Page 4 of 64

Posted: Thu Jan 05, 2012 08:57
by rinoux
request:
Image Image Image

Posted: Thu Jan 05, 2012 08:59
by sfan5
rinoux wrote:request:
Image Image Image
+1

Posted: Thu Jan 05, 2012 09:06
by neko259
And maybe birds too? So that they could set on trees, make nests (crafting stick from them) and lay eggs (food).

Posted: Thu Jan 05, 2012 09:16
by dannydark
Your vampire texture looks more like a zombie ^_^ hehe

Posted: Thu Jan 05, 2012 11:00
by sapier
probably i should rename it to vambie ;-). I'm not very good in graphics things so please excuse me ;-).


fish ... uhhh .... I'll have a thought about this but I'm not sure if changes aren't that big a separate mod would be better. I assume you would like to have a fishing rod too?

Posted: Thu Jan 05, 2012 11:05
by rinoux
sapier wrote: I assume you would like to have a fishing rod too?
Yesssssssss :-)

Posted: Thu Jan 05, 2012 11:07
by dannydark
Vambie haha nice ^_^

Also adding Fish would be great ^_^ why would it need to be in a different mod though? :S

Posted: Thu Jan 05, 2012 11:19
by sapier
you're right has been just a first thought. It would require adding a completely different movement generator. This could be done the same way different spawn algorithms are used for different animals.

Adding distance attacks still remains my priority as it's most likely to be the last step to even replace dm's.

Edit1:
i don't se a way implementing fishing rod's within current minetest, probably fishing nets/baskets would be better for time beeing

Posted: Thu Jan 05, 2012 16:27
by Jordach
+1

Posted: Thu Jan 05, 2012 17:49
by IPushButton2653
sapier wrote:there's no official precompiled windows version supporting getvelocity by now.

If you want you may use this build I just created, but of course I can't give any warranty it won't ruin your system. All I can guarantee is it didn't ruin my system by now ;-).
http://www.mediafire.com/?ciawv822imhn1n3
Good way to destroy a brand new laptop XD

Posted: Thu Jan 05, 2012 18:40
by sapier
Good way to destroy a brand new laptop XD
Don't know what you mean? Of course I can't expect you to trust me just wanted to provide an additional option. You can still compile it yourself it isn't that hard. I'm using linux normaly and got a windows build within an hour. (Including finding and downloading all required tools)

Posted: Fri Jan 06, 2012 10:27
by rinoux
Deer almost done. [EDIT] finished.

Image

Posted: Fri Jan 06, 2012 17:03
by MrThebuilder3
what about an pet mob like a wolf?

Posted: Fri Jan 06, 2012 19:48
by sfan5
MrThebuilder3 wrote:what about an pet mob like a wolf?
+2

Posted: Fri Jan 06, 2012 21:29
by sapier
I've just reorganized the main post (again) did some cleanup and added a new section collection your suggestions.

By the way have a look at the new distance attack feature of hostile mobs ... but beware plasma balls (the blue ones) will remove terrain on explosion too ... at least if its not stone or cobble. Another interesting thing about plasma balls is they do damage to anything within a certain distance no mater if hitting or not.

@jeija sorry I intended to use your mod but had to do to many modifications but still many thanks for your ideas

@MrThebuilder3 With pet mob you mean a mob following the player? Or did I missunderstand you?

Posted: Fri Jan 06, 2012 21:36
by robin

Code: Select all

22:35:39: ACTION[ServerThread]: robin joins game. List of players: robin 
22:35:42: ERROR[ServerThread]: ERROR: An unhandled exception occurred: LuaError: 
error: ...erver/bin/../data/mods/animals/generic_functions.lua:708: 'for' limit m
ust be a number
22:35:42: ERROR[ServerThread]: stack traceback:

In thread 7fc93abcf700:
/home/robin/modbase/minetest/src/server.cpp:115: virtual void* ServerThread::Thre
ad(): Assertion '0' failed.
Debug stacks:
DEBUG STACK FOR THREAD 7fc93abcf700:
#0  virtual void* ServerThread::Thread()
(Leftover data: #1  void Server::AsyncRunStep())
(Leftover data: #2  virtual void ServerEnvironment::step(float))
(Leftover data: #3  RemoteClient* Server::getClient(irr::u16))
(Leftover data: #4  static InventoryItem* InventoryItem::deSerialize(std::istream
&, IGameDef*))
DEBUG STACK FOR THREAD 7fc93c9ce720:
#0  int main(int, char**)
#1  void dedicated_server_loop(Server&, bool&)
(Leftover data: #2  void Server::step(float))
Aborted
Throws an error on join.

Posted: Fri Jan 06, 2012 21:47
by MrThebuilder3
With pet mob you mean a mob following the player? Or did I missunderstand you?
yes and maybe attacking?

Posted: Fri Jan 06, 2012 22:14
by sapier
following won't be that hard ... at least a simple way of following. It'll be a real hard task to get the animal smoothly following a player constantly running up and down the hills. At least as much work as adding fish ;-)

I've put it on the list and like the idea but I can't tell by now when it'll be finished. And It's not quite topic of the mod ;-) Probably I'll create another mod and just add a wild animal you'll have to catch and tame in animals.

Posted: Sat Jan 07, 2012 13:06
by rinoux
The cow. Image

and if you want:

Image Image Image Image Image

Posted: Sun Jan 08, 2012 00:14
by sapier
Thanks again rinoux, really amazing work!

I like your ham graphic too but ther ain't ham in animals. And I don't intend to add it anytime soon, sorry. I think processing of raw material better should be done in other mods.

Posted: Sun Jan 08, 2012 02:15
by rinoux
Thanks go to you, who made this great mod !! I think the milk have a little problem, so there is a new version with alpha channel.
Image

Posted: Sun Jan 08, 2012 10:00
by IPushButton2653
Dude, we need BIGFOOT!!!!!!!!!!!

Posted: Sun Jan 08, 2012 17:52
by r_kAY
It's cool but I think the animals should definitely be 3d, @sapier do you need help designing the 3d animals? I can do that.

Posted: Sun Jan 08, 2012 18:15
by rinoux
r_kAY wrote:It's cool but I think the animals should definitely be 3d, @sapier do you need help designing the 3d animals? I can do that.
I agree.

Posted: Sun Jan 08, 2012 18:20
by r_kAY
@rinoux your cow is pretty good but I was thinking more of a cartoon style animal. The design you have is nice maybe we can work together.