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Posted: Thu Jan 05, 2012 08:57
Posted: Thu Jan 05, 2012 08:59
Posted: Thu Jan 05, 2012 09:06
And maybe birds too? So that they could set on trees, make nests (crafting stick from them) and lay eggs (food).
Posted: Thu Jan 05, 2012 09:16
Your vampire texture looks more like a zombie ^_^ hehe
Posted: Thu Jan 05, 2012 11:00
probably i should rename it to vambie ;-). I'm not very good in graphics things so please excuse me ;-).
fish ... uhhh .... I'll have a thought about this but I'm not sure if changes aren't that big a separate mod would be better. I assume you would like to have a fishing rod too?
Posted: Thu Jan 05, 2012 11:05
sapier wrote: I assume you would like to have a fishing rod too?
Posted: Thu Jan 05, 2012 11:07
Vambie haha nice ^_^
Also adding Fish would be great ^_^ why would it need to be in a different mod though? :S
Posted: Thu Jan 05, 2012 11:19
you're right has been just a first thought. It would require adding a completely different movement generator. This could be done the same way different spawn algorithms are used for different animals.
Adding distance attacks still remains my priority as it's most likely to be the last step to even replace dm's.
i don't se a way implementing fishing rod's within current minetest, probably fishing nets/baskets would be better for time beeing
Posted: Thu Jan 05, 2012 16:27
Posted: Thu Jan 05, 2012 17:49
there's no official precompiled windows version supporting getvelocity by now.
If you want you may use this build I just created, but of course I can't give any warranty it won't ruin your system. All I can guarantee is it didn't ruin my system by now ;-).
Good way to destroy a brand new laptop XD
Posted: Thu Jan 05, 2012 18:40
Good way to destroy a brand new laptop XD
Don't know what you mean? Of course I can't expect you to trust me just wanted to provide an additional option. You can still compile it yourself it isn't that hard. I'm using linux normaly and got a windows build within an hour. (Including finding and downloading all required tools)
Posted: Fri Jan 06, 2012 10:27
Deer almost done. [EDIT] finished.
Posted: Fri Jan 06, 2012 17:03
what about an pet mob like a wolf?
Posted: Fri Jan 06, 2012 19:48
MrThebuilder3 wrote:what about an pet mob like a wolf?
Posted: Fri Jan 06, 2012 21:29
I've just reorganized the main post (again) did some cleanup and added a new section collection your suggestions.
By the way have a look at the new distance attack feature of hostile mobs ... but beware plasma balls (the blue ones) will remove terrain on explosion too ... at least if its not stone or cobble. Another interesting thing about plasma balls is they do damage to anything within a certain distance no mater if hitting or not.
@jeija sorry I intended to use your mod but had to do to many modifications but still many thanks for your ideas
@MrThebuilder3 With pet mob you mean a mob following the player? Or did I missunderstand you?
Posted: Fri Jan 06, 2012 21:36
Code: Select all
22:35:39: ACTION[ServerThread]: robin joins game. List of players: robin
22:35:42: ERROR[ServerThread]: ERROR: An unhandled exception occurred: LuaError:
error: ...erver/bin/../data/mods/animals/generic_functions.lua:708: 'for' limit m
ust be a number
22:35:42: ERROR[ServerThread]: stack traceback:
In thread 7fc93abcf700:
/home/robin/modbase/minetest/src/server.cpp:115: virtual void* ServerThread::Thre
ad(): Assertion '0' failed.
DEBUG STACK FOR THREAD 7fc93abcf700:
#0 virtual void* ServerThread::Thread()
(Leftover data: #1 void Server::AsyncRunStep())
(Leftover data: #2 virtual void ServerEnvironment::step(float))
(Leftover data: #3 RemoteClient* Server::getClient(irr::u16))
(Leftover data: #4 static InventoryItem* InventoryItem::deSerialize(std::istream
DEBUG STACK FOR THREAD 7fc93c9ce720:
#0 int main(int, char**)
#1 void dedicated_server_loop(Server&, bool&)
(Leftover data: #2 void Server::step(float))
Throws an error on join.
Posted: Fri Jan 06, 2012 21:47
With pet mob you mean a mob following the player? Or did I missunderstand you?
yes and maybe attacking?
Posted: Fri Jan 06, 2012 22:14
following won't be that hard ... at least a simple way of following. It'll be a real hard task to get the animal smoothly following a player constantly running up and down the hills. At least as much work as adding fish ;-)
I've put it on the list and like the idea but I can't tell by now when it'll be finished. And It's not quite topic of the mod ;-) Probably I'll create another mod and just add a wild animal you'll have to catch and tame in animals.
Posted: Sat Jan 07, 2012 13:06
Posted: Sun Jan 08, 2012 00:14
Thanks again rinoux, really amazing work!
I like your ham graphic too but ther ain't ham in animals. And I don't intend to add it anytime soon, sorry. I think processing of raw material better should be done in other mods.
Posted: Sun Jan 08, 2012 02:15
Thanks go to you, who made this great mod !! I think the milk have a little problem, so there is a new version with alpha channel.
Posted: Sun Jan 08, 2012 10:00
Dude, we need BIGFOOT!!!!!!!!!!!
Posted: Sun Jan 08, 2012 17:52
It's cool but I think the animals should definitely be 3d, @sapier do you need help designing the 3d animals? I can do that.
Posted: Sun Jan 08, 2012 18:15
r_kAY wrote:It's cool but I think the animals should definitely be 3d, @sapier do you need help designing the 3d animals? I can do that.
Posted: Sun Jan 08, 2012 18:20
@rinoux your cow is pretty good but I was thinking more of a cartoon style animal. The design you have is nice maybe we can work together.