[Modpack] CTF PvP Engine [1.0] [ctf_pvp_engine]

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Re:

by ParaklataChotou » Sun Nov 20, 2016 22:38

rubenwardy wrote:It supports infinite teams in theory, however there is only three colors of flags given with the mod.
You could make your own flags.

Ruben, I was testing these mods, and barrier isn't working. I don't know why...
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Re: [Modpack] CTF PvP Engine [1.0] [ctf_pvp_engine]

by ParaklataChotou » Sun Nov 20, 2016 23:24

Thank you rubenwardy, you're the best. n_n.
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Re: [Modpack] CTF PvP Engine [1.0] [ctf_pvp_engine]

by ParaklataChotou » Mon Nov 21, 2016 22:48

rubenwardy wrote:That's a dependency bug in the subgame viewtopic.php?f=50&t=12835
Not this mod

It's now fixed

Hi, I've got a new problem. When a team wins, the resetting game isn't working. It freezes the server. How can I fix this problem? Another problem, the barrier appears just one time. How can I configure it?
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Re: [Modpack] CTF PvP Engine [1.0] [ctf_pvp_engine]

by Xudo » Thu Nov 24, 2016 15:14

@rubenwardy, can you explain how diplomacy supposed to work?
What are teams states?
What actions you need to perform to change from each state to each other?
 

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Re: [Modpack] CTF PvP Engine [1.0] [ctf_pvp_engine]

by rubenwardy » Thu Nov 24, 2016 15:22

There are three diplomacy states: war, peace and alliance. I forget the exact names.

War means turrets will attack the enemy
Peace means turrets won't
Alliance allows you to build on your territory

Note that turrets were removed a while ago as they are more of a city vs city feature, and didn't belong in the caturetheflag subgame. If I ever make a cityvscity game they'll go there

To change diplomacy modes you need to use the diplomacy tab as a team leader.

Going up towards alliance requires agreement from the other team
Declaring war or breaking an alliance doesn't require agreement

Agreement is given by the other team accepting your request in your news feed
 

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Re: [Modpack] CTF PvP Engine [1.0] [ctf_pvp_engine]

by Xudo » Thu Nov 24, 2016 16:07

How diplomacy state related to ability to hurt players from other team?
 

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Re: [Modpack] CTF PvP Engine [1.0] [ctf_pvp_engine]

by DELTA_FORCE » Thu Dec 13, 2018 17:48

If I were to modify this engine to allow cleaner logs, would you use that?
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Re: [Modpack] CTF PvP Engine [1.0] [ctf_pvp_engine]

by DELTA_FORCE » Wed Dec 19, 2018 00:45

I noticed a problem where if you create a team and try to join it, the game will crash. Any known fixes?
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Re: [Modpack] CTF PvP Engine [1.0] [ctf_pvp_engine]

by cautiouspotato » Mon Dec 24, 2018 06:14

DELTA_FORCE wrote:If I were to modify this engine to allow cleaner logs, would you use that?


That's what grep is for
no
 

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Re: [Modpack] CTF PvP Engine [1.0] [ctf_pvp_engine]

by Isja Krass » Fri Jan 25, 2019 14:36

hello there,
can somewhere please tell me how i use and config the mod?

thanks :-)
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Re: [Modpack] CTF PvP Engine [1.0] [ctf_pvp_engine]

by DELTA_FORCE » Sat Jan 26, 2019 17:59

It isn't a mod, it's a subgame.
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Re: [Modpack] CTF PvP Engine [1.0] [ctf_pvp_engine]

by rubenwardy » Sat Jan 26, 2019 18:23

Isja Krass wrote:hello there,
can somewhere please tell me how i use and config the mod?

thanks :-)


I don't really recommend using this modpack, the code is a little bit messy and has been hacked a little bit to be used for the CTF game

You can find all the settings and their default values here: https://github.com/MT-CTF/ctf_pvp_engin ... ettings.md

Take a look at the other settings too

DELTA_FORCE wrote:it isn't a mod, it's a subgame


This is the ctf_pvp_engine modpack which the Capture the Flag game uses. Note it's game, not subgame; subgame is deprecated
 

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Re: [Modpack] CTF PvP Engine [1.0] [ctf_pvp_engine]

by Isja Krass » Sat Jan 26, 2019 22:52

i found another Problem:

if i type in /team join isja-krass team_name the folowing error will happen.

Image

I try to fix that, but i am not the best in lua.

How could i fix that?
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