[Mod] Footprints and paths [0.3.0] [trail]
- mimilus
- Member
- Posts: 75
- Joined: Thu Mar 06, 2014 09:08
- GitHub: mimilus
- IRC: Mimilus
- Location: France
But prefer it
http://imgur.com/PMW0VRC
http://imgur.com/PMW0VRC
Last edited by mimilus on Tue Apr 08, 2014 18:51, edited 1 time in total.
minetest 0.4.9
Ubuntu 12.04
Ubuntu 12.04
- Wuzzy
- Member
- Posts: 4803
- Joined: Mon Sep 24, 2012 15:01
- GitHub: Wuzzy2
- IRC: Wuzzy
- In-game: Wuzzy
- Contact:
Re: [Mod] Footprints, trails, bubbles [0.2.1] [trail]
I wonder how you managed to sneak this mod into Mod Releases …The water sounds are from the ambience mod by Neuromancer (viewtopic.php?id=2807),
and are by Robinhood76 (http://www.freesound.org/people/Robinho ... nds/79657/) license CC BY-NC.
;-)
- paramat
- Developer
- Posts: 3700
- Joined: Sun Oct 28, 2012 00:05
- GitHub: paramat
- IRC: paramat
- Location: UK
Re: [Mod] Footprints, trails, bubbles [0.2.1] [trail]
Oops. Well we have swim sounds as default now, i can remove these.
- TumeniNodes
- Member
- Posts: 2943
- Joined: Fri Feb 26, 2016 19:49
- GitHub: TumeniNodes
- IRC: tumeninodes
- In-game: TumeniNodes
- Location: in the dark recesses of the mind
- Contact:
Re: [Mod] Footprints, trails, bubbles [0.2.1] [trail]
Wait a sec.? NC is not supported here at MT?Wuzzy wrote:I wonder how you managed to sneak this mod into Mod Releases …The water sounds are from the ambience mod by Neuromancer (viewtopic.php?id=2807),
and are by Robinhood76 (http://www.freesound.org/people/Robinho ... nds/79657/) license CC BY-NC.
;-)
it allows everything but using for commercial/profit...
I add NC to my work (regarding textures) because I'm not to keen on anyone using my work to make $$$ on something I created to share with others for free, etc.. I prefer SA-NC attrib
So I am not so clear on why an NC license is an issue here? (just curious)
A Wonderful World
- Wuzzy
- Member
- Posts: 4803
- Joined: Mon Sep 24, 2012 15:01
- GitHub: Wuzzy2
- IRC: Wuzzy
- In-game: Wuzzy
- Contact:
Re: [Mod] Footprints, trails, bubbles [0.2.1] [trail]
Basically because the Creative Commons -NC licenses are very problematic. Other people already explained it much better than I why it is hurting the free culture movement: http://freedomdefined.org/Licenses/NC
Basically, -NC has many bad “side effects” which you may not have considered. If you want to avoid commercial exploitation, CC BY-SA is a much better choice.
Basically, -NC has many bad “side effects” which you may not have considered. If you want to avoid commercial exploitation, CC BY-SA is a much better choice.
- paramat
- Developer
- Posts: 3700
- Joined: Sun Oct 28, 2012 00:05
- GitHub: paramat
- IRC: paramat
- Location: UK
Re: [Mod] Footprints, trails, bubbles [0.2.1] [trail]
I will remove the swim sounds soon, the mod surface nodes are out of date anyway.
- paramat
- Developer
- Posts: 3700
- Joined: Sun Oct 28, 2012 00:05
- GitHub: paramat
- IRC: paramat
- Location: UK
Re: [Mod] Footprints and paths [0.3.0] [trail]
v0.3.0
Mod rewritten for Minetest 0.4.15,
Works with all default biomes.
Now uses default textures plus overlays for compatibility with texture packs (texture pack must contain default_footprint.png).
Mod rewritten for Minetest 0.4.15,
Works with all default biomes.
Now uses default textures plus overlays for compatibility with texture packs (texture pack must contain default_footprint.png).
- paramat
- Developer
- Posts: 3700
- Joined: Sun Oct 28, 2012 00:05
- GitHub: paramat
- IRC: paramat
- Location: UK
Re: [Mod] Footprints and paths [0.3.0] [trail]
Updated first post with mod information.
- texmex
- Member
- Posts: 1753
- Joined: Mon Jul 11, 2016 21:08
- GitHub: tacotexmex
- In-game: tacotexmex
Re: [Mod] Footprints and paths [0.3.0] [trail]
Thanks for updating it for .15!
- bhree
- Member
- Posts: 169
- Joined: Tue Jun 19, 2018 07:45
- GitHub: bhree
- IRC: bhree
- In-game: bhree
- Location: Alone In The Wild Land
- Contact:
Re: [Mod] Footprints and paths [0.3.0] [trail]
a little mistype I think, somewhere in the code:
it should be 'snow' instead of 'snoe', it cause the mod replaces non existing node.
Thanks, great mod.
Code: Select all
elseif nodename == "trail:dirt_with_snow" then
minetest.set_node(pos, {name = "default:dirt_with_snoe"})
Thanks, great mod.
- ExeterDad
- Member
- Posts: 1717
- Joined: Sun Jun 01, 2014 20:00
- In-game: ExeterDad
- Location: New Hampshire U.S.A
Re: [Mod] Footprints and paths [0.3.0] [trail]
Darn... no more snoe ball fights :(
HOMETOWN -Our little server. Keep the HOMETOWN chatter @ http://hometownserver.com - Our server map: http://media.hometownserver.com
- paramat
- Developer
- Posts: 3700
- Joined: Sun Oct 28, 2012 00:05
- GitHub: paramat
- IRC: paramat
- Location: UK
Re: [Mod] Footprints and paths [0.3.0] [trail]
bhree thank you, only just saw your post, sorry.
This might need updating for 0.4.16 and any new surface nodes.
This might need updating for 0.4.16 and any new surface nodes.
- paramat
- Developer
- Posts: 3700
- Joined: Sun Oct 28, 2012 00:05
- GitHub: paramat
- IRC: paramat
- Location: UK
Re: [Mod] Footprints and paths [0.3.0] [trail]
I have not worked on this mod for a while and it needs updating to be functional, which i am unlikely to do.
FaceDeer has forked this and improved the implementation, see the forked mod here viewtopic.php?f=9&t=24245
FaceDeer has forked this and improved the implementation, see the forked mod here viewtopic.php?f=9&t=24245
- paramat
- Developer
- Posts: 3700
- Joined: Sun Oct 28, 2012 00:05
- GitHub: paramat
- IRC: paramat
- Location: UK
Re: [Mod] Footprints and paths [0.3.0] [trail]
I will delete this repository in 2 months, you are of course free and welcome to fork the mod.
Who is online
Users browsing this forum: Google [Bot] and 32 guests