[Modpack] "Better HUD" and "hunger" [2.x.1] [hud][hunger]

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BlockMen
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[Modpack] "Better HUD" and "hunger" [2.x.1] [hud][hunger]

by BlockMen » Post

This is an old unmaintained mod, and shouldn't be used

+ Spoiler
Last edited by BlockMen on Sun Oct 18, 2015 17:06, edited 16 times in total.

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Dan Duncombe
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by Dan Duncombe » Post

Very nice- keep up the good work!
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by PilzAdam » Post

BlockMen wrote:It will have an LUA-based drowing
Thats gonna be laggy (see every "Drowning" mod).
Last edited by PilzAdam on Sat Jun 22, 2013 17:15, edited 1 time in total.

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by Mossmanikin » Post

Very nice indeed.
All features I've been waiting for.

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by kaeza » Post

PilzAdam wrote:
BlockMen wrote:It will have an LUA-based drowing
Thats gonna be laggy (see every "Drowning" mod).
This ^

It could be useful to have a function to change the properties of builtin HUD elements. I proposed this while implementing the align and offset.
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BlockMen
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by BlockMen » Post

kaeza wrote:
PilzAdam wrote:
BlockMen wrote:It will have an LUA-based drowing
Thats gonna be laggy (see every "Drowning" mod).
This ^

It could be useful to have a function to change the properties of builtin HUD elements. I proposed this while implementing the align and offset.
I prefer possible lags than having no control over drowning. When it gets read- and changeable by mods then a LUA-based drowing is ofc useless.

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by webdesigner97 » Post

Looks interesting!

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BlockMen
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by BlockMen » Post

Update: Version 0.2 Beta

- added support of costum config file (e.g. you can change positions of health and hunger bar)
- you can eat now 50% more than before (although it isnt shown in hunger bar)
- you get healed with 8 breads and more (in hunger bar) now
- fixed saving issue

Example of costum positions: Image
Last edited by BlockMen on Fri Jun 28, 2013 21:26, edited 1 time in total.

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Slain
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by Slain » Post

i love it. now i find a food mod :P

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BlockMen
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by BlockMen » Post

Slain wrote:i love it. now i find a food mod :P

--
- Supported food (so far): Apples, Bread (both in default game)
Let me know what food mod/s you would like to use and i will add support for it/these.

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Mito551
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by Mito551 » Post

BlockMen wrote:Let me know what food mod/s you would like to use and i will add support for it/these.
i want to have mine supported. do you need me to say its' name out loud?

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by VanessaE » Post

It probably couldn't hurt to support the various food recipes in Moretrees mod.
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Slain
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by Slain » Post

well, i have simple mobs installed, so it would be nice if meat would work. eating meat only increases heart, not hunger

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BlockMen
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by BlockMen » Post

Update: Version 0.2.1

- tweaked override of food
- added support for dwarves, moretrees and simple mobs

----
Mito551 wrote:i want to have mine supported. do you need me to say its' name out loud?
I guess you mean dwarves? I added the food stuff of it.
VanessaE wrote:It probably couldn't hurt to support the various food recipes in Moretrees mod.
Added all i could find.
Slain wrote:well, i have simple mobs installed, so it would be nice if meat would work. eating meat only increases heart, not hunger
Support added.

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Slain
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by Slain » Post

perfect, i love it :D

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Slain
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by Slain » Post

i was just thinking, a cool feature would be making support for PilzAdam's beds mod. maybe, your hunder goes down by 3 everytime you sleep. cuz i know if im hungry before bed, im going to be hungrier when i wake up

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by Mossmanikin » Post

I'd like to have support for animalmaterials & fishing

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BlockMen
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by BlockMen » Post

Mossmanikin wrote:I'd like to have support for animalmaterials & fishing
Done.

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Slain
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by Slain » Post

i love every aspect of it so far. how here is the question. can you make an update to this mod to work with inventory_plus and armor mods? so while we are wearing armor, we can see how to helps and so fourth

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by keyxmakerx » Post

Could you incorporate other mods? Perhaps specialties and / or recipie mods

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by GloopMaster » Post

glooptest would be trivial to add support for; the only edible item is glooptest:kalite_lump
Meow.

That is all.

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keyxmakerx
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by keyxmakerx » Post

Well I really was referring to the HUD part of it, because there's 3 different inventory mods and so I was wondering if he could create like a unified section. Like a worldedit / recipe / specialties all in one section.

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by Mossmanikin » Post

BlockMen wrote:
Mossmanikin wrote:I'd like to have support for animalmaterials & fishing
Done.
Nice :)

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BlockMen
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by BlockMen » Post

Slain wrote:i love every aspect of it so far. how here is the question. can you make an update to this mod to work with inventory_plus and armor mods?
For me it works fine with inventory_plus. What issues you have?
Slain wrote:so while we are wearing armor, we can see how to helps and so fourth
You mean an armor HUD that shows the status of it? Maybe I will add, but can't promise.
keyxmakerx wrote:Could you incorporate other mods? Perhaps specialties and / or recipie mods
keyxmakerx wrote:Well I really was referring to the HUD part of it, because there's 3 different inventory mods and so I was wondering if he could create like a unified section. Like a worldedit / recipe / specialties all in one section.
And how should this mod interact with specialties? It has already a HUD, that shows the levels and does not effect this mod.

An interaction with inventory mods? What would you expect (except armor status like suggested above)?

GloopMaster wrote:glooptest would be trivial to add support for; the only edible item is glooptest:kalite_lump
Done.

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Slain
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by Slain » Post

yes, an armor hud. but if you dont feel like adding it now, i can wait til crafting pack gets armor. :P then the hud would be better

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