'get_entity_name'
2016-01-31 01:52:41: ACTION[ServerThread]: 	...netest/mods/animals_modpack/animal_resources/weapons.lua:299: in function <...netest/mods/animals_modpack/animal_resources/weapons.lua:288>
2016-01-31 01:52:41: ACTION[ServerThread]: Deprecated call to "get_entity_name
2016-01-31 01:52:41: ACTION[ServerThread]: stack traceback:
2016-01-31 01:52:41: ACTION[ServerThread]: 	[C]: in function 'get_entity_name'
2016-01-31 01:52:41: ACTION[ServerThread]: 	...netest/mods/animals_modpack/animal_resources/weapons.lua:299: in function <...netest/mods/animals_modpack/animal_resources/weapons.lua:288>
2016-01-31 01:52:41: ACTION[ServerThread]: Deprecated call to "get_entity_name
2016-01-31 01:52:41: ACTION[ServerThread]: stack traceback:
2016-01-31 01:52:41: ACTION[ServerThread]: 	[C]: in function 'get_entity_name'
2016-01-31 01:52:41: ACTION[ServerThread]: 	...netest/mods/animals_modpack/animal_resources/weapons.lua:299: in function <...netest/mods/animals_modpack/animal_resources/weapons.lua:288>
2016-01-31 01:52:41: ACTION[ServerThread]: Deprecated call to "get_entity_name
2016-01-31 01:52:41: ACTION[ServerThread]: stack traceback:
2016-01-31 01:52:41: ACTION[ServerThread]: 	[C]: in function 'get_entity_name'
2016-01-31 01:52:41: ACTION[ServerThread]: 	...netest/mods/animals_modpack/animal_resources/weapons.lua:299: in function <...netest/mods/animals_modpack/animal_resources/weapons.lua:288>
2016-01-31 01:52:41: ACTION[ServerThread]: Deprecated call to "get_entity_name
2016-01-31 01:52:41: ACTION[ServerThread]: stack traceback:
2016-01-31 01:52:41: ACTION[ServerThread]: 	[C]: in function 'get_entity_name'
2016-01-31 01:52:41: ACTION[ServerThread]: 	...netest/mods/animals_modpack/animal_resources/weapons.lua:299: in function <...netest/mods/animals_modpack/animal_resources/weapons.lua:288>
2016-01-31 01:52:41: ACTION[ServerThread]: admin punches object 8489: LuaEntitySAO at (648.727,-2998.6,-211.907)
2016-01-31 01:52:41: ACTION[ServerThread]: admin punches object 8489: LuaEntitySAO at (648.583,-2998.6,-211.678)
2016-01-31 01:52:41: ACTION[ServerThread]: admin punches object 8489: LuaEntitySAO at (648.363,-2998.6,-211.76)
2016-01-31 01:52:42: ACTION[ServerThread]: admin punches object 8489: LuaEntitySAO at (648.092,-2998.6,-211.907)
2016-01-31 01:52:42: ACTION[ServerThread]: admin punches object 8489: LuaEntitySAO at (647.931,-2998.6,-211.537)
2016-01-31 01:52:42: ACTION[ServerThread]: admin punches object 8489: LuaEntitySAO at (648.088,-2998.6,-211.836)
Here is the more log/information when restart server

