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[Mod] JKMod [15.9.2013] [jkmod]
Posted: Mon Aug 26, 2013 20:47
by JKMurray
JKMod adds farming to Minetest including animals. Currently the items are:
Carrots, Corn, Grapes, Grapevines, Melons, Wine barrel, Wine bottle, Palm Tree, Conifere, Sheep, Chicken, Eggs, Cow, Milk, Cake, Leather.
Code: WTFPL
Textures: WTFPL
Mod dependencies: default
Download:
https://github.com/JKMurray/JKFarming
Currently in progress: extending recipes.
UPDATE
Some guy thinks it's funny to spam the wiki and do everything to get it down. So I decided to move everything. It's now available on GitHub!
If you want to see the recipes, howto's etc, please check my YouTube-channel (JKMurray).
Posted: Mon Aug 26, 2013 20:51
by sfan5
Looks nice
Posted: Mon Aug 26, 2013 21:01
by PenguinDad
Please make the download available as a zip.
Posted: Mon Aug 26, 2013 21:35
by PilzAdam
Its nice to see videos promoting the Lua API, since its a core feature of Minetest.
The selectionbox problem I saw in your second video can be fixed by setting a selection_box field in the plant nodes, e.g. the default plants use:
Code: Select all
selection_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},
},
Posted: Wed Aug 28, 2013 19:40
by JKMurray
PilzAdam wrote:Its nice to see videos promoting the Lua API, since its a core feature of Minetest.
The selectionbox problem I saw in your second video can be fixed by setting a selection_box field in the plant nodes, e.g. the default plants use:
Code: Select all
selection_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},
},
Ah thanks! I'll get to that!
Posted: Wed Aug 28, 2013 19:42
by JKMurray
PenguinDad wrote:Please make the download available as a zip.
Just did. It will be downloadable from now in in Rar and Zip.
Posted: Sat Aug 31, 2013 22:19
by JKMurray
UPDATE
The mod has been updated. Currently it has Carrots, Corn, Grapes, Melons and Sheep, plus everything that's needed to grow the items like Vineyards, the seeds and things like that.
The next version will add more recipes and craftable items so you can use the grown items.
Download, YouTube and wiki here:
http://wiki.nowget.in
Posted: Sat Aug 31, 2013 22:50
by kaeza
Would be nice if you provided a direct link (not a link to a download page) in the first post.
Also, what is the license for the mod?
Posted: Sat Aug 31, 2013 23:15
by Evergreen
Looks like you are doing a great job. We need more minetest youtubers aside from chainlynx.
Posted: Sun Sep 01, 2013 14:33
by philipbenr
could you add in chickens or a cow or something? It would make it an excellent mod
Posted: Sun Sep 01, 2013 15:12
by JKMurray
philipbenr wrote:could you add in chickens or a cow or something? It would make it an excellent mod
Working on it. Chickens and cows are interesting for some reasons: eggs, milk, meat, things like that. They will be added very soon.
Posted: Sun Sep 01, 2013 15:32
by JKMurray
kaeza wrote:Would be nice if you provided a direct link (not a link to a download page) in the first post.
Also, what is the license for the mod?
I'll put the link and the license there.
Posted: Sun Sep 01, 2013 16:23
by philipbenr
I especially will like eggs. can make so many more recipes with eggs and actual milk. Thanks.
Posted: Tue Sep 03, 2013 20:37
by JKMurray
UPDATE
Just added: Cows and some other trees. About the cow: it's a work in progress, it's even dumber than reallife cows. But it's a start!
If you want to see it in action and some explanation: check my YouTube-channel: JKMurray. Download is available in the wiki (version 3.9.2013)!
Posted: Tue Sep 03, 2013 22:59
by philipbenr
awesome! This is a great mod!
+1
Posted: Wed Sep 04, 2013 21:02
by JKMurray
UPDATE 4.9.2013
I updated the texturepack to support Misa's HD Texture pack. So if you're using the standard textures, some things will look different. If you want the whole deal, go to
http://wiki.nowget.in and follow the guidelines over there.
Also, I added support for the Better HUD (and hunger)-mod, check the wiki to learn more about it.
The texture-conversion isn't complete yet, most of the blocks are done, but there's still a lot to do. I'll post updates as they come.
Posted: Sun Sep 08, 2013 13:44
by JKMurray
UPDATE
Some guy thought it was fun to spam the wiki. So for now I had to put it out of its misery. Because I first want to handle that, the next update for JKFarming will be somewhere this week. I'm thinking about moving the mod to Github, so it's easier for everyone to download it.
In the next mod: some more live animals!
Posted: Sat Sep 14, 2013 20:19
by JKMurray
UPDATE 14.9.2013
There's a new addition to our mod, called The Chicken. In the next update there will be a lot of recipes to use all the items the animals provide us with.
Also, I moved everything to GitHub (see the first post for more information). Howo's, updates and information is now provided in my videos about this mod.
YouTube:
http://www.youtube.com/watch?v=J9Kbgzso ... O0JvRrb3jC
Subscribe to it to stay updated and learn how to use the mod!
Posted: Sun Sep 15, 2013 15:39
by JKMurray
UPDATE 15.09.2013
Added eggs and sugar. So now you can have some delicous cake.
Youtube for this update:
http://youtu.be/QBOmZZTjesc
The update is available on GitHub (see first post)
Posted: Wed Sep 25, 2013 11:50
by falsegrayburger
Great!
Posted: Wed Sep 25, 2013 12:09
by rubenwardy
Food version 2.0 Beta
I would like to alert you that the food mod now
supports your mod
Posted: Fri Oct 18, 2013 16:25
by u34
awesome mod...
Posted: Wed Nov 13, 2013 00:59
by nater6927
What do I name the file? It doesn't work.
Posted: Wed Nov 13, 2013 08:50
by rubenwardy
Have you extracted it?
It is a mod pack, so I should not matter what it is called.
EDIT: and make sure that you get the folder inside the zip and use that, rather than just extracting the zip, because he did stupid things with github.
Posted: Wed Nov 13, 2013 15:33
by general3214
rubenwardy wrote:he did stupid things with github
+1