[Mod] Fishing! - Mossmanikin's version [0.2.2] [fishing]
- Neuromancer
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- GitHub: Neuromancer56
MM, you need to check out this exciting news: Sapier has added some support for your mod. Maybe further integration is possible!
viewtopic.php?pid=113172#p113172
viewtopic.php?pid=113172#p113172
Mods:Immersive Sounds
Phonics
Eden Game Natural Beauty Textures
Try out dropbox and get me free space: https://db.tt/JjjTr7fl
Phonics
Eden Game Natural Beauty Textures
Try out dropbox and get me free space: https://db.tt/JjjTr7fl
- Mossmanikin
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- Location: where we don't speak english.
Yeah, just read it.Neuromancer wrote:MM, you need to check out this exciting news: Sapier has added some support for your mod. Maybe further integration is possible!
viewtopic.php?pid=113172#p113172
- Mossmanikin
- Member
- Posts: 599
- Joined: Sun May 19, 2013 16:26
- Location: where we don't speak english.
- Mossmanikin
- Member
- Posts: 599
- Joined: Sun May 19, 2013 16:26
- Location: where we don't speak english.
- Mossmanikin
- Member
- Posts: 599
- Joined: Sun May 19, 2013 16:26
- Location: where we don't speak english.
-
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- In-game: naro
- Mossmanikin
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- Location: where we don't speak english.
Re: [Mod] Fishing! - Mossmanikin's version [0.2.2] [fishing]
How do you fish?
Do you need worms?
I cannot seem to cast the rod?
Do you need worms?
I cannot seem to cast the rod?
Re: [Mod] Fishing! - Mossmanikin's version [0.2.2] [fishing]
Anyone?nvrsbr wrote:How do you fish?
Do you need worms?
I cannot seem to cast the rod?
- lightonflux
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Re: [Mod] Fishing! - Mossmanikin's version [0.2.2] [fishing]
To fish, just punch water with the fishing rod. Yes, you need to equip the rod with a worm to catch a fish. Not every punch catches a fish. I think the probability is between 20 and 25%.
Re: [Mod] Fishing! - Mossmanikin's version [0.2.2] [fishing]
Thanks, it has been driving me nuts haha.lightonflux wrote:To fish, just punch water with the fishing rod. Yes, you need to equip the rod with a worm to catch a fish. Not every punch catches a fish. I think the probability is between 20 and 25%.
Undefined items
Hi there,
I'm trying your mod. It seems that there are some unidentified items in the crafting receipes.
I've changed crafting.lua and trophies.lua so that receipes aren't registered who's dependencies aren't met.
crafting.lua:
trophies.lua:
I'm trying your mod. It seems that there are some unidentified items in the crafting receipes.
I've changed crafting.lua and trophies.lua so that receipes aren't registered who's dependencies aren't met.
crafting.lua:
Code: Select all
-----------------------------------------------------------------------------------------------
-- Fishing - Mossmanikin's version - Recipes 0.0.8
-----------------------------------------------------------------------------------------------
-- License (code & textures): WTFPL
-- Contains code from: animal_clownfish, animal_fish_blue_white, fishing (original), stoneage
-- Looked at code from:
-- Dependencies: default, farming
-- Supports: animal_clownfish, animal_fish_blue_white, animal_rat, mobs
-----------------------------------------------------------------------------------------------
local hasMoreblocks = minetest.get_modpath("moreblocks") ~= nil
local hasRopes = minetest.get_modpath("ropes") ~= nil
local hasFlowers = minetest.get_modpath("flowers_plus") ~= nil
local hasSeaplants = minetest.get_modpath("seaplants") ~= nil
-----------------------------------------------------------------------------------------------
-- Fishing Pole
-----------------------------------------------------------------------------------------------
-- mc style
minetest.register_craft({
output = "fishing:pole",
recipe = {
{"", "", "default:stick" },
{"", "default:stick", "farming:string"},
{"default:stick", "", "farming:string"},
}
})
if (hasMoreblocks) then
minetest.register_craft({
output = "fishing:pole",
recipe = {
{"", "", "default:stick" },
{"", "default:stick", "moreblocks:rope"},
{"default:stick", "", "moreblocks:rope"},
}
})
end
if (hasRopes) then
minetest.register_craft({
output = "fishing:pole",
recipe = {
{"", "", "default:stick" },
{"", "default:stick", "ropes:rope" },
