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[Mod] Nuke Mod [2.2] [nuke]
Posted: Mon Dec 26, 2011 09:21
by sfan5
Nuke
The nuke mod provides a few additional TNT types for all your explosive needs.
License: MIT
Depends: default, optionally mesecons
Download
Spoiler
Posted: Mon Dec 26, 2011 09:24
by Hackeridze
How about CPU usage?
Like in minecraft?
Second BANG mod for today)
But big thanks to you for this.
Posted: Mon Dec 26, 2011 10:08
by Staffs
Gonna check zis out
Posted: Mon Dec 26, 2011 13:00
by xyz
I think that original TNT recipe is too simple, same for iron tnt. (but of course fun for griefers)
Posted: Mon Dec 26, 2011 13:33
by Hackeridze
SFAN5, your mod should be depends on nemo08 dynamite mod! And maybe you will want to use nparticals from it too.
Posted: Mon Dec 26, 2011 14:09
by Staffs
Hey everything works except original (normal) tnt i launch it is bouncing but never explodes.... >_<
Posted: Mon Dec 26, 2011 14:44
by IPushButton2653
Watch me completely make my map look like armageddon in a few days.........
Posted: Mon Dec 26, 2011 15:35
by sfan5
IPushButton2653 wrote:Watch me completely make my map look like armageddon in a few days.........
Make a livestream xDD
Posted: Mon Dec 26, 2011 16:41
by IPushButton2653
I wish I could, and I wonder if I could tinker around with the init.lua and make an obsidian nuke.........destroy the map with one blow XD
Posted: Mon Dec 26, 2011 17:15
by sfan5
just modify the "local MESE_TNT_RANGE = 12" Line xD
Posted: Mon Dec 26, 2011 19:01
by sfan5
Posted: Mon Dec 26, 2011 19:08
by IPushButton2653
sfan5 wrote:just modify the "local MESE_TNT_RANGE = 12" Line xD
I set it to 400.......................
Posted: Mon Dec 26, 2011 19:23
by Staffs
Why doesnt the default tnt work ?!?!?! pls tell me !!
Posted: Mon Dec 26, 2011 19:48
by jordan4ibanez
get the modified tnt lua of the experimental section of the mods...and replace the experimental lua with this ones:
https://github.com/celeron55/minetest/pull/30
Posted: Mon Dec 26, 2011 23:49
by Jordach
I saw what you were doing with Ibanez, that was cool!
Posted: Tue Dec 27, 2011 09:01
by sfan5
IPushButton2653 wrote:sfan5 wrote:just modify the "local MESE_TNT_RANGE = 12" Line xD
I set it to 400.......................
lol
Posted: Tue Dec 27, 2011 17:29
by RAPHAEL
IPushButton2653 wrote:sfan5 wrote:just modify the "local MESE_TNT_RANGE = 12" Line xD
I set it to 400.......................
Why not 9001?
Posted: Tue Dec 27, 2011 19:03
by sfan5
That will crash Minetest xD
Posted: Tue Dec 27, 2011 20:30
by sfan5
Update!
Changelog for
Version 1.1:
- Added Hardcore Mese TNT
- Added Hardcore Iron TNT
- Mese and Iron TNT activates other TNT if in Range
Download in first Post
Posted: Tue Dec 27, 2011 20:44
by jordan4ibanez
YES
finally!!
Posted: Wed Dec 28, 2011 08:56
by sfan5
Posted: Wed Dec 28, 2011 21:48
by IPushButton2653
Is gonna crash his minetest
Posted: Thu Jan 12, 2012 00:36
by jordan4ibanez
reviewed
Posted: Thu Jan 12, 2012 06:17
by sfan5
Thx
Posted: Mon Jan 16, 2012 15:35
by sfan5
Update!
Changelog for Version 1.3:
- TNT does 1 heart Damage if you are in the blast radius
- Added Physics to TNT (http://youtu.be/vjqd-sgNd28 <- watch this)
- TNT doesn't explode in Water
Download in the first Post
PS.: Have Fun with the new TNT-Physics!