a modified version of wulfsdad's fishing mod
Since the original mod hasn't been updated for quite a while now, and there were a few things not finished yet, I decided to try and add/change a few things.
For additional things you can catch: see "+ catch" below
If you want to fish at a river side: canyon
If you want to fish where some reedmace grows: dryplants
Changes (click on subject for more info):
You can configure some things in settings.txt:
Code: Select all
MESSAGES = true -- will you get a message saying what you caught? FISH_CHANCE = 70 -- chance to catch something is 70% NEW_WORM_SOURCE = true -- get worms from using a hoe (instead of digging dirt)? WORM_IS_MOB = true -- do you want a mob or just an item? WORM_CHANCE = 80 -- chance to get a worm is 80% WEAR_OUT = true -- item wear out for fishing pole? BOBBER_CHECK_RADIUS = 5 -- radius no other bobber is allowed in (0 is disabled) BOBBER_COLOR_CHANGE = false -- will bobber become green when you got fish on hook? SIMPLE_DECO_FISHING_POLE = true -- sheet instead of complex node? SHARK_CHANCE = 30 -- chance to catch something is 30%
Jeija - for the mod "Throwing"
PilzAdam - for the mods "Throwing, PilzAdam version" & "Simple Mobs"
sapier - for the mod "MOB Framework"
VanessaE - for the modpack "Plantlife"
wulfsdad - for the mod "Fishing!"
all whom I forgot to mention, who made Minetest, modding and this mod possible
Credit for review/tips:
all whom I forgot to mention
Dependencies: default (minetest), farming (minetest)
Supports: 3d_armor, animal_clownfish, animal_fish_blue_white, animal_rat, flowers_plus, mobs, moreblocks, rope, seaplants
or browse code/files
License code & textures: WTFPL,
License sound: CC BY-NC-SA 3.0