[Modpack] Animals Modpack [2.5] -- 2.6 approaching
I can't even push him around, he just stands there and stares at me creepily lol. I tried to light a fire under him but it goes out. I really don't like going in my house and seeing him there haha.Sokomine wrote:You can push him around easily. If you don't like him where he is just push him to a destination where he will no longer be in the way :-)
Getting a server error on single player
ServerError: LuaError: error running function "on_step":
...\mods\animals_modpack-2.1.2\mobf/mgen_pathbased/main.lua:248:bad argument #5
to "find_path" (string expected, got no value)
Works perfect on V4.6-2 but every time the sun goes down within a minute or so I get this error on V0.4.7
ServerError: LuaError: error running function "on_step":
...\mods\animals_modpack-2.1.2\mobf/mgen_pathbased/main.lua:248:bad argument #5
to "find_path" (string expected, got no value)
Works perfect on V4.6-2 but every time the sun goes down within a minute or so I get this error on V0.4.7
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- New member
- Posts: 6
- Joined: Wed Jul 03, 2013 18:37
15:23:48: ERROR[ServerThread]: MOBF: Bug!!! didn't get a light value for (-0.37030443549156,1.3339396715164,44.200000762939)
15:23:48: ERROR[ServerThread]: MOBF: Bug!!! didn't get a light value for (0.024452878162265,0.69999998807907,44.17777633667)
15:23:49: ERROR[ServerThread]: MOBF: Bug!!! didn't get a light value for (0.19612984359264,0.69999998807907,44.1842918396)
15:23:49: ERROR[ServerThread]: MOBF: Bug!!! didn't get a light value for (0.14431904256344,0.69999998807907,44.200000762939)
15:23:49: ERROR[ServerThread]: MOBF: Bug!!! didn't get a light value for (0.022746933624148,0.69999998807907,44.200000762939)
node_dig
15:23:50: ACTION[ServerThread]: singleplayer digs default:stone at (-31,13,27)
node_dig
15:23:52: ACTION[ServerThread]: singleplayer digs default:stone at (-30,13,27)
15:24:12: ACTION[ServerThread]: singleplayer leaves game. List of players:
15:24:13: ERROR[main]: ServerEnvironment::deactivateFarObjects(): id=74 m_static_exists=true but static data doesn't actually exist in (0,0,2)
WARNING: StaticObjectList::remove(): id=74 not found
The main messages popped up on the screen, annoying enough I have to see console flooded with chickens moving around.
15:23:48: ERROR[ServerThread]: MOBF: Bug!!! didn't get a light value for (0.024452878162265,0.69999998807907,44.17777633667)
15:23:49: ERROR[ServerThread]: MOBF: Bug!!! didn't get a light value for (0.19612984359264,0.69999998807907,44.1842918396)
15:23:49: ERROR[ServerThread]: MOBF: Bug!!! didn't get a light value for (0.14431904256344,0.69999998807907,44.200000762939)
15:23:49: ERROR[ServerThread]: MOBF: Bug!!! didn't get a light value for (0.022746933624148,0.69999998807907,44.200000762939)
node_dig
15:23:50: ACTION[ServerThread]: singleplayer digs default:stone at (-31,13,27)
node_dig
15:23:52: ACTION[ServerThread]: singleplayer digs default:stone at (-30,13,27)
15:24:12: ACTION[ServerThread]: singleplayer leaves game. List of players:
15:24:13: ERROR[main]: ServerEnvironment::deactivateFarObjects(): id=74 m_static_exists=true but static data doesn't actually exist in (0,0,2)
WARNING: StaticObjectList::remove(): id=74 not found
The main messages popped up on the screen, annoying enough I have to see console flooded with chickens moving around.
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- New member
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- Joined: Wed Jul 03, 2013 18:37
Also it just kicked me out with:
15:27:48: ERROR[main]: ServerError: LuaError: error running function 'on_step': ...\mods\animals_modpack-2.1.2\mobf/mgen_pathbased/main.lua:248: bad argument #5 to 'find_path' (string expected, got no value)
Edit: And uh, thanks for all the hard work you do.
15:27:48: ERROR[main]: ServerError: LuaError: error running function 'on_step': ...\mods\animals_modpack-2.1.2\mobf/mgen_pathbased/main.lua:248: bad argument #5 to 'find_path' (string expected, got no value)
Edit: And uh, thanks for all the hard work you do.
Last edited by pingpong2012 on Wed Jul 03, 2013 19:37, edited 1 time in total.
- kotolegokot
- Member
- Posts: 131
- Joined: Mon Jul 02, 2012 17:03
- Location: Russia, Ishim
I mean beautiful models.sapier wrote:what do you mean with "normal" 3d models? .x? not an option as ,x models are factor 5-20 larger than b3d ;-)
I'm creator of these mods: Locked sign, Locked furnace, Money. And I'm a developer of The RealTest Game.
I love this mod, but there is one problem- I get this error: ERROR[main]: ServerError: LuaError: error running function 'on_step': ...\mods\animals_modpack-2.1.2\mobf/mgen_pathbased/main.lua:248: bad argument #5 to 'find_path' (string expected, got no value)
Please fix ASAP.
