[Mod] Advanced area protection [areas]

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Wolfshippie
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Re: [Mod] Advanced area protection [areas]

by Wolfshippie » Tue Jun 26, 2018 17:57

kurktu wrote:Can I define public areas within an owned area?

Yes, it's possible.

Just protect another area inside the first one and set it to open.
 

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Re: [Mod] Advanced area protection [areas]

by kurktu » Wed Jun 27, 2018 22:15

Wolfshippie wrote:
kurktu wrote:Can I define public areas within an owned area?

Yes, it's possible.
Just protect another area inside the first one and set it to open.

Ah ok cool how do I set it to open then?

Edit: Ah ok found it, by looking through the sourcecode: /area_open
That command was not documented in the Readme ^^"

Thanks :)
 

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Re: [Mod] Advanced area protection [areas]

by frbitten » Thu Jul 12, 2018 00:21

Is this MOD still functional in the latest version of the game? I am trying to run the commands and always appears invalid command.
 

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Re: [Mod] Advanced area protection [areas]

by rubenwardy » Thu Jul 12, 2018 00:22

Yes. This is one of the two most popular protection mods

Also, what game? Do you mean latest version of Minetest? Minetest is a game engine, not a game

Also, what exactly are you typing?
 

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Re: [Mod] Advanced area protection [areas]

by frbitten » Thu Jul 12, 2018 17:58

rubenwardy wrote:Yes. This is one of the two most popular protection mods

Also, what game? Do you mean latest version of Minetest? Minetest is a game engine, not a game

Also, what exactly are you typing?



I downloaded the version of the site (Windows Minetest 0.4.17.1 - portable, 64-bit). I put the mod in the folder indicated. But the commands do not work.

I tried starting a minetest_game or the minimal option. None worked.
 

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Re: [Mod] Advanced area protection [areas]

by frbitten » Thu Jul 12, 2018 19:47

All commands

see the printscreen
error.png
(221.65 KiB) Not downloaded yet
 

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Re: [Mod] Advanced area protection [areas]

by hajo » Fri Jul 13, 2018 00:44

frbitten wrote:I put the mod in the folder indicated. But the commands do not work.

Did you activate the mod ?
Try /help to see what commands are available.
Also, look into debug.txt for errors / messages.
 

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Re: [Mod] Advanced area protection [areas]

by frbitten » Sat Jul 14, 2018 00:15

I solved the problem. I was putting the mods in "minetest \ mods" and the correct place was "minetest \ games \ minetest_game \ mods"

What is the minetest \ mods folder for? Osm mods appear in the list on the main screen, but are not loaded in the game.
 

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Re: [Mod] Advanced area protection [areas]

by Krock » Sat Jul 14, 2018 08:09

frbitten wrote:I solved the problem.

You moved the mod from the correct location into the wrong one. Move it back to minetest/mods and configure your world and enable the mod. See this or a similar video for detailed instructions.
If you put your mods into minetest_game, they will be enabled for all your worlds and updating minetest_game to a newer version will become a pain.
>> Mod Search Engine << - Mods by Krock - DuckDuckGo mod search bang: !mtmod <keyword here>
 

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Re: [Mod] Advanced area protection [areas]

by Chiantos » Fri Jul 27, 2018 13:16

Hello,

Where can i Modify pos 1 Y and pos 2 Y ? For pos 1 y = -30000 and pos 2 y = 30000 ? For create a Height of -30000 to 30000 for all Areas ?

Good day
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Re: [Mod] Advanced area protection [areas]

by mase » Tue Dec 04, 2018 17:11

I have self protected an area, but other users still can build and remove blocks.
 

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Re: [Mod] Advanced area protection [areas]

by BuckarooBanzay » Wed Dec 05, 2018 09:29

mase wrote:I have self protected an area, but other users still can build and remove blocks.


Are you sure the other players don't have the areas or protection_bypass privilege?
 

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Re: [Mod] Advanced area protection [areas]

by mase » Wed Dec 05, 2018 10:04

No, they only have the interact and the areas_high_limit privilege. Self protection is enabled. Only the admin has the areas privilege.
 

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Re: [Mod] Advanced area protection [areas]

by fridolin2 » Thu Mar 07, 2019 11:42

Dear ShadowNinja:
can you please add an function to add groups in an area?

e.g. : player1, player2, player3, are defined as group1

so i can add in an area the group1 as owner, so there can mine and build player1, player2, and player3.

that would be very usefull for building on a big project with more peoples
 

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Re: [Mod] Advanced area protection [areas]

by Lupercus » Wed Jul 17, 2019 01:03

Why is Areas mod not set to self protect by default? its annoying going to servers that have it but it cant be used by players. I know its easy to set it, but why not just set by default? just wondering.
 

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Re: [Mod] Advanced area protection [areas]

by Zalera » Sun Aug 25, 2019 01:52

DELETED

My bad. There're no errors. It's just I was using an admin user with lots of privs. Sorry.
 

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Re: [Mod] Advanced area protection [areas]

by mr_chicken » Sat Sep 07, 2019 07:24

EDIT:
Never mind, i got it


How do i use it and how does it work, i've been trying and can't get it to work.

What i've done is set an area (cube)
selected it
protect
and closed

but when i enter as someone else, it can dig and destroy what i as admin have created/build.
 

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