[Mod] Building Blocks [ו] [building_blocks]

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sdzen
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by sdzen » Sat Mar 24, 2012 14:04

i got everthing working!!!!!! now download the new version :)
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sdzen
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by sdzen » Thu Jun 28, 2012 13:57

Updated to latest version of minetest stair and slabs have been added for fakegrass, tar, marble, and hardwood and alias created for easy giveme invoking new textures added and fixing of various issues tell me if anything is wrong!
[h]Zen S.D.[/h] The next generation of tranquility!
malheureusement mon français n'est pas bon :<
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by Jordach » Thu Jun 28, 2012 14:12

Wow sdzen, that's awesome!
viewtopic.php?f=10&t=19056 Solar Plains Dev Server
 

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sdzen
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by sdzen » Fri Aug 31, 2012 19:21

hmm i should update this more add some blocks :P
[h]Zen S.D.[/h] The next generation of tranquility!
malheureusement mon français n'est pas bon :<
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In game name: MuadTralk, spdtainted, sdzen, sd zen, sdzeno
 

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by Spots » Fri Aug 31, 2012 20:50

you should add more i use the hell out of your mods lol

ideas with the moreores mod copper building blocks , tin building blocks , crafting copper and tin to bronze for bronze building blocks...just some ideas i dont use many mods but when i find one i like i tend to stick to it
Last edited by Spots on Sat Sep 01, 2012 18:16, edited 1 time in total.
 

cornernote
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by cornernote » Mon Sep 24, 2012 10:28

the recipe for building_blocks:Tarmac_spread is the same as building_blocks:slab_tar

also, the grate recipe conflicts with moreblocks' ironglass

may I suggest this alternative:
Code: Select all
minetest.register_craft({
    output = 'building_blocks:grate 2',
    recipe = {
        {"default:steel_ingot","default:glass"},
        {"default:glass","default:steel_ingot"},
    }
})
Last edited by cornernote on Mon Sep 24, 2012 10:44, edited 1 time in total.
 

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sdzen
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by sdzen » Mon Nov 19, 2012 21:18

hmmmm
i better get on fixing these
[h]Zen S.D.[/h] The next generation of tranquility!
malheureusement mon français n'est pas bon :<
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sdzen
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by sdzen » Mon Nov 19, 2012 21:57

new release nothing special in this one just spleefing sticks and revised crafting recipes ill need to update that image i have up there.
download here
[h]Zen S.D.[/h] The next generation of tranquility!
malheureusement mon français n'est pas bon :<
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In game name: MuadTralk, spdtainted, sdzen, sd zen, sdzeno
 

markveidemanis
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by markveidemanis » Fri Nov 23, 2012 16:37

can you add them to creative inventory? tar is added-can you add the rest, a bit dull using givemes.
just add description, it will show up in creative.
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markveidemanis
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by markveidemanis » Sat Nov 24, 2012 15:54

can you upload a demo map using all of them?
i edited the mod to add all items to the creative inventory and added cast iron as an item, tell me if you
want me to upload.
Last edited by markveidemanis on Sun Nov 25, 2012 08:58, edited 1 time in total.
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sdzen
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by sdzen » Sat Nov 24, 2012 21:33

cast iron was never supposed to exist its one of those things that was going to work with the fireplace but then i ditched the fireplace XD and your point is valid i dont normally use descriptions i should add them
[h]Zen S.D.[/h] The next generation of tranquility!
malheureusement mon français n'est pas bon :<
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In game name: MuadTralk, spdtainted, sdzen, sd zen, sdzeno
 

markveidemanis
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by markveidemanis » Sun Nov 25, 2012 08:59

so can you post the map/house in the screenshot?
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sdzen
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by sdzen » Sun Nov 25, 2012 19:09

revised edition up for downloadImage
Last edited by sdzen on Sun Nov 25, 2012 19:10, edited 1 time in total.
[h]Zen S.D.[/h] The next generation of tranquility!
malheureusement mon français n'est pas bon :<
Owner of the Zelo's
In game name: MuadTralk, spdtainted, sdzen, sd zen, sdzeno
 

markveidemanis
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by markveidemanis » Fri Dec 07, 2012 23:25

c'mon sdzen, make a update my ideas:
linoleum flooring
some better brick
something with metal
climable scaffold
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sdzen
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by sdzen » Sun Dec 09, 2012 19:59

markveidemanis wrote:c'mon sdzen, make a update my ideas:
linoleum flooring
some better brick
something with metal
climable scaffold

Very interesting ideas. Maybe ill get to a few
[h]Zen S.D.[/h] The next generation of tranquility!
malheureusement mon français n'est pas bon :<
Owner of the Zelo's
In game name: MuadTralk, spdtainted, sdzen, sd zen, sdzeno
 

