New dumpster nodebox and textures. The nodebox is now only 2x1x1 in size.
Fixed the issue of the dumpster merging into nodes when placed. (won't fix existing dumpsters)
Added screenshot.png and description.txt
Make items thrown into trash can simply add themselves to the inventory of the trash can instead of removing themselves. If the trash can is full, the item(s) will not be added. If the trash can is almost full and more than enough item(s) are dropped, the trash can will take what it can and leave the left over item(s).
Note that this mod has been migrated to the minetest-mods github group. Please use the new repo instead,
Evergreen wrote:
Make items thrown into trash can simply add themselves to the inventory of the trash can instead of removing themselves. If the trash can is full, the item(s) will not be added. If the trash can is almost full and more than enough item(s) are dropped, the trash can will take what it can and leave the left over item(s).
Nice feature. Could be entertaining for normal 3d chests as well.
Uh, this mod and my mob_pack would have a bad time. Because
C:\Minetest\mods\mob_pack\trash_can
C:\Minetest\mods\trash_can
I'm the TailsTMM of minetest, in other words, i rock. BRAAAAAZZZZAAAA!!!!!!!!!!!!!!!!!!!!!!!!!!! BTW it means TailsTheMeseMinecart, but that isn't my name, it's just a way of saying that i basically do the same thing Dantdm does but i do it with minetest And you problably can't see the invisible ink.
My mods:
My first mod:tails_boss
Mob_pack now has voice acting! Do you want YOUR VOICE included? Look in my posts for the thread!
TailsTheFoxDoes MT wrote:Uh, this mod and my mob_pack would have a bad time. Because
C:\Minetest\mods\mob_pack\trash_can
C:\Minetest\mods\trash_can
Nope, two totally different mod names - one is mob_pack, the other is trash_can.
mob_pack is a MODPACK so any of it's contents can do that.
I'm the TailsTMM of minetest, in other words, i rock. BRAAAAAZZZZAAAA!!!!!!!!!!!!!!!!!!!!!!!!!!! BTW it means TailsTheMeseMinecart, but that isn't my name, it's just a way of saying that i basically do the same thing Dantdm does but i do it with minetest And you problably can't see the invisible ink.
My mods:
My first mod:tails_boss
Mob_pack now has voice acting! Do you want YOUR VOICE included? Look in my posts for the thread!
KCoombes wrote:My bad - didn't realize yours was a modpack
It's fine.
I'm the TailsTMM of minetest, in other words, i rock. BRAAAAAZZZZAAAA!!!!!!!!!!!!!!!!!!!!!!!!!!! BTW it means TailsTheMeseMinecart, but that isn't my name, it's just a way of saying that i basically do the same thing Dantdm does but i do it with minetest And you problably can't see the invisible ink.
My mods:
My first mod:tails_boss
Mob_pack now has voice acting! Do you want YOUR VOICE included? Look in my posts for the thread!
@Evergreen Hello! I have enhanced this mod (ver. 0.2.2) with ability to run under MineClone2 game. You are very welcome to pull the changes into your master! Details. Thank you!
Evergreen wrote:But how is one supposed to throw items in it if it were that size? :P
Good aim :D
Throwing items in seems not to work anyway with Carbone :)
That's true. It doesn't work correctly sometimes, and I'm not sure why.
There were some issues with newer versions of Minetest. Also, the settingtypes.txtdefinition was opposite to what the code actually did. I've revised the throwing-in functionality and put it in a pull request.