{"default:stick", "", "ropes:rope" },
}
})
end
-----------------------------------------------------------------------------------------------
-- Roasted Fish
-----------------------------------------------------------------------------------------------
minetest.register_craft({
type = "cooking",
output = "fishing:fish",
recipe = "fishing:fish_raw",
cooktime = 2,
})
-----------------------------------------------------------------------------------------------
-- Wheat Seed
-----------------------------------------------------------------------------------------------
minetest.register_craft({
type = "shapeless",
output = "farming:seed_wheat",
recipe = {"farming:wheat"},
})
-----------------------------------------------------------------------------------------------
-- Sushi
-----------------------------------------------------------------------------------------------
if (hasFlowers) then
minetest.register_craft({
type = "shapeless",
output = "fishing:sushi",
recipe = {"fishing:fish_raw","farming:seed_wheat","flowers:seaweed"},
})
end
if (hasSeaplants) then
minetest.register_craft({
type = "shapeless",
output = "fishing:sushi",
recipe = {"fishing:fish_raw","farming:seed_wheat","seaplants:kelpgreen"},
})
end
-----------------------------------------------------------------------------------------------
-- Roasted Shark
-----------------------------------------------------------------------------------------------
minetest.register_craft({
type = "cooking",
output = "fishing:shark_cooked",
recipe = "fishing:shark",
cooktime = 2,
})
-----------------------------------------------------------------------------------------------
-- Roasted Pike
-----------------------------------------------------------------------------------------------
minetest.register_craft({
type = "cooking",
output = "fishing:pike_cooked",
recipe = "fishing:pike",
cooktime = 2,
})
Code: Select all
-----------------------------------------------------------------------------------------------
-- Fishing - Mossmanikin's version - Trophies 0.0.2
-- License (code & textures): WTFPL
-- Contains code from: default
-- Supports: animal_clownfish, animal_fish_blue_white
-----------------------------------------------------------------------------------------------
local TRoPHY = {
-- MoD iTeM NaMe iCoN
{"fishing", "fish_raw", "Fish", "fishing_fish.png"},
{"fishing", "pike", "Northern Pike", "fishing_pike.png"},
{"fishing", "shark", "Shark", "fishing_shark.png"},
{"animal_clownfish", "clownfish", "Clownfish", "animal_clownfish_clownfish_item.png"},
{"animal_fish_blue_white", "fish_blue_white", "Blue white fish", "animal_fish_blue_white_fish_blue_white_item.png"},
}
local function has_trophy_privilege(meta, player)
if player:get_player_name() ~= meta:get_string("owner") then
return false
end
return true
end
for i in pairs(TRoPHY) do
local MoD = TRoPHY[i][1]
local iTeM = TRoPHY[i][2]
local NaMe = TRoPHY[i][3]
local iCoN = TRoPHY[i][4]
if (minetest.get_modpath(MoD) ~= nil) then
minetest.register_node("fishing:trophy_"..iTeM, {
description = NaMe.." Trophy",
inventory_image = "default_chest_top.png^"..iCoN.."^fishing_trophy_label.png",
drawtype = "nodebox",
tiles = {
"default_chest_top.png", -- top
"default_chest_top.png", -- bottom
"default_chest_top.png", -- right
"default_chest_top.png", -- left
"default_chest_top.png", -- back
"default_chest_top.png^"..iCoN.."^fishing_trophy_label.png", -- front
},
paramtype = "light",
paramtype2 = "facedir",
walkable = false,
node_box = {
type = "fixed",
fixed = {
-- { left , bottom , front , right , top , back }
{ -1/2 , -1/2 , 7/16 , 1/2 , 1/2 , 1/2 },
}
},
selection_box = {
type = "fixed",
fixed = {
{ -1/2 , -1/2 , 7/16 , 1/2 , 1/2 , 1/2 },
}
},
groups = {choppy=2,oddly_breakable_by_hand=3,flammable=2},
sounds = default.node_sound_wood_defaults(),
after_place_node = function(pos, placer)
local meta = minetest.get_meta(pos)
meta:set_string("owner", placer:get_player_name() or "")
meta:set_string("infotext", "This Huge "..NaMe.." was caught by the Famous Angler "..
meta:get_string("owner").."!")
end,
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("infotext", NaMe)
meta:set_string("owner", "")
end,
can_dig = function(pos,player)
local meta = minetest.get_meta(pos);
return has_trophy_privilege(meta, player)
end,
})
minetest.register_craft({
type = "shapeless",
output = "fishing:trophy_"..iTeM,
recipe = {MoD..":"..iTeM, "default:sign_wall"},
})
end
end
Trying to stay me.