Code: Select all

016-01-31 01:52:58: ACTION[main]: MOD: mobf loading ...
2016-01-31 01:52:58: ACTION[main]: 	registering pattern dont_move
2016-01-31 01:52:58: ACTION[main]: 	registering pattern run_and_jump_low
2016-01-31 01:52:58: ACTION[main]: 	registering pattern stop_and_go
2016-01-31 01:52:58: ACTION[main]: 	registering pattern swim_pattern1
2016-01-31 01:52:58: ACTION[main]: 	registering pattern swim_pattern2
2016-01-31 01:52:58: ACTION[main]: 	registering pattern flight_pattern1
2016-01-31 01:52:58: ACTION[main]: MOD: mob framework mod 2.5.0 loaded
2016-01-31 01:52:58: ACTION[main]: MOD: mobf_settings mod           version 1.9.0 loaded
2016-01-31 01:52:58: ACTION[main]: MOD: Loading mob_environments mod ...
2016-01-31 01:52:58: ACTION[main]: MOD: mob_environments mod 0.0.1 loaded.
2016-01-31 01:52:58: ACTION[main]: MOD: mob_warthog loading ...
...................
...................
...................
2016-01-31 01:52:58: ACTION[main]: MOD: animal_big_red mod loading ...
2016-01-31 01:52:58: ACTION[main]: ADV_SPAWNING: registering spawner "big_red_spawner_1"
2016-01-31 01:52:58: ACTION[main]: ADV_SPAWNING: now handling: 22 spawner definitions
2016-01-31 01:52:58: ACTION[main]: 	adding mob big_red
2016-01-31 01:52:58: ACTION[main]: MOD: animal_big_red mod         version 0.2.0 loaded
...................
...................
...................
Server : 0.4.13 stable
pack : animals_modpack 2.5


Any idea ?

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xeranas
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Re: [Modpack] Animals Modpack [2.5]

by xeranas » Post

I wish this mod would have more straightforward way to to setup. Currently as regular user I need download all 4 mods and still worry whats needs to be done in order to play.

for some reason I needed to rename "adv_spawning-0.0.13" to "adv_spawning" (because of invalid mod name error),
then read error logs and guess which animal cause error on start. This time it was "mob_minner". So after deleting it I was abble to play game and meet some zombies.

My suggestion for mod author would be don't rush fresh code into release/stable until gather feedback from users which are testing github unstable mod version.
Attachments
minetest_animals_mobs.png
minetest_animals_mobs.png (83 KiB) Viewed 832 times

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Re: [Modpack] Animals Modpack [2.5]

by benrob0329 » Post

As of right now I would recommend Mobs_Redo over this, though I prefer the API + Mobs approach of Animals Modpack.

stdh
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Re: [Modpack] Animals Modpack [2.5]

by stdh » Post

Hey lincy, if you're still looking for a weapon to hurt Big Red, you may want to use this Disgusting Meat Sword mod i made: viewtopic.php?f=9&t=14082.
It seems to me that the Deamondeath Sword is not adapted to the new (according to dev wiki) damage system. Also, the spelling of daemon as used by these mods is not quite consistent, mostly the erroneous deamon is used.

I also noted, quite painfully, that while default stone and cobble make for a safe hiding place from Big Red (which is blue?!)'s plasma, stone stairs do not. The code showed that only those exact two materials are invulnerable, not even your dead body's bones survive! Together with an ineffective bone sword, that makes for a rather brutal experience! ;)

DaGregor
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Re: [Modpack] Animals Modpack [2.5]

by DaGregor » Post

I tried to install 2.5.1. on a Ubuntu machine with Minetest 0.4.9.

I took the download animals_modpack-2.5.0.zip, renamed it mobf and copied it into the mods directory.
This resulted in: ERROR: ModError: Failed to load an run /home/friedrich/.minetest/mods/mobf/factions/init.lua

Debug.txt reads as follows:

Code: Select all

12:40:24: ERROR[main]: ========== ERROR FROM LUA ===========
12:40:24: ERROR[main]: Failed to load and run script from 
12:40:24: ERROR[main]: /home/friedrich/.minetest/mods/mobf/factions/init.lua:
12:40:24: ERROR[main]: /home/friedrich/.minetest/mods/mobf/factions/init.lua:17: attempt to index global 'core' (a nil value)
12:40:24: ERROR[main]: stack traceback:
12:40:24: ERROR[main]: 	/home/friedrich/.minetest/mods/mobf/factions/init.lua:17: in main chunk
12:40:24: ERROR[main]: ======= END OF ERROR FROM LUA ========
12:40:24: ERROR[main]: Server: Failed to load and run /home/friedrich/.minetest/mods/mobf/factions/init.lua
12:40:24: ERROR[main]: ModError: ModError: Failed to load and run /home/friedrich/.minetest/mods/mobf/factions/init.lua
What did i do wrong?

