[Mod] Prehistoric [0.1.8] [prehistoric]
- Mossmanikin
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- Mossmanikin
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- Posts: 599
- Joined: Sun May 19, 2013 16:26
- Location: where we don't speak english.
Github is more complex than I thought.
A "[Game] Prehistoric" isn't my first priority right now, but it will follow.
For now:
small update
- different spawning behavior for ferns & reedmace
- ferns spawn also near rocks (group:stone)
- tropic beaches & oases with tree ferns & reedmace
- reedmace in water
- when cutting ferns with a sickle you'll no longer get cut grass
A "[Game] Prehistoric" isn't my first priority right now, but it will follow.
For now:
small update
- different spawning behavior for ferns & reedmace
- ferns spawn also near rocks (group:stone)
- tropic beaches & oases with tree ferns & reedmace
- reedmace in water
- when cutting ferns with a sickle you'll no longer get cut grass
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- Mossmanikin
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- Joined: Sun May 19, 2013 16:26
- Location: where we don't speak english.
I love dinosaurs (as long as they don't eat me) and I'd like to add mobs.george90867 wrote:dinosuars?
But unfortunately I have almost no experience in working with blender.
Moreover I'd rather add a mammoth and other animals from the Pleistocene first.
So it may take a while before we see dinosaurs here.
- Mossmanikin
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- Location: where we don't speak english.
nice one mossmanikin! can i please use your archaetools mod as a base for the mod I'm making?
Last edited by Ikishida on Sat Aug 17, 2013 08:14, edited 1 time in total.
When life hands you lemons,throw it back at life saying "I don't need your goddamn lemons!"
- Mossmanikin
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Thanks man! if i ever post it(idk if i will post it) ill say that all credits belong to you! ^_^Mossmanikin wrote:Thanks Ikishida.Ikishida wrote:nice one mossmanikin! can i please use your archaetools mod as a base for the mod I'm making?
Of course you can, do with it whatever you like.
When life hands you lemons,throw it back at life saying "I don't need your goddamn lemons!"
- Mossmanikin
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Hi Ikishida, go to the mod folder called "dryplants", open the file "settings.txt", look for the line "REED_WILL_DRY = false" and change it to true. Then all(!) placed wet reed blocks and slabs will dry over time.Ikishida wrote:yo mossmanikin,its Ikishida again,how can you make a non-wet reed?
In survival mode there's currently no other way, maybe I'll add the option to "cook" wet reed.
Thanks,Bro!!Mossmanikin wrote:Hi Ikishida, go to the mod folder called "dryplants", open the file "settings.txt", look for the line "REED_WILL_DRY = false" and change it to true. Then all(!) placed wet reed blocks and slabs will dry over time.Ikishida wrote:yo mossmanikin,its Ikishida again,how can you make a non-wet reed?
In survival mode there's currently no other way, maybe I'll add the option to "cook" wet reed.
When life hands you lemons,throw it back at life saying "I don't need your goddamn lemons!"
- Mossmanikin
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- Posts: 599
- Joined: Sun May 19, 2013 16:26
- Location: where we don't speak english.
Update
- one can get dry reed by "cooking" wet reed
- placed roof blocks will change shape under certain circumstances (similar to stairs in MC)
EDIT: also edited default_grass_*.png textures (in dryplants)
- one can get dry reed by "cooking" wet reed
- placed roof blocks will change shape under certain circumstances (similar to stairs in MC)
EDIT: also edited default_grass_*.png textures (in dryplants)
Last edited by Mossmanikin on Wed Sep 04, 2013 18:19, edited 1 time in total.
- Mossmanikin
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- Christian9
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- Location: Hell Creek
Re: [Mod] Prehistoric [0.1.8] [prehistoric]
perhaps if you add a portal back to the ice age I can add support for in my dinosaur mod with sabre tooths,mammoths and elasmotherium when it comes out
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