[Mod] Nuke Mod [2.1] [nuke]

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jordan4ibanez
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by jordan4ibanez » Mon Jan 23, 2012 02:53

crashes in 0.4 latest
when you try to retrieve activated tnt
Last edited by jordan4ibanez on Mon Jan 23, 2012 02:57, edited 1 time in total.
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sfan5
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by sfan5 » Mon Jan 23, 2012 06:24

I Need the Error Log to fix it!
Mods: Mesecons | WorldEdit | Nuke & Minetest builds for Windows (32-bit & 64-bit)
 

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jordan4ibanez
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by jordan4ibanez » Mon Jan 23, 2012 12:58

08:03:40: INFO[ServerThread]: TOSERVER_INTERACT: action=0, item=0, pointed=[node under=-4,5,11 above=-4,6,11]
08:03:40: INFO[main]: Pointing at [object 2]
08:03:40: INFO[ServerThread]: TOSERVER_INTERACT: action=1, item=0, pointed=[node under=-4,5,11 above=-4,6,11]
08:03:40: INFO[main]: Pointing at [node under=-4,5,11 above=-4,6,11]
08:03:40: INFO[main]: Pointing at [nothing]
08:03:40: INFO[main]: Pointing at [object 2]
08:03:40: INFO[main]: Left-clicked object
08:03:40: INFO[ServerThread]: TOSERVER_INTERACT: action=0, item=0, pointed=[object 2]
08:03:40: ACTION[ServerThread]: xz punches object 2
08:03:40: INFO[ServerThread]: ObjectRef::l_remove(): id=2
08:03:40: ERROR[ServerThread]: ERROR: An unhandled exception occurred: LuaError: error running function 'on_punch': ....dev-20120122-1-win32\bin\..\data\mods\nuke\init.lua:246: attempt to call method 'add_to_inventory' (a nil value)
08:03:40: ERROR[ServerThread]: stack traceback:

In thread f74:
C:\tmp\minetest\src\server.cpp:113: ServerThread::Thread: Assertion '0' failed.
Debug stacks:
DEBUG STACK FOR THREAD 828:
#0 main
(Leftover data: #1 ClientMap::renderMap)
(Leftover data: #2 ClientEnvironment::step)
(Leftover data: #3 Client::Receive)
(Leftover data: #4 Client::ProcessData)
(Leftover data: #5 MeshUpdateQueue::addBlock)
DEBUG STACK FOR THREAD f24:
#0 MeshUpdateThread::Thread
DEBUG STACK FOR THREAD f74:
#0 ServerThread::Thread
(Leftover data: #1 Server::Receive)
(Leftover data: #2 Server::ProcessData)
(Leftover data: #3 Server::getClient)
(Leftover data: #4 BlockEmergeQueue::addBlock)
(Leftover data: #5 ServerMap::emergeBlock: p=(0,1,1)
(Leftover data: #6 ServerMap::createSector: p2d=(0,1))
Last edited by jordan4ibanez on Mon Jan 23, 2012 12:59, edited 1 time in total.
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sfan5
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by sfan5 » Mon Jan 23, 2012 15:35

jordan4ibanez wrote:
08:03:40: INFO[ServerThread]: TOSERVER_INTERACT: action=0, item=0, pointed=[node under=-4,5,11 above=-4,6,11]
08:03:40: INFO[main]: Pointing at [object 2]
08:03:40: INFO[ServerThread]: TOSERVER_INTERACT: action=1, item=0, pointed=[node under=-4,5,11 above=-4,6,11]
08:03:40: INFO[main]: Pointing at [node under=-4,5,11 above=-4,6,11]
08:03:40: INFO[main]: Pointing at [nothing]
08:03:40: INFO[main]: Pointing at [object 2]
08:03:40: INFO[main]: Left-clicked object
08:03:40: INFO[ServerThread]: TOSERVER_INTERACT: action=0, item=0, pointed=[object 2]
08:03:40: ACTION[ServerThread]: xz punches object 2
08:03:40: INFO[ServerThread]: ObjectRef::l_remove(): id=2
08:03:40: ERROR[ServerThread]: ERROR: An unhandled exception occurred: LuaError: error running function 'on_punch': ....dev-20120122-1-win32\bin\..\data\mods\nuke\init.lua:246: attempt to call method 'add_to_inventory' (a nil value)
08:03:40: ERROR[ServerThread]: stack traceback:

