[Mod] Nyancat's heaven [nyanland]

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Staffs
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by Staffs » Fri Dec 30, 2011 21:59

Jeija wrote:Im not sure if I'm gonna add these tools now... But yellow cloudstone could be useful for something else, or maybe I will add thunderstorm cloudstone instead which has some magic features ^^ what do you think about that?

That is more original- So yeah its a good idea :)
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Jeija
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by Jeija » Fri Dec 30, 2011 22:03

Would be nice if you made some textures, sfan ^^ Do you have any ideas what exactly these magic stones could do?

Btw.: I tried out portals, but they only work sometimes. It seems like the modding api isn't able to move players :(. I was able to teleport rats and other objects, but players don't work.
Last edited by Jeija on Fri Dec 30, 2011 22:04, edited 1 time in total.
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by sfan5 » Sat Dec 31, 2011 08:39

Jeija wrote:Would be nice if you made some textures, sfan ^^ Do you have any ideas what exactly these magic stones could do?

Do you mean The Yellow or the Blue Cloudstones?
The Yellow Cloudstones could have the same light level as the Daylight.
The Blue Cloudstones could swirl though the Air like a Thunder and create random Nyancats.
And there could be Green Cloudstone which is rare.
You can craft a Cepter from the Green Cloudstone.
Any Block which was punched will be added to the Inventory, but the Block won't be removed.
The Cepter only works for 10 Times.
Another Idea:
The Cepter can be crafted with Mese-Sticks.


If you want Textures for that ask me.
Last edited by sfan5 on Sat Dec 31, 2011 08:42, edited 1 time in total.
Mods: Mesecons | WorldEdit | Nuke & Minetest builds for Windows (32-bit & 64-bit)
 

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by sfan5 » Sat Dec 31, 2011 10:16

Last edited by sfan5 on Sat Dec 31, 2011 10:16, edited 1 time in total.
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by Staffs » Sun Jan 01, 2012 11:46

Sfan your clockmese video made me think of an idea :D thx
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by sfan5 » Sun Jan 01, 2012 14:01

Staffs wrote:Sfan your clockmese video made me think of an idea :D thx

:D
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by sfan5 » Sun Jan 01, 2012 21:13

Staffs wrote:Sfan your clockmese video made me think of an idea :D thx

What is your Idea?
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by Staffs » Mon Jan 02, 2012 12:03

sfan5 wrote:
Staffs wrote:Sfan your clockmese video made me think of an idea :D thx

What is your Idea?

I wanna try to make a gate with blinking lamps if i will success i will post the screenshot here :)
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by sycam » Tue Feb 14, 2012 04:49

how do you teleport
sycam industry's yesterdays technology today
 

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by Jeija » Tue Feb 14, 2012 11:42

There is no heaven portal yet... Anyway, you can teleport by opening the chat window ingame with 't' and entering: "/teleport 0,30930,0
Redstone for minetest: Mesecons (mesecons.net)
 

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by IPushButton2653 » Tue Feb 14, 2012 23:50

Or you can use the portal mod and put a portal up there, then put a portal down on the ground. Then you can go there anytime.
 

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by mathsgeeek » Wed May 23, 2012 15:11

Hi,
I've tried teleporting up and adding in the depends.txt but nothing works :( . I'm running latest development minetest version and the 0.2 version of your mod. Any ideas?
Minetest ftw! :)
 

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by Topywo » Wed May 23, 2012 15:47

No, but I can't find the heaven too. Same story.
 

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by Jordach » Wed May 23, 2012 15:53

THis mods is not for use with latest git, that's why it don't work.

TO NOOBS: MODS WITH THE LAST POST AS OF FEBRUARY DONT EXPECT THE MOD TO WORK WITH THE LATEST VERSION.
Solar Plains Dev Server <jordach.net : 30000> | Intro is broken, do use /intro_warp to fix it. | Bugs? https://github.com/Jordach/Solar_Plains/issues/new
 

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by mathsgeeek » Wed May 23, 2012 15:58

Ahh....Not using git, I'm a ubuntu user so ppas for me. But same principle I guess
Minetest ftw! :)
 

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by Jordach » Wed May 23, 2012 16:00

If your version is March or later, then your game won't let it work right.
Solar Plains Dev Server <jordach.net : 30000> | Intro is broken, do use /intro_warp to fix it. | Bugs? https://github.com/Jordach/Solar_Plains/issues/new
 

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by mathsgeeek » Wed May 23, 2012 16:02

Yeah, May version. :( I was looking forward to a nice nyancat hevean for free MESE.
Minetest ftw! :)
 

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by mathsgeeek » Wed May 23, 2012 16:30

Do you know when the mod will be fixed? Or will it be an indefinite thing?
Minetest ftw! :)
 

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by Jordach » Wed May 23, 2012 16:58

Dead.
Solar Plains Dev Server <jordach.net : 30000> | Intro is broken, do use /intro_warp to fix it. | Bugs? https://github.com/Jordach/Solar_Plains/issues/new
 

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by mathsgeeek » Wed May 23, 2012 17:12

:'( Liked the look of this mod.
Minetest ftw! :)
 

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by Jeija » Thu May 24, 2012 12:08

Maybe I will grab up this mod once again later on, or at least help someone to fix it - The question is if it is a good idea to do it in Lua since Lua mapgen is quite slow.
Redstone for minetest: Mesecons (mesecons.net)
 

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by mathsgeeek » Thu May 24, 2012 14:59

I have some spare-time so I don't mind reving this mod...But your help would be appreciated as I am a lua/minetest-modding noob.
Minetest ftw! :)
 

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by LolManKuba » Sun May 27, 2012 22:16

If a Aether mod isn't created, this could become the Aether Mod for Minetest...
 

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by Stef » Mon May 28, 2012 17:44

Yes it can
Sorry for my crappy english, im dutch :D
 

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by luk3yx » Thu Dec 20, 2012 02:34

This is a nice mod, don't think I don't like it, but it lags my game at 0 FPS. This has happened twice so far, and doesn't usually happen. Keep in mind that my graphics capabilities could do with a bit of work at the moment...
Last edited by luk3yx on Tue Dec 27, 2016 04:48, edited 1 time in total.
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