Please fix ASAP.
-2232
"I'll keep my eyes fixed on the sun..."
-Shake Me Down by Cage The Elephant
"I'll keep my eyes fixed on the sun..."
-Shake Me Down by Cage The Elephant
Same to me !
09:43:28: ACTION[ServerThread]: Bic_world joins game. List of players: Bic_world
Font size: 8 17
trying to find path to: (-355.51699829102,15,462.91000366211)
09:44:13: ACTION[ServerThread]: Bic_world leaves game. List of players:
09:44:13: ERROR[main]: ServerError: LuaError: error running function 'on_step': ...\minetest-0.4.7\bin\..\mods\mobf/mgen_pathbased/main.lua:248: bad argument #5 to 'find_path' (string expected, got no value)
09:44:13: ERROR[main]: stack traceback:
:-(
Please help
09:43:28: ACTION[ServerThread]: Bic_world joins game. List of players: Bic_world
Font size: 8 17
trying to find path to: (-355.51699829102,15,462.91000366211)
09:44:13: ACTION[ServerThread]: Bic_world leaves game. List of players:
09:44:13: ERROR[main]: ServerError: LuaError: error running function 'on_step': ...\minetest-0.4.7\bin\..\mods\mobf/mgen_pathbased/main.lua:248: bad argument #5 to 'find_path' (string expected, got no value)
09:44:13: ERROR[main]: stack traceback:
:-(
Please help
I'm fine for a few minutes, but when I walk up to a mob, it's usually at that time that it crashes. :-/incentive wrote:Just tried it out in singleplayer with 0.4.7. Works superbly!
pingpong2012, 2232, sandrik: What errors are those that you are getting? I mean the mod framework works, so what is the problem for you? Does the mod framework not even load for you?
[EDIT:] It seems that it only occurs at night fall. If I disable and re-enable the mod, it is good until night fall.
Last edited by 2232 on Mon Jul 22, 2013 15:31, edited 1 time in total.
-2232
"I'll keep my eyes fixed on the sun..."
-Shake Me Down by Cage The Elephant
"I'll keep my eyes fixed on the sun..."
-Shake Me Down by Cage The Elephant
Having the same problem!
ServerError: LuaError: error running function 'on_step':
...\mods\animals_modpack-2.1.2\mobf/mgen_pathbased/main.lua:248 bad argumant #5
to 'find_path' (string expected, got no value)
I think it has something to do with the Vombies. It only happened when I was near them, and when I disabled them it worked fine. However, it left a "unknown item" drop... I'm hoping you'll address this soon! But regardless of that minor flaw, this is GREAT Thank you
ServerError: LuaError: error running function 'on_step':
...\mods\animals_modpack-2.1.2\mobf/mgen_pathbased/main.lua:248 bad argumant #5
to 'find_path' (string expected, got no value)
I think it has something to do with the Vombies. It only happened when I was near them, and when I disabled them it worked fine. However, it left a "unknown item" drop... I'm hoping you'll address this soon! But regardless of that minor flaw, this is GREAT Thank you
-
- Member
- Posts: 4276
- Joined: Sun Sep 09, 2012 17:31
- GitHub: Sokomine
- IRC: Sokomine
- In-game: Sokomine
Place leaves in them and make sure some animals are nearby. They'll eat the leaves and produce offspring (provided they can - not all animals are capable of that).
A list of my mods can be found here.
I quit using this mod, it ruined one of my worlds. I'm only getting a pathetic 3-5fps and I'm using a laptop with 8gb ddr3 ram, a 1gb gddr3 vid chip, and a phenom2 x4 @2.1ghz. I removed the mod but now I have no way of getting rid of unknown entities because I can't use that stupid unknown removal mod. Sapier, you really need to include something in your glitched mod to remove EVERYTHING this mod adds to worlds. That or make a useful unknown removal mod with a simple console command such as //remove unknown= all
Thanks, I was entirely unaware of this. I was searching for a few days and never managed to find anything past some obscure, command-line-intensive mod I could never use. Perhaps this should be included somewhere in the description of this mod for newbies such as myself? Also, does this only clear unknown objects or everything I placed?Jordach wrote:nikminers, /grant singleplayer server, then /clearobjects
It clears DROPPED ITEMS as well as ENTITIES as the ones you are describing.
/clearobjects may take a while so you can pop the kettle on and basically make a drink while you wait, it does take it's time for some worlds, your mileage may vary.
Last edited by nikminers on Sun Jul 28, 2013 08:24, edited 1 time in total.
@nikminers you can also use gui to remove all entites without loosing all objects but of course you need mobf to be installed until all enities are removed
@all mobf 2.2 release is delayed due to minetest core missing features required for development branch ...
if pilzadam keeps only merging what he needs for his mods this may take a while
@all mobf 2.2 release is delayed due to minetest core missing features required for development branch ...
if pilzadam keeps only merging what he needs for his mods this may take a while
Last edited by sapier on Wed Jul 31, 2013 15:04, edited 1 time in total.
DON'T mention coding style!
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(c) sapier all rights reserved
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