- maikerumine
- Member
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- Joined: Mon Aug 04, 2014 14:27
- GitHub: maikerumine
- In-game: maikerumine
Re: [Mod] Fishing! - Mossmanikin's version [0.2.2] [fishing]
Fishing does not work on multiplayer server, o0nly when one person is present, possible fix?
Thank you in advance!
Thank you in advance!
Talamh Survival Minetest-->viewtopic.php?f=10&t=12959
- ExeterDad
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Re: [Mod] Fishing! - Mossmanikin's version [0.2.2] [fishing]
Aha! That's why I've never gotten fishing to work on our server! I was losing my mind.maikerumine wrote:Fishing does not work on multiplayer server, o0nly when one person is present, possible fix?
Thank you in advance!
HOMETOWN -Our little server. Keep the HOMETOWN chatter @ http://hometownserver.com - Our server map: http://media.hometownserver.com
- Napiophelios
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Re: [Mod] Fishing! - Mossmanikin's version [0.2.2] [fishing]
It probably works fine, fishies just dont like crowds thats all. :PExeterDad wrote:Aha! That's why I've never gotten fishing to work on our server! I was losing my mind.maikerumine wrote:Fishing does not work on multiplayer server, o0nly when one person is present, possible fix?
Thank you in advance!
- The_Critic
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Re: [Mod] Fishing! - Mossmanikin's version [0.2.2] [fishing]
Great mod Mossmanikin!But I would like to bring to your attention that for some reason the mod does not function quite right in multiplayer.You see, in multiplayer on minetest 0.4.13 (or at least mine) you hear the bobber hit the water , but you don`t see it.Please look into that if you get the time.(And yes I do cast the line close enough to the shore
- christoferlevich
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Re: [Mod] Fishing! - Mossmanikin's version [0.2.2] [fishing]
Are there server commands for FISHING or is it all through the gui?
everything can be a learning experience...
- TumeniNodes
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Re: [Mod] Fishing! - Mossmanikin's version [0.2.2] [fishing]
mossmanikin has not been around in some time.
this mod could prob use some love to be updated, or sadly sent off to old mods
this mod could prob use some love to be updated, or sadly sent off to old mods
A Wonderful World
- christoferlevich
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- Location: Athol, Massachusetts
Re: [Mod] Fishing! - Mossmanikin's version [0.2.2] [fishing]
Ok - help me understand something about terminology here. Lets say I go and work on this MOD - is that a 'branch' of the original or is it a new mod (trying to understand the lingo). :)
everything can be a learning experience...
- TumeniNodes
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Re: [Mod] Fishing! - Mossmanikin's version [0.2.2] [fishing]
You fork the mod, and add your changes to it. So it is called a "fork"
You can create separate branches of your own fork to make changes, and then submit PR's from those to your own main repo for the mod (as well as sending PR's to the original mod which you forked from)
This way, you can merge it as squashed so 20 changes can be merged as one. (keeps things neater over time)
I am unsure if there will be a response from mossmanikin but, you could re-release the mod with your changes, just follow the license/requests of the original mod author.
If you re-release the mod, give the name something extra so it does not have the same exact name.
Which means each registered node, and textures from your mod should not match the names of the original.
i.e. (original) fishing:fishing_pole
(new) fishing2:fishing_pole
Did I make that confusing enough? :P
You can create separate branches of your own fork to make changes, and then submit PR's from those to your own main repo for the mod (as well as sending PR's to the original mod which you forked from)
This way, you can merge it as squashed so 20 changes can be merged as one. (keeps things neater over time)
I am unsure if there will be a response from mossmanikin but, you could re-release the mod with your changes, just follow the license/requests of the original mod author.
If you re-release the mod, give the name something extra so it does not have the same exact name.
Which means each registered node, and textures from your mod should not match the names of the original.
i.e. (original) fishing:fishing_pole
(new) fishing2:fishing_pole
Did I make that confusing enough? :P
A Wonderful World
- christoferlevich
- Member
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- Joined: Thu Dec 01, 2016 23:44
- GitHub: ChristoferL
- Location: Athol, Massachusetts
Re: [Mod] Fishing! - Mossmanikin's version [0.2.2] [fishing]
Actually, I think I'm getting it. Thank you for the insight! I am a slow learner. Started last August (2016) with MT and I have learned a lot through trial and error but now I want to start filling in the gaps. :)
everything can be a learning experience...
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