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sdzen
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by sdzen » Sun Dec 09, 2012 20:29

haha why am i having such issue updating this? maybe its something to do with uploading well heres a link download here
[h]Zen S.D.[/h] The next generation of tranquility!
malheureusement mon français n'est pas bon :<
Owner of the Zelo's
In game name: MuadTralk, spdtainted, sdzen, sd zen, sdzeno
 

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by babyface1031 » Thu Feb 07, 2013 20:24

we just got your mod added to the server and i miss placed a hardwood block and now cant remove it do i need a different tool
 

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by Jordach » Thu Feb 07, 2013 20:29

babyface1031 wrote:we just got your mod added to the server and i miss placed a hardwood block and now cant remove it do i need a different tool
This mod probably no longer works with the latest windows build.
viewtopic.php?f=10&t=19056 Solar Plains Dev Server
 

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Topywo
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by Topywo » Thu Feb 07, 2013 20:39

minetest.register_node("building_blocks:hardwood", {
tile_images = {"building_blocks_hardwood.png"},
inventory_image = "building_blocks_hardwood.png",
is_ground_content = true,
groups = {choppy=1,flammable=1},
sounds = default.node_sound_wood_defaults(),
})

Try a stone or iron axe or a lot of fire.
 

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sdzen
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by sdzen » Thu Feb 07, 2013 20:51

Topywo wrote:minetest.register_node("building_blocks:hardwood", {
tile_images = {"building_blocks_hardwood.png"},
inventory_image = "building_blocks_hardwood.png",
is_ground_content = true,
groups = {choppy=1,flammable=1},
sounds = default.node_sound_wood_defaults(),
})

Try a stone or iron axe or a lot of fire.

Code: Select all
minetest.register_node("building_blocks:hardwood", {
    tile_images = {"building_blocks_hardwood.png"},
    inventory_image = "building_blocks_hardwood.png",
    is_ground_content = true,
    description = "Hardwood",
    groups = {choppy=1,flammable=1},
    sounds = default.node_sound_wood_defaults(),
})

Topywo your version is slightly outdated but yes it should work with a good axe or some fire
[h]Zen S.D.[/h] The next generation of tranquility!
malheureusement mon français n'est pas bon :<
Owner of the Zelo's
In game name: MuadTralk, spdtainted, sdzen, sd zen, sdzeno
 

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Topywo
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by Topywo » Thu Feb 07, 2013 21:24

Thanks,

I downloaded a new one from the first post. It gives me an non extractable 'master' of the unknown type.

Is there a way to convert this easy into your mod?

P.s. I also saw I have a newer version, but in a different place on my computer. Not as an compressed file, but as a folder. I remember that I copy/pasted all the elements into a folder. That's also a reason to ask you if there's a simpler way to download/unpack it?
 

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sdzen
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by sdzen » Sat Feb 09, 2013 23:28

hmmmm i just downloaded it and it worked fine though wait..... its a tar.gz file now ever so sorry about that but I keep forgetting windows indifference to anything other then zip I will throw out a .zip version right now
Edit: see top
Last edited by sdzen on Sat Feb 09, 2013 23:30, edited 1 time in total.
[h]Zen S.D.[/h] The next generation of tranquility!
malheureusement mon français n'est pas bon :<
Owner of the Zelo's
In game name: MuadTralk, spdtainted, sdzen, sd zen, sdzeno
 

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Topywo
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by Topywo » Sat Feb 09, 2013 23:39

Thanks. The zip downloaded without problem.

I saw I made a mistake describing the Gitorious download.

It gives me a file called master and a description: Gzip archive (gitoriouszip?). Doubleclicking on it gives the master, unknown type.

Probably I don't have an 'unzipper' for Gzip.

Edit: I can download the .tar.gz files. They are described in my filemanager as: Tar archive (gzip-compressed)
Last edited by Topywo on Sat Feb 09, 2013 23:44, edited 1 time in total.
 

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by Inocudom » Mon Feb 11, 2013 02:07

The spreads in this mod can't be dug up once they are placed. Wouldn't it be better to have the inventory icons for the nodes be 3D just like what is seen in the default game?
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sdzen
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by sdzen » Fri May 03, 2013 19:48

Inocudom wrote:The spreads in this mod can't be dug up once they are placed. Wouldn't it be better to have the inventory icons for the nodes be 3D just like what is seen in the default game?

Sorry about that, fixed the spreads
New zip file
Last edited by sdzen on Fri May 03, 2013 20:22, edited 1 time in total.
[h]Zen S.D.[/h] The next generation of tranquility!
malheureusement mon français n'est pas bon :<
Owner of the Zelo's
In game name: MuadTralk, spdtainted, sdzen, sd zen, sdzeno
 

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