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Don
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Re: [Modpack] Animals Modpack [2.5]

by Don » Post

I suggest you upgrade to minetest 0.4.13
Many of my mods are now a part of Minetest-mods. A place where you know they are maintained!

A list of my mods can be found here

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kylx
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Re: [Modpack] Animals Modpack [2.5]

by kylx » Post

Hi,

I'm a newbie in this forum, please be gentle with me. I tried to find this specific error on the forum but did not quite find the right thread. If this error's solution already exists please point me to the right thread.

Code: Select all

2016-03-27 12:31:26: ERROR[main]: ServerError: Lua: Runtime error from mod 'mob_miner' in callback luaentity_Step(): ....minetest/mods/animals_modpack-2.5.0/mob_miner/utils.lua:49: attempt to perform arithmetic on field 'maxlevel' (a nil value)
2016-03-27 12:31:26: ERROR[main]: stack traceback:
2016-03-27 12:31:26: ERROR[main]: 	....minetest/mods/animals_modpack-2.5.0/mob_miner/utils.lua:49: in function 'mob_miner_calc_digtime'
2016-03-27 12:31:26: ERROR[main]: 	.../.minetest/mods/animals_modpack-2.5.0/mob_miner/init.lua:234: in function 'update_digpos'
2016-03-27 12:31:26: ERROR[main]: 	.../.minetest/mods/animals_modpack-2.5.0/mob_miner/init.lua:320: in function 'custom_on_step_handler'
2016-03-27 12:31:26: ERROR[main]: 	.../games/.minetest/mods/animals_modpack-2.5.0/mobf/init.lua:316: in function <.../games/.minetest/mods/animals_modpack-2.5.0/mobf/init.lua:314>
2016-03-27 12:31:26: ERROR[main]: 	.../games/.minetest/mods/animals_modpack-2.5.0/mobf/mobf.lua:704: in function <.../games/.minetest/mods/animals_modpack-2.5.0/mobf/mobf.lua:610>
2016-03-27 12:31:26: ACTION[ServerThread]: singleplayer leaves game. List of players: 
desktop: Debian
minetest: 0.4.13 from Jessie-backports
mod: animals_modpack-2.5.0.zip

Given orders to mine to a couple of miners

Thanks,

kylx

PS. this may seem a post flooding as I already post this in a different part of the forum (viewtopic.php?f=6&t=14301&p=212109#p212109)

ensonic
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Re: [Modpack] Animals Modpack [2.5]

