On a closer look it doesn’t seem to be a good idea, because:
- While dungeon_loot is from Minetest Game, it is actually present in numerous games.
- treasurer is only compatible with Mesecraft, because for no other game any loot spawner mods exist on ContentDB.
- Official API including rudimentary documentation.¹
- More generic concept than dungeon_loot.
- Concept of “preciousness”.
Otherwise, mods depending of this mod still have the burden to provide own treasure spawning code, to make sure the mod is not unusable—just what treasurer aims to avoid.
A fallback mod could either spawn treasure chests in a very simple and stupid way, or offer a trading block that exchanges treasures by random other treasures of similar “preciousness”.
So I conclude treasurer is currently ususable. Is this assesment correct?
¹) Yes, there is 15kB worth of documentation, but it is poorly structured. “Too long, didn’t read.”