rubenwardy wrote:Yes. This is one of the two most popular protection mods
Also, what game? Do you mean latest version of Minetest? Minetest is a game engine, not a game
Also, what exactly are you typing?
I downloaded the version of the site (Windows Minetest 0.4.17.1 - portable, 64-bit). I put the mod in the folder indicated. But the commands do not work.
I tried starting a minetest_game or the minimal option. None worked.
You moved the mod from the correct location into the wrong one. Move it back to minetest/mods and configure your world and enable the mod. See this or a similar video for detailed instructions.
If you put your mods into minetest_game, they will be enabled for all your worlds and updating minetest_game to a newer version will become a pain.
Why is Areas mod not set to self protect by default? its annoying going to servers that have it but it cant be used by players. I know its easy to set it, but why not just set by default? just wondering.
Hi all!
I so hate this to be my first post, but here it goes:
Obligatory Preamble: I've been playing minetest for a number of months now, and I'm having a wonderful time! Thank you so much to everyone that has contributed everything from the simplest png, to the most complex mods...
My current issue: My friend came over and expressed interest in playing along with me in the sub-game I'd created. So I set it up as a server game, and I thought I should probably add a protection mod as per the recommendations. I read through this entire thread to familiarize myself with this mod, and I thought I had a handle on how to use it. However... The README.md points you to the settingtypes.txt file as a guide for setting up the mod on a server, and this file just seems to be confusing at best.
It starts out:
# This file is parsed in "settings.lua". Check regex first.
Okay, this tells me it's parsed in "settings.lua", but why am I checking my regular expressions first? And what am I checking them for?
The next statement is:
# Static paths do not work well with settings
#areas.filename (Configuration file path) string (world_path)/areas.dat
Okay, we get a warning that static paths "do not work well with settings", but the following line makes no sense at all to me. What's it for, and what relation does it have to the former warning? Am I supposed to create said areas.dat file? Or does the mod create it for me? No idea, but I'll check my regex's anyway... Sarcasm aside, If I'm supposed to create this file, is this saying that my configuration file path should equal my worldpath/areas.dat? And that areas.dat is my config file? Because the README.md says I should adjust my minetest.conf file with these settings, so now I'm doubly confused.
Next we get this:
# Allow players with a privilege create their own areas using /protect
# within the specified size and amount limits.
areas.self_protection (Self protection) bool false
Is this supposed to be added to my minetes.conf file?
If so, am I supposed to replace "(Self protection)" with "=" ? <-- Not self explanatory!
and if so, am I supposed to select true or false after the "=" ?
I could go on, but I think I made it clear why I'm confused by these directions. There aren't any concise examples for how to use these commands.
Anyway, I hope someone in the community will help make this a little clearer for me, and maybe the settingtypes.txt file can be rewritten to be a bit more helpful.
Go to the settings tab, and click on All Settings in the lower left corner, then search for areas in the search box.
Double click on the lines to edit the settings, this will save the changes to your minetest.conf file automatically.
@ Nathan.S I wouldn't expect to be able to modify a setting like this through the client anyway. But it is there. But when I use the chat command, it says "invalid command". But it shows up in the menu system...
Forget it, this mod is hot garbage. If you're playing singleplayer, you don't need this. If you're playing on a server, this is the kind of thing you need. But the docs are garbage - they make no sense. I'm moving on to something else...
EDIT:
This mod is a perfect example of why people think open source software sucks. The only use case for this mod is if you are running a minetest server, but the docs are only clear for the end user - not for the person setting up the server.
I've been involved with Open Source since 1994, and I've seen this over and over again. I guess you need to be one of the anointed to be able to decipher the instructions?
What the heck is this: "areas.self_protection_max_size (Maximal area size) v3f (64, 128, 64)"
What the heck is "v3f"? what the heck is that? I guess that doesn't matter... how does this apply to my server? Am I supposed to include it in my string in minetest.conf? or elsewhere?
If you are hosting the world via the 'Host Game' button at the main screen any settings you change in the settings tab should be reflected in the world. Changing mod settings on a client will not have any effect when joining a server, as the server sets the settings independently of what clients have set, for obvious reasons, as people could cheat by changing settings.
If you are getting an error about Invalid Command you might not have enabled the mod, you can check that by running the /mods command when connected to the server.
You'd add areas.self_protection_max_size = (64, 128, 64) to your minetest.conf file. The settings.txt file is parsed by the engine to populate the settings page, so the v3f probably tells the engine that this setting is three values, for the XYZ. You can always copy and paste from one Minetest.conf to another if you have a different .conf file for your local game and the server you are running.
Hi everyone and good morning, someone can explain to me what I have to do to make this mod work?
I inserted the mod in the mod folder the commands work but does not protect the areas, I use it on a world that I am creating myself as a server. How should I configure the minetest.conf file?