In thread f74:
C:\tmp\minetest\src\server.cpp:113: ServerThread::Thread: Assertion '0' failed.
Debug stacks:
DEBUG STACK FOR THREAD 828:
#0 main
(Leftover data: #1 ClientMap::renderMap)
(Leftover data: #2 ClientEnvironment::step)
(Leftover data: #3 Client::Receive)
(Leftover data: #4 Client::ProcessData)
(Leftover data: #5 MeshUpdateQueue::addBlock)
DEBUG STACK FOR THREAD f24:
#0 MeshUpdateThread::Thread
DEBUG STACK FOR THREAD f74:
#0 ServerThread::Thread
(Leftover data: #1 Server::Receive)
(Leftover data: #2 Server::ProcessData)
(Leftover data: #3 Server::getClient)
(Leftover data: #4 BlockEmergeQueue::addBlock)
(Leftover data: #5 ServerMap::emergeBlock: p=(0,1,1)
(Leftover data: #6 ServerMap::createSector: p2d=(0,1))

I haven't updated the Mod yet.
Last edited by sfan5 on Mon Jan 23, 2012 17:10, edited 1 time in total.
Mods: Mesecons | WorldEdit | Nuke & Minetest builds for Windows (32-bit & 64-bit)
 

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sfan5
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by sfan5 » Mon Jan 23, 2012 17:12

Update!
  • Mod fixed for latest dev Version
  • Added Descriptions
Download in the first Post!
Last edited by sfan5 on Mon Jan 23, 2012 19:01, edited 1 time in total.
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jordan4ibanez
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by jordan4ibanez » Sat Feb 04, 2012 03:04

YOUR MOD IS IN MY WIKI!
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sfan5
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by sfan5 » Sat Feb 04, 2012 11:13

jordan4ibanez wrote:YOUR MOD IS IN MY WIKI!

I KNOW!
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jordan4ibanez
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by jordan4ibanez » Sat Feb 04, 2012 14:41

:D
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by peti.97 » Sat Feb 04, 2012 15:42

THX!

I like the mod!
 

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by lalorobot » Wed Feb 29, 2012 18:12

how do I make normal tnt?
Mods make minetest even better and maybe getting better than minecraft with some time
my maps: http://c55.me/minetest/forum/viewtopic.php?id=1359
 

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sfan5
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by sfan5 » Wed Feb 29, 2012 18:40

nil wood nil
nil coal nil
nil wood nil
If the TNT doesn't explode, it's not my fault.
Normal TNT is not added by this Mod
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ufa
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by ufa » Mon Mar 05, 2012 20:24

What is the stone in the hardcore recipes?
 

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by Death Dealer » Mon Mar 05, 2012 21:01

Hey cool.
Keep calm and code python^_^
 

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sfan5
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by sfan5 » Thu Apr 05, 2012 10:27

We reached 550 Downloads today!
w00t
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jordan4ibanez
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by jordan4ibanez » Thu Apr 05, 2012 11:55

update this please :D
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cHyper
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by cHyper » Thu Apr 05, 2012 12:10

Whats about sound-support for the latest minetest-version?
___when_it's_done___ https://chyper.jimdo.com_for_more_details___
 

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sfan5
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by sfan5 » Thu Apr 05, 2012 12:44

cHyper wrote:Whats about sound-support for the latest minetest-version?

I'll work on that
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sfan5
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by sfan5 » Thu Apr 05, 2012 12:44

jordan4ibanez wrote:update this please :D

It works with the latest Github
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Jordach
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by Jordach » Thu Apr 05, 2012 13:32

Ssssssssssssssssssss....BOOM!!!
viewtopic.php?f=10&t=19056 Solar Plains Dev Server
 

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sfan5
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by sfan5 » Thu Apr 05, 2012 17:21

Jordach wrote:Ssssssssssssssssssss....BOOM!!!

You got it :D
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by Jordach » Thu Apr 05, 2012 17:35

I do normally.
viewtopic.php?f=10&t=19056 Solar Plains Dev Server
 

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sfan5
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by sfan5 » Fri Apr 13, 2012 08:11

Update!
Changelog:
  • Sounds
Download in first Post
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Jeija
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by Jeija » Fri Apr 13, 2012 08:44

Lawl I also coded sound, it is in jordan4ibanez' minetest++
I have different sounds for TNT, iron and mese. Maybe we can merge some of these things.
Redstone for minetest: Mesecons (mesecons.net)
 

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by blue » Sat Apr 21, 2012 20:06

Image

this is what happens when the nuke mod messes up ;c
got to restart on making my underground cavern now...
I like to debate.
 

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