[Mod] Disable Drowning [no_drowning]
- PilzAdam
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[Mod] Disable Drowning [no_drowning]
Hello everyone!
Drowning has been added to the engine. Some people in IRC said they dont like drowning (I dont really understand that), so I made this mod that disables drowning for the default liquids.
Depends:
default
License:
WTFPL
Download:
https://www.dropbox.com/s/bjyua6aytlct2 ... owning.zip
Drowning has been added to the engine. Some people in IRC said they dont like drowning (I dont really understand that), so I made this mod that disables drowning for the default liquids.
Depends:
default
License:
WTFPL
Download:
https://www.dropbox.com/s/bjyua6aytlct2 ... owning.zip
Does drowning happen even if the enable damage option isn't on?
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- stu
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I am all in favor of adding drowning to the engine but I, personally, would prefer to have a minetest.conf settingPilzAdam wrote:Hello everyone!
Drowning has been added to the engine. Some people in IRC said they dont like drowning (I dont really understand that), so I made this mod that disables drowning for the default liquids.
Depends:
default
License:
WTFPL
Download:
https://www.dropbox.com/s/bjyua6aytlct2 ... owning.zip
to disable it rather than have to install a mod.
+1 anyway
- stu
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That is a good point, I agree. If you want to build underwater then you need to install this mod. I'm ok with that.PilzAdam wrote:A mod can be more handy than a minetest.conf setting, since you can enable/disable the mod per world.stu wrote:I am all in favor of adding drowning to the engine but I, personally, would prefer to have a minetest.conf setting
to disable it rather than have to install a mod.
+1 anyway
Last edited by stu on Wed Jun 19, 2013 22:37, edited 1 time in total.
- kaeza
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/me approvesPilzAdam wrote:Not if you like challenging gameplay.stu wrote:If you want to build underwater then you need to install this mod
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- PilzAdam
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Oh, sorry, misread your post (missed the "n't").hdastwb wrote:…but I'm assuming that one wouldn't actually take damage from drowning, because getting damaged when damage is disabled makes even less sense.PilzAdam wrote:Ehm... yes. It doesnt really make sense if it wouldnt.Inocudom wrote:Does drowning happen even if the enable damage option isn't on?
Currently the drowning bar still shows up, put it will probably be changed.
-
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... finally, I can say goodbye to my drowning_mod. Hello, no_drowning!
We are what we create.
I tinker and occasionally make (lousy) mods. Currently building an MMO subgame and updating mods. Pirate Party of Canada member. Sporadic author. 21 years old.
My github:
https://github.com/tinoesroho/
I tinker and occasionally make (lousy) mods. Currently building an MMO subgame and updating mods. Pirate Party of Canada member. Sporadic author. 21 years old.
My github:
https://github.com/tinoesroho/
My idea is let a player kill monsters to earn experience points which can upgrade the time he can stay in water.
Minetest can be better if
*better data structure for players and unstackable items like JSON
*multi sqlite files so that multi dimension can be easily implemented
*more convenient mob developing interface
*better data structure for players and unstackable items like JSON
*multi sqlite files so that multi dimension can be easily implemented
*more convenient mob developing interface
- Edgy1
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Re: [Mod] Disable Drowning [no_drowning]
this doesnt support river water. I modified the lua to add support for it in my server. too bad this isnt on github.
visit https://edgy1.net
- Linuxdirk
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Re: [Mod] Disable Drowning [no_drowning]
But you do realize that the thread is nearly 5 years old now?
- Edgy1
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Re: [Mod] Disable Drowning [no_drowning]
I do. Doesn't mean I can't improve the past ;)
It would be nice if OP put the mod on github
It would be nice if OP put the mod on github
visit https://edgy1.net
- Linuxdirk
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Re: [Mod] Disable Drowning [no_drowning]
It's licensed under WTFPL, so do what the fuck you want with the code :)Fedora24 wrote:It would be nice if OP put the mod on github
Put on GitLab (GitHub is teh evil now) or so, and then maybe improve to have drowning read from player properties to allow custom configuration a per-player basis.
- Edgy1
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Re:
Check out PR https://github.com/minetest/minetest/pull/7706 that enables/disables drowning in the minetest.conf files.
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