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[Mod] Nuke Mod [2.2] [nuke]

Posted: Mon Dec 26, 2011 09:21
by sfan5

Nuke

The nuke mod provides a few additional TNT types for all your explosive needs.

License: MIT
Depends: default, optionally mesecons

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Image
Spoiler

Posted: Mon Dec 26, 2011 09:24
by Hackeridze
How about CPU usage? :D Like in minecraft?

Second BANG mod for today)
But big thanks to you for this.

Posted: Mon Dec 26, 2011 10:08
by Staffs
Gonna check zis out

Posted: Mon Dec 26, 2011 13:00
by xyz
I think that original TNT recipe is too simple, same for iron tnt. (but of course fun for griefers)

Posted: Mon Dec 26, 2011 13:33
by Hackeridze
SFAN5, your mod should be depends on nemo08 dynamite mod! And maybe you will want to use nparticals from it too.

Posted: Mon Dec 26, 2011 14:09
by Staffs
Hey everything works except original (normal) tnt i launch it is bouncing but never explodes.... >_<

Posted: Mon Dec 26, 2011 14:44
by IPushButton2653
Watch me completely make my map look like armageddon in a few days.........

Posted: Mon Dec 26, 2011 15:35
by sfan5
IPushButton2653 wrote:Watch me completely make my map look like armageddon in a few days.........
Make a livestream xDD

Posted: Mon Dec 26, 2011 16:41
by IPushButton2653
I wish I could, and I wonder if I could tinker around with the init.lua and make an obsidian nuke.........destroy the map with one blow XD

Posted: Mon Dec 26, 2011 17:15
by sfan5
just modify the "local MESE_TNT_RANGE = 12" Line xD

Posted: Mon Dec 26, 2011 19:01
by sfan5

Posted: Mon Dec 26, 2011 19:08
by IPushButton2653
sfan5 wrote:just modify the "local MESE_TNT_RANGE = 12" Line xD
I set it to 400.......................

Posted: Mon Dec 26, 2011 19:23
by Staffs
Why doesnt the default tnt work ?!?!?! pls tell me !!

Posted: Mon Dec 26, 2011 19:48
by jordan4ibanez
get the modified tnt lua of the experimental section of the mods...and replace the experimental lua with this ones:
https://github.com/celeron55/minetest/pull/30

Posted: Mon Dec 26, 2011 23:49
by Jordach
I saw what you were doing with Ibanez, that was cool! :D

Posted: Tue Dec 27, 2011 09:01
by sfan5
IPushButton2653 wrote:
sfan5 wrote:just modify the "local MESE_TNT_RANGE = 12" Line xD
I set it to 400.......................
lol

Posted: Tue Dec 27, 2011 17:29
by RAPHAEL
IPushButton2653 wrote:
sfan5 wrote:just modify the "local MESE_TNT_RANGE = 12" Line xD
I set it to 400.......................
Why not 9001?

Posted: Tue Dec 27, 2011 19:03
by sfan5
That will crash Minetest xD

Posted: Tue Dec 27, 2011 20:30
by sfan5
Update!
Changelog for Version 1.1:
  • Added Hardcore Mese TNT
  • Added Hardcore Iron TNT
  • Mese and Iron TNT activates other TNT if in Range
Download in first Post

Posted: Tue Dec 27, 2011 20:44
by jordan4ibanez
YES :D finally!!

Posted: Wed Dec 28, 2011 08:56
by sfan5
:D

Posted: Wed Dec 28, 2011 21:48
by IPushButton2653
Is gonna crash his minetest :D

Posted: Thu Jan 12, 2012 00:36
by jordan4ibanez
reviewed

Posted: Thu Jan 12, 2012 06:17
by sfan5
Thx

Posted: Mon Jan 16, 2012 15:35
by sfan5
Update!
Changelog for Version 1.3:
  • TNT does 1 heart Damage if you are in the blast radius
  • Added Physics to TNT (http://youtu.be/vjqd-sgNd28 <- watch this)
  • TNT doesn't explode in Water
Download in the first Post

PS.: Have Fun with the new TNT-Physics! :D