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Posted: Fri Aug 23, 2013 10:56
by jojoa1997
MAybe you could add lava to the mines sometimes.

Posted: Fri Aug 23, 2013 15:56
by LionsDen
jojoa1997 wrote:MAybe you could add lava to the mines sometimes.
I have found a few mines that cut through or just clip lava caverns. It's interesting when it happens. I don't think anything needs to be added because the mines will do this already occasionally.

Posted: Thu Oct 03, 2013 00:43
by amayameda
Hello,

Thank you for the awesome mod! I'm super excited to try it out, but am having a problem. Every time I enable the mod and try to start a game, I get this:

Code: Select all

16:59:31: ERROR[main]: ========== ERROR FROM LUA ===========
16:59:31: ERROR[main]: Failed to load and run script from
16:59:31: ERROR[main]: C:\Users\Amaya\Desktop\minetest-0.4.7\bin\..\mods\mines\i
nit.lua:
16:59:31: ERROR[main]: ...\Amaya\Desktop\minetest-0.4.7\bin\..\mods\mines\init.l
ua:29: attempt to call field 'get_content_id' (a nil value)
16:59:31: ERROR[main]: stack traceback:
16:59:31: ERROR[main]:  ...\Amaya\Desktop\minetest-0.4.7\bin\..\mods\mines\init.
lua:29: in main chunk
16:59:31: ERROR[main]: =======END OF ERROR FROM LUA ========
16:59:31: ERROR[main]: Server: Failed to load and run C:\Users\Amaya\Desktop\min
etest-0.4.7\bin\..\mods\mines\init.lua
16:59:31: ERROR[main]: ModError: Failed to load and run C:\Users\Amaya\Desktop\m
inetest-0.4.7\bin\..\mods\mines\init.lua
Could not open file of texture:
Any help would be greatly appreciated!

~Amaya

Posted: Thu Oct 03, 2013 02:56
by LionsDen
amayameda wrote:Hello,

Thank you for the awesome mod! I'm super excited to try it out, but am having a problem. Every time I enable the mod and try to start a game, I get this:

Code: Select all

16:59:31: ERROR[main]: ========== ERROR FROM LUA ===========
16:59:31: ERROR[main]: Failed to load and run script from
16:59:31: ERROR[main]: C:\Users\Amaya\Desktop\minetest-0.4.7\bin\..\mods\mines\i
nit.lua:
16:59:31: ERROR[main]: ...\Amaya\Desktop\minetest-0.4.7\bin\..\mods\mines\init.l
ua:29: attempt to call field 'get_content_id' (a nil value)
16:59:31: ERROR[main]: stack traceback:
16:59:31: ERROR[main]:  ...\Amaya\Desktop\minetest-0.4.7\bin\..\mods\mines\init.
lua:29: in main chunk
16:59:31: ERROR[main]: =======END OF ERROR FROM LUA ========
16:59:31: ERROR[main]: Server: Failed to load and run C:\Users\Amaya\Desktop\min
etest-0.4.7\bin\..\mods\mines\init.lua
16:59:31: ERROR[main]: ModError: Failed to load and run C:\Users\Amaya\Desktop\m
inetest-0.4.7\bin\..\mods\mines\init.lua
Could not open file of texture:
Any help would be greatly appreciated!

~Amaya
Are you using one of the indev versions of minetest from BlockMen, sfan5 or fess's? If not and you haven't compiled the latest from github, that is likely your problem. If you do a google search for minetest a space and one of the names above, the forum thread should pop out in the first few results. Just go to the last page of results and look backwards until you find their last link to their latest build and I think your troubles will be over for this.

Posted: Sun Oct 06, 2013 11:56
by BlockMen
amayameda wrote:Hello,

Thank you for the awesome mod! I'm super excited to try it out, but am having a problem. Every time I enable the mod and try to start a game, I get this:

Code: Select all

16:59:31: ERROR[main]: ========== ERROR FROM LUA ===========
16:59:31: ERROR[main]: Failed to load and run script from
16:59:31: ERROR[main]: C:\Users\Amaya\Desktop\minetest-0.4.7\bin\..\mods\mines\i
nit.lua:
16:59:31: ERROR[main]: ...\Amaya\Desktop\minetest-0.4.7\bin\..\mods\mines\init.l
ua:29: attempt to call field 'get_content_id' (a nil value)
16:59:31: ERROR[main]: stack traceback:
16:59:31: ERROR[main]:  ...\Amaya\Desktop\minetest-0.4.7\bin\..\mods\mines\init.
lua:29: in main chunk
16:59:31: ERROR[main]: =======END OF ERROR FROM LUA ========
16:59:31: ERROR[main]: Server: Failed to load and run C:\Users\Amaya\Desktop\min
etest-0.4.7\bin\..\mods\mines\init.lua
16:59:31: ERROR[main]: ModError: Failed to load and run C:\Users\Amaya\Desktop\m
inetest-0.4.7\bin\..\mods\mines\init.lua
Could not open file of texture:
Any help would be greatly appreciated!