by ensonic » Post

Since 0.4.14 this modpack stoped working. All animals show up as

When starting I get

Code: Select all

2016-08-08 14:21:59: ERROR[Main]: mod "animal_big_red" has unsatisfied dependencies:  "animalmaterials" "mob_environments" "mobf"
2016-08-08 14:21:59: ERROR[Main]: mod "animal_chicken" has unsatisfied dependencies:  "animalmaterials" "mob_environments" "mobf"
2016-08-08 14:21:59: ERROR[Main]: mod "animal_clownfish" has unsatisfied dependencies:  "animalmaterials" "mob_environments" "mobf"
2016-08-08 14:21:59: ERROR[Main]: mod "animal_cow" has unsatisfied dependencies:  "animalmaterials" "mob_environments" "mobf"
2016-08-08 14:21:59: ERROR[Main]: mod "animal_deer" has unsatisfied dependencies:  "animalmaterials" "mob_environments" "mobf"
2016-08-08 14:21:59: ERROR[Main]: mod "animal_dm" has unsatisfied dependencies:  "mob_environments" "mobf"
2016-08-08 14:21:59: ERROR[Main]: mod "animal_fish_blue_white" has unsatisfied dependencies:  "animalmaterials" "mob_environments" "mobf"
2016-08-08 14:21:59: ERROR[Main]: mod "animal_gull" has unsatisfied dependencies:  "animalmaterials" "mob_environments" "mobf"
2016-08-08 14:21:59: ERROR[Main]: mod "animal_rat" has unsatisfied dependencies:  "animalmaterials" "mob_environments" "mobf"
2016-08-08 14:21:59: ERROR[Main]: mod "animal_sheep" has unsatisfied dependencies:  "animalmaterials" "mob_environments" "mobf"
2016-08-08 14:21:59: ERROR[Main]: mod "hazmat_suit" has unsatisfied dependencies:  "technic"
2016-08-08 14:21:59: ERROR[Main]: mod "technic_armor" has unsatisfied dependencies:  "technic_worldgen"
2016-08-08 14:21:59: ERROR[Main]: The following mods could not be found: "adv_spawning" "animalmaterials" "barn" "carts" "factions" "mobf" "mobf_settings" "signs_lib" "trap"
and in the game I get:

Code: Select all

2016-08-08 14:22:03: ERROR[Server]: LuaEntity name "animal_chicken:chicken" not defined
2016-08-08 14:22:03: ERROR[Server]: LuaEntity name "animal_chicken:rooster" not defined
2016-08-08 14:22:03: ERROR[Server]: LuaEntity name "mobf:lifebar" not defined
Filed a bug already: https://github.com/sapier/animals_modpack/issues/131 but no reply since > month. Any ideas?

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Re: [Modpack] Animals Modpack [2.5]

by KCoombes » Post

ensonic wrote:Since 0.4.14 this modpack stoped working. All animals show up as

When starting I get
2016-08-08 14:21:59: ERROR[Main]: mod "animal_big_red" has unsatisfied dependencies: "animalmaterials" "mob_environments" "mobf"
2016-08-08 14:21:59: ERROR[Main]: mod "animal_chicken" has unsatisfied dependencies: "animalmaterials" "mob_environments" "mobf"
2016-08-08 14:21:59: ERROR[Main]: mod "animal_clownfish" has unsatisfied dependencies: "animalmaterials" "mob_environments" "mobf"-snip-

See the bolded parts - that's the error message telling you what the problem is.

2016-08-08 14:21:59: ERROR[Main]: The following mods could not be found: "adv_spawning" "animalmaterials" "barn" "carts" "factions" "mobf" "mobf_settings" "signs_lib" "trap"

-snip- And this tells you exactly what you need to fix the previous errors.

Filed a bug already: https://github.com/sapier/animals_modpack/issues/131 but no reply since > month. Any ideas?
Not a bug, you just need to install the other mods to support the animals_modpack.

ensonic
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Re: [Modpack] Animals Modpack [2.5]

by ensonic » Post

I've updated the github ticket - https://github.com/sapier/animals_modpack/issues/131
I can't find mob_environments anywhere, also I think it would make sense to mention the dependencies in the README, since this is a breaking change when you upgrade this from a previous modpack version.

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Re: [Modpack] Animals Modpack [2.5]

by KCoombes » Post

ensonic wrote:I've updated the github ticket - https://github.com/sapier/animals_modpack/issues/131
I can't find mob_environments anywhere, also I think it would make sense to mention the dependencies in the README, since this is a breaking change when you upgrade this from a previous modpack version.
Dependencies are listed in the depends.txt file. mob_environments is probably part of mobf mod (not sure, as I don't use mobf myself).

ensonic
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Re: [Modpack] Animals Modpack [2.5]

by ensonic » Post

Solved, mob_environments is part of animalmaterials, but needs to be explicitly enabled. Somehow the modpack was enabled after installing, but this part of the mod-pack was not.

casio33
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Re: [Modpack] Animals Modpack [2.5]

by casio33 » Post

Thank you for this mod, I like it. Could you maybe add horses and other animals?

