[Modpack] Animals Modpack [2.5] -- 2.6 approaching
I don't like the vampire too ;-) but im not a designer so I need some help. That's why thanks for nearly all good graphics go to rinoux ;-)
@rinoux seems you've really got a rat plaque there ;-) ... are they animal rats or the original ones? I've had a similar sort of mob cummulation before I added rats.
There's a check in animals that removes animals beeing cummulated too much ... I'll check if it's buggy after reorganization. Btw you might check if those are animal rats by catching them with net ... normal rats can't be catched that way.
@rinoux seems you've really got a rat plaque there ;-) ... are they animal rats or the original ones? I've had a similar sort of mob cummulation before I added rats.
There's a check in animals that removes animals beeing cummulated too much ... I'll check if it's buggy after reorganization. Btw you might check if those are animal rats by catching them with net ... normal rats can't be catched that way.
DON'T mention coding style!
(c) sapier all rights reserved
(c) sapier all rights reserved
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got this error when tried to collect the milk from the cow with an empty glass
03:19:37: ACTION[ServerThread]: rahonejm punches object 6
03:19:37: ERROR[ServerThread]: ERROR: An unhandled exception occurred: LuaError: error running function 'on_punch': ...0122-1-win32\bin\..\data\mods\animals/harvesting.lua:116: attempt to perform arithmetic on field 'last' (a nil value)
03:19:38: ERROR[ServerThread]: stack traceback:
In thread a00:
C:\tmp\minetest\src\server.cpp:113: ServerThread::Thread: Assertion '0' failed.
Debug stacks:
DEBUG STACK FOR THREAD a00:
#0 ServerThread::Thread
(Leftover data: #1 Server::Receive)
(Leftover data: #2 Server::ProcessData)
(Leftover data: #3 ItemStack::deSerialize)
(Leftover data: #4 ItemStack::serialize)
DEBUG STACK FOR THREAD bbc:
#0 MeshUpdateThread::Thread
DEBUG STACK FOR THREAD de0:
#0 main
(Leftover data: #1 ClientMap::renderMap)
(Leftover data: #2 ClientEnvironment::step)
(Leftover data: #3 Client::Receive)
(Leftover data: #4 Client::ProcessData)
(Leftover data: #5 MeshUpdateQueue::addBlock)
03:19:37: ACTION[ServerThread]: rahonejm punches object 6
03:19:37: ERROR[ServerThread]: ERROR: An unhandled exception occurred: LuaError: error running function 'on_punch': ...0122-1-win32\bin\..\data\mods\animals/harvesting.lua:116: attempt to perform arithmetic on field 'last' (a nil value)
03:19:38: ERROR[ServerThread]: stack traceback:
In thread a00:
C:\tmp\minetest\src\server.cpp:113: ServerThread::Thread: Assertion '0' failed.
Debug stacks:
DEBUG STACK FOR THREAD a00:
#0 ServerThread::Thread
(Leftover data: #1 Server::Receive)
(Leftover data: #2 Server::ProcessData)
(Leftover data: #3 ItemStack::deSerialize)
(Leftover data: #4 ItemStack::serialize)
DEBUG STACK FOR THREAD bbc:
#0 MeshUpdateThread::Thread
DEBUG STACK FOR THREAD de0:
#0 main
(Leftover data: #1 ClientMap::renderMap)
(Leftover data: #2 ClientEnvironment::step)
(Leftover data: #3 Client::Receive)
(Leftover data: #4 Client::ProcessData)
(Leftover data: #5 MeshUpdateQueue::addBlock)
Sorry for possible language mistakes
@rahonejm thx that was one of the errors I expected due to the code reorganization. will be fixed in next version, if you don't wanna/can't wait change last in the line told by error message to ts_last
EDIT2: sorry the italic text got lost when commiting my first post I didn't notice until now this happened again
@rinoux I was talking about my version not yours ;-)
EDIT2: sorry the italic text got lost when commiting my first post I didn't notice until now this happened again
@rinoux I was talking about my version not yours ;-)
Last edited by sapier on Sun Jan 29, 2012 16:52, edited 1 time in total.
DON'T mention coding style!
(c) sapier all rights reserved
(c) sapier all rights reserved
@rinoux I've just noticed that at least some of the rats can't be animals rats. Animals rats do use the same sprite for all directions and this sprite does always face the same direction to the player. They cannot look in different directions ... at least by now. The rats in your screenshot do look in different directions and the one next to your hand is even facing their small side towards player.
DON'T mention coding style!
(c) sapier all rights reserved
(c) sapier all rights reserved
Haaaa ok, but i did install Animal mod... one way to know is to change the texture of the Animal mod's rat so they look different ?!sapier wrote:@rinoux I've just noticed that at least some of the rats can't be animals rats. Animals rats do use the same sprite for all directions and this sprite does always face the same direction to the player. They cannot look in different directions ... at least by now. The rats in your screenshot do look in different directions and the one next to your hand is even facing their small side towards player.
Different rat texture is already done in my development version I'm just waiting to lett bug reports settle down before releasing a new bugfix version. I'm using the rat you draw.
But I've the same problem as for chicken I don't have a "top" texture ;-). Same thing is true for fish but here even a bottom texture will be necessary as anyone can dive below a fish.
@all
Even if I sometimes use single textures multiple view textures would be prefered if available. So anyone feel free to improove those spacers I add to test my code!
But I've the same problem as for chicken I don't have a "top" texture ;-). Same thing is true for fish but here even a bottom texture will be necessary as anyone can dive below a fish.
@all
Even if I sometimes use single textures multiple view textures would be prefered if available. So anyone feel free to improove those spacers I add to test my code!
DON'T mention coding style!
(c) sapier all rights reserved
(c) sapier all rights reserved
sheep regenerate wool exactly in one minute it's not a bug it's intended to be.
If more people think this is to fast please tell me!
I like the idea of coloring wool but there are two reasons why this won't get into mod animals
*it would add a dependancy to flowers mod
*animals mod is not intended to do postprocessing this is the reason why it doesn't support cooking too
But if someone likes to use animals mod output to create fancy cooking recieps or colored wool I'd gladly add new animals to support her/him with new raw materials ;-). Ok someone would have to draw the textures too ;-)
If more people think this is to fast please tell me!
I like the idea of coloring wool but there are two reasons why this won't get into mod animals
*it would add a dependancy to flowers mod
*animals mod is not intended to do postprocessing this is the reason why it doesn't support cooking too
But if someone likes to use animals mod output to create fancy cooking recieps or colored wool I'd gladly add new animals to support her/him with new raw materials ;-). Ok someone would have to draw the textures too ;-)
DON'T mention coding style!
(c) sapier all rights reserved
(c) sapier all rights reserved
sorry I've seen the new graphic to late I'll try it for next version
@rinoux do you plan to add burning vombie graphics too?
EDIT1: the graphic is perfect for grey wool but to dark for white wool
@rinoux do you plan to add burning vombie graphics too?
EDIT1: the graphic is perfect for grey wool but to dark for white wool
Last edited by sapier on Mon Jan 30, 2012 20:41, edited 1 time in total.
DON'T mention coding style!
(c) sapier all rights reserved
(c) sapier all rights reserved
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