~Amaya
Like LionsDen already said you need a dev version of Minetest or you use version 0.1 of this mod, but there are no chests in it.

Posted: Tue Oct 08, 2013 14:50
by BlockMen
Update Version 0.3 released

Changelog:
- Mines are more connected, complex and larger
- every mine is connected to a cavern/cave now
- number of generated mines can be changed via minetest.conf
- min and max deep is now more exactly
- height of mine not that static anymore

Code: Select all

mines_spawnfactor = 1.5
^ increase this value (in minetest.conf) to generate more mines

Example for new mine structure:
Image

Posted: Tue Oct 08, 2013 15:38
by paramat
This looks amazing and i'm pretty damn annoyed i have to wait until 0.4.8 heh.

Posted: Tue Oct 08, 2013 17:06
by u34
awesome

+1

Posted: Wed Nov 13, 2013 00:35
by starksher64
Amazing mod ! I like your mods it's cool. Thanks

Posted: Sun Nov 17, 2013 23:04
by Johnyknowhow
cool, i like it

Posted: Fri Nov 22, 2013 11:41
by D0431791
My mines (based on 0.1)
Image
Image
Reasons my code is not uploaded:
cannot distinguish water correctly (The ceiling should be made up with stones and glasses.)
some adjacent 3*3*3 blocks are not connected, so there is a 1*3*3 wall between two 3*3*3 blocks.
Will be added:
Items to create mine(3*3*3). I plan that the item will be crafted with lava.

Posted: Fri Nov 22, 2013 12:48
by u34
D0431791 wrote:My mines (based on 0.1)
http://img802.imageshack.us/img802/730/mimy.png
http://img34.imageshack.us/img34/7426/6cy8.png
Reasons my code is not uploaded:
cannot distinguish water correctly (The ceiling should be made up with stones and glasses.)
some adjacent 3*3*3 blocks are not connected, so there is a 1*3*3 wall between two 3*3*3 blocks.
Will be added:
Items to create mine(3*3*3). I plan that the item will be crafted with lava.
please upload your lua-code

Re: [Mod] Mines [0.3 beta] [mines]

Posted: Tue Dec 29, 2015 13:10
by Neuromancer
Would be nice if this mod could also work with the boost cart mod and have winding, rising and falling cart tracks underground that users could right click, make a cart appear and hit W to move forward and S to move backward on the track, as sort of a discoverable underground subway system.

Re: [Mod] Mines [0.3 beta] [mines]

Posted: Tue Jan 05, 2016 13:08
by amadin
I think a good idea to add rail to mines. Does this mod increase cpu load (in comparison with the rate of generating caves)?

Re: ?

Posted: Sat Jan 30, 2016 22:15
by TailsTheFoxDoes MT
rubenwardy wrote:Very nice!
Hi rubenwardy, did you know maikermurine made a mod for me, cool right?

Search up foxmobs and you should find it.

Re: [Mod] Mines [0.3 beta] [mines]

Posted: Sat Jan 30, 2016 22:18
by TailsTheFoxDoes MT
BlockMen wrote:Hello everyone,

this mod adds abandoned mines to Minetest. Since version 0.2 you can find rarely chests with usefull stuff.

Screenshots:
Image
Image

Depends:
default

Download:
Version 0.3: Download (Minetest 0.4.8 or later)
Version 0.2: Download (Minetest 0.4.8 or later)

Version 0.1: Download

planned features:
- add decorations
- maybe traps
- maybe mobs

License:
WTFPL

Please give Feedback and ideas for improvement
I was thinking you should add the dungeon master and lava flan from mobs redo. Those would be awsome.

Re: [Mod] Mines [0.3 beta] [mines]

Posted: Sun Jan 31, 2016 14:13
by Fixer
Nice! Was thinking about land mines though... oh well

Re: [Mod] Mines [0.3 beta] [mines]

Posted: Mon Feb 01, 2016 02:58
by wilkgr76
Kaboo - Oh, not those mines...

Re: [Mod] Mines [0.3 beta] [mines]

Posted: Mon Jun 06, 2016 00:33
by FaceDeer

Re: [Mod] Mines [0.3 beta] [mines]

Posted: Wed Jun 22, 2016 23:47
by wilkgr76
FaceDeer wrote:Here's a landmine mod. :)
Thanks :D