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KittyCakes
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Re: [Modpack] Animals Modpack [2.5]

by KittyCakes » Post

So seems like cool mod. And I want to get it. But how to I get this mod or any other mod for Ubuntu MATE?

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KittyCakes
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Re: [Modpack] Animals Modpack [2.5]

by KittyCakes » Post

So seems like cool mod. And I want to get it. But how to I get this mod or any other mod for Ubuntu MATE?

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Re: [Modpack] Animals Modpack [2.5]

by Nathan.S » Post

KittyCakes wrote:So seems like cool mod. And I want to get it. But how to I get this mod or any other mod for Ubuntu MATE?
download the mod, link is probably in first post, extract the files and place in your home/.minetest/mods directory.
I record Minetest videos, Mod reviews, Modding tutorials, and Lets plays.
Check out my website, and brand new Minetest Modding Course

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Re: [Modpack] Animals Modpack [2.5]

by ABJ » Post

Sapier hasn't visited the forum since December last year. Has he left, or what?

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Re: [Modpack] Animals Modpack [2.5]

by taikedz » Post

KittyCakes wrote:So seems like cool mod. And I want to get it. But how to I get this mod or any other mod for Ubuntu MATE?
The wiki has the info on installing a mod http://wiki.minetest.net/Installing_Mods

A mod's forum thread should have links in the first post to a ZIP and/or a Github page. If there's only a github link, you can follow it, and find a Zip download (green button top right of github pages)

As noted, it's a rather obsolete mod, and judging by the posts above, won't work with latest minetest.

Consider getting the mobs_redo mod that powers some more recent mob projects, and look into dmobs, mobs_more_monsters and suchlike - I list a few on my server page

Side note - I'm wondering if anyone would care to start porting some of the meshes from Sapier's Animals to a mobs_redo-based project, licenses permitting obviously?

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Re: [Modpack] Animals Modpack [2.5]

by Nabsterbluuk » Post

I really wanna DL a mod, but I don't know how :(

P.S: First time in years playing minetest. I forgot how to DL mods...

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Re: [Modpack] Animals Modpack [2.5]

by Andrey01 » Post

As i have understood, this is the most old mod with plenty of mobs

gvanhavre
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Re: [Modpack] Animals Modpack [2.5]

by gvanhavre » Post

Hello, I'm new to Minetest and I just installed the modpack. It seems to be working fine, but when I right-click on an animal, it opens a windows with two buttons: Debug and Heal. How do I do to get wool, milk and all the good stuff? What did I miss?

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Andrey01
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Re: [Modpack] Animals Modpack [2.5]

by Andrey01 » Post

gvanhavre wrote:Hello, I'm new to Minetest and I just installed the modpack. It seems to be working fine, but when I right-click on an animal, it opens a windows with two buttons: Debug and Heal. How do I do to get wool, milk and all the good stuff? What did I miss?
What is for an animal?Every animal is dropped your items

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benrob0329
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Re: [Modpack] Animals Modpack [2.5]

by benrob0329 » Post

This modpack is very outdated, I would highly recommend using mobs_redo: viewtopic.php?t=9917

sapier
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Re: [Modpack] Animals Modpack [2.5]

by sapier » Post

Finally there's progress mobf 2.6 is approaching with quite some interesting new features:
1) Addition of quest support allowed creating a tutor showing new players what to do with all those mobs running around
2) improved physics .. wouldn't it be fun if you mobs would drift in flowing water
3) lots and lots of bugfixes

u34

Re: [Modpack] Animals Modpack [2.5]

by u34 » Post

sapier wrote:Finally there's progress mobf 2.6 is approaching with quite some interesting new features:
1) Addition of quest support allowed creating a tutor showing new players what to do with all those mobs running around
2) improved physics .. wouldn't it be fun if you mobs would drift in flowing water
3) lots and lots of bugfixes
when will be version 2.6 released?

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