Cool! Any chance of this getting merged into default?paramat wrote:Version 0.6.0 released.
Inspired by the ideas of others who have worked on this, i have removed the weird behaviour of precipitation stopping when the player is undercover.
I have made each particle check being under open sky (light == 15) to spawn, and collision detection is on. Now particles don't pass through objects and precipitation continues outside when the player is undercover.
It's a big improvement, more intensive but worth it.
Also included is more parameters and player position prediction from a pull request by lhofhansl.
*EDIT: what about little particles that are spawned when raindrops hit the ground to simulate splashes? Right now it looks like the rain just falls into the ground, which is weird imo.