Sokomine wrote:If it flickers, it usually help to check if the coordinates are not mixed - that is, if e.g. all values from the second point are larger than that of the first - for each nodebox.
They always have to be like
{lowest x, lowest y, lowest z, highest x, highest y, highest z}
Sokomine wrote:If it flickers, it usually help to check if the coordinates are not mixed - that is, if e.g. all values from the second point are larger than that of the first - for each nodebox.
They always have to be like
{lowest x, lowest y, lowest z, highest x, highest y, highest z}
Glitchy as in you can walk through one side of it.
Sokomine wrote:If it flickers, it usually help to check if the coordinates are not mixed - that is, if e.g. all values from the second point are larger than that of the first - for each nodebox.
They always have to be like
{lowest x, lowest y, lowest z, highest x, highest y, highest z}
Glitchy as in you can walk through one side of it.
Yep, I had that too. Just sort the numbers in the correct way we explained
?
I'd love to help to improve the model if you can tell me what's wrong with it.
It isn't anything with the model, I do have facedir enabled, but fro some reason you can clip through one side of it. Also, since it is one large nodebox, the model tends to clip through things as well.
Evergreen wrote:It isn't anything with the model, I do have facedir enabled, but fro some reason you can clip through one side of it. Also, since it is one large nodebox, the model tends to clip through things as well.
Ah! Now I see what you mean. Just checked it and have the same problem. Didn't notice it until now.
Don't know how to fix this yet, but may it could be done in a similar way like the doors work...
Evergreen wrote:It isn't anything with the model, I do have facedir enabled, but fro some reason you can clip through one side of it. Also, since it is one large nodebox, the model tends to clip through things as well.
Ah! Now I see what you mean. Just checked it and have the same problem. Didn't notice it until now.
Don't know how to fix this yet, but may it could be done in a similar way like the doors work...
I thought it could. The reason I haven't added it yet is because there are too many glitches to make the cut. I might make a new branch for it though.
maybe turn this in to recycle box so everything ever trashed in trash can will automatically go to an inventory of one special node placed near spawn, so there will not be an shortage of materials.
I have stopped playing minetest, and may not come back to it again. I would like to thank everyone that made the amazing time I had playing it. This account is not in use anymore, and the email has been linked to a unused account. If any administrator reading this has time, feel free to delete my account. Thank you very much for the great experience.
ch98 wrote:maybe turn this in to recycle box so everything ever trashed in trash can will automatically go to an inventory of one special node placed near spawn, so there will not be an shortage of materials.
I may add that as another kind of node, not sure how to do it though.
ch98 wrote:maybe turn this in to recycle box so everything ever trashed in trash can will automatically go to an inventory of one special node placed near spawn, so there will not be an shortage of materials.
Reverse crafting? like if you bake a piece of clay into a brick, and you stick that brick into the recycling bin, it will turn back into a lump of clay? or what did you mean?
I think I'll take the idea from MumboJumbo (he is a british minecraft youtuber, he makes cool things with redstone), and make a recycling bin that empties itself every sunset/sunrise, but anyone can take stuff out of it.
Wow this is an awesome mod...
...for the recycling bin that empties out itself at the end of the day, you could make it like an unlocked chest except that nobody other than yourself can put anything into it.
Is it possible to also make a couple of different bins with different uses.
Bin Type 1: A normal bin that pulverizes the objects put into it.
Bin Type 2: A recycling bin that only you can put stuff into, and that when you put objects into it allows users to take objects from the bin.
Bin Type 3: A public recycling bin that everyone can put objects into, but otherwise is the same as the above.
Last edited by Achilles on Thu Feb 20, 2014 20:31, edited 1 time in total.
The Ironic Thing About Common Sense Is That It Isn't Very Common
Just two little things:
- Everybody can hear the "Empty Trash" sound, no matter how far I'm away when pressing the button.
- When trowing things into the trash using "q" it doesn't appear in the trash's inventory.
I threw an item on the bucket and incredibly disappeared. Great mod!
I believe that I can use it on a server, it is very useful to keep the city clean.
heavy gale wrote:- Everybody can hear the "Empty Trash" sound, no matter how far I'm away when pressing the button.
OOHH! I can not use on a server
heavy gale wrote:- When trowing things into the trash using "q" it doesn't appear in the trash's inventory.
Do not care about that (but maybe important for beginners)
I have an idea!
create a large iron trash with the lid open for ease!(the item hits the lid and falls into the trash) I really liked it!
My small square universe under construction ... Minemacro
Comunidade Minetest Brasil
www.minetestbrasil.com
brunob.santos wrote:I threw an item on the bucket and incredibly disappeared. Great mod!
I believe that I can use it on a server, it is very useful to keep the city clean.
heavy gale wrote:- Everybody can hear the "Empty Trash" sound, no matter how far I'm away when pressing the button.
OOHH! I can not use on a server
Just delete the sound file or comment the following line out.
Is there any way that the trashcan could be used without having to take it out of inventory? Point being, that when I am mining and end up with too many rocks/dirt/gravel/leaves or whatever, instead of having to place the trashcan, then dispose of the unwanted stuff in it, then hit the trashcan until it goes back into inventory. I was wondering if there is any way could you activate the trash_can still in inventory on right click, or with a special keystroke? I can't think of anyway to do that within the current minetest interface, but I'm new at this.
Kilarin wrote:This mod has proven very useful to me!
Is there any way that the trashcan could be used without having to take it out of inventory? Point being, that when I am mining and end up with too many rocks/dirt/gravel/leaves or whatever, instead of having to place the trashcan, then dispose of the unwanted stuff in it, then hit the trashcan until it goes back into inventory. I was wondering if there is any way could you activate the trash_can still in inventory on right click, or with a special keystroke? I can't think of anyway to do that within the current minetest interface, but I'm new at this.
Thanks! Yes, I think that's a possibility to have the trash can formspec appear when you use the item. I'll add that to my todo list.