[Mod] Mines [0.3 beta] [mines]
Hello,
Thank you for the awesome mod! I'm super excited to try it out, but am having a problem. Every time I enable the mod and try to start a game, I get this:
Any help would be greatly appreciated!
~Amaya
Thank you for the awesome mod! I'm super excited to try it out, but am having a problem. Every time I enable the mod and try to start a game, I get this:
Code: Select all
16:59:31: ERROR[main]: ========== ERROR FROM LUA ===========
16:59:31: ERROR[main]: Failed to load and run script from
16:59:31: ERROR[main]: C:\Users\Amaya\Desktop\minetest-0.4.7\bin\..\mods\mines\i
nit.lua:
16:59:31: ERROR[main]: ...\Amaya\Desktop\minetest-0.4.7\bin\..\mods\mines\init.l
ua:29: attempt to call field 'get_content_id' (a nil value)
16:59:31: ERROR[main]: stack traceback:
16:59:31: ERROR[main]: ...\Amaya\Desktop\minetest-0.4.7\bin\..\mods\mines\init.
lua:29: in main chunk
16:59:31: ERROR[main]: =======END OF ERROR FROM LUA ========
16:59:31: ERROR[main]: Server: Failed to load and run C:\Users\Amaya\Desktop\min
etest-0.4.7\bin\..\mods\mines\init.lua
16:59:31: ERROR[main]: ModError: Failed to load and run C:\Users\Amaya\Desktop\m
inetest-0.4.7\bin\..\mods\mines\init.lua
Could not open file of texture:
~Amaya
Are you using one of the indev versions of minetest from BlockMen, sfan5 or fess's? If not and you haven't compiled the latest from github, that is likely your problem. If you do a google search for minetest a space and one of the names above, the forum thread should pop out in the first few results. Just go to the last page of results and look backwards until you find their last link to their latest build and I think your troubles will be over for this.amayameda wrote:Hello,
Thank you for the awesome mod! I'm super excited to try it out, but am having a problem. Every time I enable the mod and try to start a game, I get this:
Any help would be greatly appreciated!Code: Select all
16:59:31: ERROR[main]: ========== ERROR FROM LUA =========== 16:59:31: ERROR[main]: Failed to load and run script from 16:59:31: ERROR[main]: C:\Users\Amaya\Desktop\minetest-0.4.7\bin\..\mods\mines\i nit.lua: 16:59:31: ERROR[main]: ...\Amaya\Desktop\minetest-0.4.7\bin\..\mods\mines\init.l ua:29: attempt to call field 'get_content_id' (a nil value) 16:59:31: ERROR[main]: stack traceback: 16:59:31: ERROR[main]: ...\Amaya\Desktop\minetest-0.4.7\bin\..\mods\mines\init. lua:29: in main chunk 16:59:31: ERROR[main]: =======END OF ERROR FROM LUA ======== 16:59:31: ERROR[main]: Server: Failed to load and run C:\Users\Amaya\Desktop\min etest-0.4.7\bin\..\mods\mines\init.lua 16:59:31: ERROR[main]: ModError: Failed to load and run C:\Users\Amaya\Desktop\m inetest-0.4.7\bin\..\mods\mines\init.lua Could not open file of texture:
~Amaya
Like LionsDen already said you need a dev version of Minetest or you use version 0.1 of this mod, but there are no chests in it.amayameda wrote:Hello,
Thank you for the awesome mod! I'm super excited to try it out, but am having a problem. Every time I enable the mod and try to start a game, I get this:
Any help would be greatly appreciated!Code: Select all
16:59:31: ERROR[main]: ========== ERROR FROM LUA =========== 16:59:31: ERROR[main]: Failed to load and run script from 16:59:31: ERROR[main]: C:\Users\Amaya\Desktop\minetest-0.4.7\bin\..\mods\mines\i nit.lua: 16:59:31: ERROR[main]: ...\Amaya\Desktop\minetest-0.4.7\bin\..\mods\mines\init.l ua:29: attempt to call field 'get_content_id' (a nil value) 16:59:31: ERROR[main]: stack traceback: 16:59:31: ERROR[main]: ...\Amaya\Desktop\minetest-0.4.7\bin\..\mods\mines\init. lua:29: in main chunk 16:59:31: ERROR[main]: =======END OF ERROR FROM LUA ======== 16:59:31: ERROR[main]: Server: Failed to load and run C:\Users\Amaya\Desktop\min etest-0.4.7\bin\..\mods\mines\init.lua 16:59:31: ERROR[main]: ModError: Failed to load and run C:\Users\Amaya\Desktop\m inetest-0.4.7\bin\..\mods\mines\init.lua Could not open file of texture:
~Amaya
Update Version 0.3 released
Changelog:
- Mines are more connected, complex and larger
- every mine is connected to a cavern/cave now
- number of generated mines can be changed via minetest.conf
- min and max deep is now more exactly
- height of mine not that static anymore
^ increase this value (in minetest.conf) to generate more mines
Example for new mine structure:
Changelog:
- Mines are more connected, complex and larger
- every mine is connected to a cavern/cave now
- number of generated mines can be changed via minetest.conf
- min and max deep is now more exactly
- height of mine not that static anymore
Code: Select all
mines_spawnfactor = 1.5
Example for new mine structure:
-
- New member
- Posts: 4
- Joined: Wed Nov 06, 2013 21:43
- Johnyknowhow
- Member
- Posts: 358
- Joined: Fri Sep 21, 2012 15:17
- In-game: Minetestian
- Location: Washington, USA
My mines (based on 0.1)
Reasons my code is not uploaded:
cannot distinguish water correctly (The ceiling should be made up with stones and glasses.)
some adjacent 3*3*3 blocks are not connected, so there is a 1*3*3 wall between two 3*3*3 blocks.
