[Mod] Pyramids [0.4.2 beta] [pyramids]

amadin
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Re: [Mod] Pyramids [0.4.2 beta] [pyramids]

by amadin » Post

How can i change timer for fall down flooring? Flooring fall down too fast for me.

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SaKeL
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Re: [Mod] Pyramids [0.4.2 beta] [pyramids]

by SaKeL » Post

Hi BlockMen would it be possible to updated the mummies from this mod to your new Creatures API ? That would be great!

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prof-turbo
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Re: [Mod] Pyramids [0.4.2 beta] [pyramids]

by prof-turbo » Post

BlockMen has sadly left Minetest.

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SaKeL
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Re: [Mod] Pyramids [0.4.2 beta] [pyramids]

by SaKeL » Post

ok so ill do it sometime in my free time
https://bitbucket.org/minetest_gamers/pyramids

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SaKeL
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Re: [Mod] Pyramids [0.4.2 beta] [pyramids]

by SaKeL » Post

I have inherited this Mod to my Spawners Mod.
Re-done the mummy mob using mobs redo api. If you have also mobs redo mod you will get new mummy spawner and pyramids will use new environmental (mummy) spawner as build inside the pyramid. It's completely compatible to run side-by-side with pyramids mod, but you actually don't need pyramids mod anymore. Even though you have map with pyramids already, it is safe to remove pyramids mod and use spawners instead. Still will give it a bit more tests and maybe some code cleanup before i release it on the mod page ;)

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Napiophelios
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Re: [Mod] Pyramids [0.4.2 beta] [pyramids]

by Napiophelios » Post

could you make a branch for Wuzzy's treasurer variant of pyramids?
viewtopic.php?t=10336

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SaKeL
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Re: [Mod] Pyramids [0.4.2 beta] [pyramids]

by SaKeL » Post

The main difference is that the one you sent have treasures ? .if i understand it good...
This Pyramids mod have treasures inside of them already and i didnt wrote it above but i have added many more stuff to the treasure chests and higher up the chance of spawning more items in the chests.

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Diamond knight
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Re: [Mod] Pyramids [0.4.2 beta] [pyramids]

by Diamond knight » Post

maybe a sandstone "anceint egyptian chest" would look nicer than a wood chest

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SaKeL
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Re: [Mod] Pyramids [0.4.2 beta] [pyramids]

by SaKeL » Post

definitely a nice idea... maybe some texture pack in that case would be better since modders are trying (mostly) to be make a light weight Mods - mostly depending on default games, this way the mod can load faster ;)

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Nathan.S
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Re: [Mod] Pyramids [0.4.2 beta] [pyramids]

by Nathan.S » Post

If anybody is interested in this mod I've updated it to work with Minetest 5.0.1
https://github.com/NathanSalapat/pyramids
I record Minetest videos, Mod reviews, Modding tutorials, and Lets plays.
Check out my website, and brand new Minetest Modding Course

ThorfinnS
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Re: [Mod] Pyramids [0.4.2 beta] [pyramids]

by ThorfinnS » Post

Thanks!

So many gems, and no good way for n00bs like me to find out about them. (And, no, going through a hundred pages of posts, many with several pages of replies and updates, looking for the good ones, then finding dropbox file is no longer available isn't a particularly good way. ;) )

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Wuzzy
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Re: [Mod] Pyramids [0.4.2 beta] [pyramids]

by Wuzzy » Post

Ages ago, I also released a fork: tsm_pyramids

viewtopic.php?t=10336

This is a much improved version of this mod.

EDIT: I just released 0.7 of my mod, which now works with 5.0.0. Many new features!
My creations. I gladly accept bitcoins: 17fsUywHxeMHKG41UFfu34F1rAxZcrVoqH

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Zalera
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Re: [Mod] Pyramids [0.4.2 beta] [pyramids]

by Zalera » Post

Nathan.S wrote:If anybody is interested in this mod I've updated it to work with Minetest 5.0.1
https://github.com/NathanSalapat/pyramids
Thank you swty.

It works.

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