Will be added:
Items to create mine(3*3*3). I plan that the item will be crafted with lava.
Reasons my code is not uploaded:
cannot distinguish water correctly (The ceiling should be made up with stones and glasses.)
some adjacent 3*3*3 blocks are not connected, so there is a 1*3*3 wall between two 3*3*3 blocks.
Will be added:
Items to create mine(3*3*3). I plan that the item will be crafted with lava.
Minetest can be better if
*better data structure for players and unstackable items like JSON
*multi sqlite files so that multi dimension can be easily implemented
*more convenient mob developing interface
*better data structure for players and unstackable items like JSON
*multi sqlite files so that multi dimension can be easily implemented
*more convenient mob developing interface
please upload your lua-codeD0431791 wrote:My mines (based on 0.1)
http://img802.imageshack.us/img802/730/mimy.png
http://img34.imageshack.us/img34/7426/6cy8.png
Reasons my code is not uploaded:
cannot distinguish water correctly (The ceiling should be made up with stones and glasses.)
some adjacent 3*3*3 blocks are not connected, so there is a 1*3*3 wall between two 3*3*3 blocks.
Will be added:
Items to create mine(3*3*3). I plan that the item will be crafted with lava.
- Neuromancer
- Member
- Posts: 964
- Joined: Tue Jun 12, 2012 22:28
- GitHub: Neuromancer56
Re: [Mod] Mines [0.3 beta] [mines]
Would be nice if this mod could also work with the boost cart mod and have winding, rising and falling cart tracks underground that users could right click, make a cart appear and hit W to move forward and S to move backward on the track, as sort of a discoverable underground subway system.
Re: [Mod] Mines [0.3 beta] [mines]
I think a good idea to add rail to mines. Does this mod increase cpu load (in comparison with the rate of generating caves)?
- TailsTheFoxDoes MT
- Member
- Posts: 415
- Joined: Mon Jan 18, 2016 20:50
- In-game: TailsTheFox
- Location: Mobius
Re: ?
Hi rubenwardy, did you know maikermurine made a mod for me, cool right?rubenwardy wrote:Very nice!
Search up foxmobs and you should find it.
I'm the TailsTMM of minetest, in other words, i rock.
BRAAAAAZZZZAAAA!!!!!!!!!!!!!!!!!!!!!!!!!!!
BTW it means TailsTheMeseMinecart, but that isn't my name, it's just a way of saying that i basically do the same thing Dantdm does but i do it with minetest And you problably can't see the invisible ink.
My mods:
My first mod:tails_boss
Mob_pack now has voice acting! Do you want YOUR VOICE included? Look in my posts for the thread!
BRAAAAAZZZZAAAA!!!!!!!!!!!!!!!!!!!!!!!!!!!
BTW it means TailsTheMeseMinecart, but that isn't my name, it's just a way of saying that i basically do the same thing Dantdm does but i do it with minetest And you problably can't see the invisible ink.
My mods:
My first mod:tails_boss
Mob_pack now has voice acting! Do you want YOUR VOICE included? Look in my posts for the thread!
- TailsTheFoxDoes MT
- Member
- Posts: 415
- Joined: Mon Jan 18, 2016 20:50
- In-game: TailsTheFox
- Location: Mobius
Re: [Mod] Mines [0.3 beta] [mines]
I was thinking you should add the dungeon master and lava flan from mobs redo. Those would be awsome.BlockMen wrote:Hello everyone,
this mod adds abandoned mines to Minetest. Since version 0.2 you can find rarely chests with usefull stuff.
Screenshots:
Depends:
default
Download:
Version 0.3: Download (Minetest 0.4.8 or later)
Version 0.2: Download (Minetest 0.4.8 or later)
Version 0.1: Download
planned features:
- add decorations
- maybe traps
- maybe mobs
License:
WTFPL
Please give Feedback and ideas for improvement
I'm the TailsTMM of minetest, in other words, i rock.
BRAAAAAZZZZAAAA!!!!!!!!!!!!!!!!!!!!!!!!!!!
BTW it means TailsTheMeseMinecart, but that isn't my name, it's just a way of saying that i basically do the same thing Dantdm does but i do it with minetest And you problably can't see the invisible ink.
My mods:
My first mod:tails_boss
Mob_pack now has voice acting! Do you want YOUR VOICE included? Look in my posts for the thread!
BRAAAAAZZZZAAAA!!!!!!!!!!!!!!!!!!!!!!!!!!!
BTW it means TailsTheMeseMinecart, but that isn't my name, it's just a way of saying that i basically do the same thing Dantdm does but i do it with minetest And you problably can't see the invisible ink.
My mods:
My first mod:tails_boss
Mob_pack now has voice acting! Do you want YOUR VOICE included? Look in my posts for the thread!
Re: [Mod] Mines [0.3 beta] [mines]
Nice! Was thinking about land mines though... oh well
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